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Information for RPM bsp-5.2-36.fc40.src.rpm

ID1241913
Namebsp
Version5.2
Release36.fc40
Epoch
Archsrc
SummaryThe most popular node builder for Doom
DescriptionBefore you can play a level that you have created, you must use a node builder to create the data that Doom will use to render the level. Doom uses a rendering algorithm based on a binary space partition, otherwise known as a BSP tree. This is stored in a data lump called NODES in the WAD file. This data structure must be pre-calculated and stored in the WAD file before the level can be played; the tool that does this is called a node builder. BSP is one of several node builders that can do this. There are others: idbsp is the original node builder that id Software used on the original Doom levels, for instance. BSP was the best known and most widely used node builder throughout the height of the Doom editing craze in the mid 1990s.
Build Time2024-03-18 12:01:16 GMT
Size181.32 KB
390e075d7c81ad9ee54460d053f1ef00
LicenseGPL-2.0-or-later
Buildrootf40-build-790728-136817
Provides
bsp = 5.2-36.fc40
bsp-debuginfo = 5.2-36.fc40
bsp-debugsource = 5.2-36.fc40
Obsoletes No Obsoletes
Conflicts No Conflicts
Requires
gcc
make
rpmlib(CompressedFileNames) <= 3.0.4-1
rpmlib(FileDigests) <= 4.6.0-1
Recommends No Recommends
Suggests No Suggests
Supplements No Supplements
Enhances No Enhances
Files
1 through 3 of 3
Name ascending sort Size
bsp-5.2.tar.bz2158.95 KB
bsp-configure-c99.patch325.00 B
bsp.spec6.36 KB
Component of No Buildroots