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Information for RPM stb_voxel_render-devel-0.89^20220908git8b5f1f3-0.4.0.riscv64.fc40.riscv64.rpm

ID1134877
Namestb_voxel_render-devel
Version0.89^20220908git8b5f1f3
Release0.4.0.riscv64.fc40
Epoch
Archriscv64
SummaryHelps render large-scale “voxel” worlds for games
DescriptionThis library helps render large-scale “voxel” worlds for games, in this case, one with blocks that can have textures and that can also be a few shapes other than cubes. Video introduction: http://www.youtube.com/watch?v=2vnTtiLrV1w Minecraft-viewer sample app (not very simple though): http://github.com/nothings/stb/tree/master/tests/caveview It works by creating triangle meshes. The library includes - converter from dense 3D arrays of block info to vertex mesh - vertex & fragment shaders for the vertex mesh - assistance in setting up shader state For portability, none of the library code actually accesses the 3D graphics API. (At the moment, it’s not actually portable since the shaders are GLSL only, but patches are welcome.) You have to do all the caching and tracking of vertex buffers yourself. However, you could also try making a game with a small enough world that it’s fully loaded rather than streaming. Currently the preferred vertex format is 20 bytes per quad. There are designs to allow much more compact formats with a slight reduction in shader features, but no roadmap for actually implementing them.
Build Time2023-12-05 08:38:53 GMT
Size43.23 KB
7b9041cdbb394868a7ffe84735529502
LicenseMIT OR Unlicense
Buildrootf40-build-754707-117940
Provides
stb_voxel_render-devel = 0.89^20220908git8b5f1f3-0.4.0.riscv64.fc40
stb_voxel_render-devel(riscv-64) = 0.89^20220908git8b5f1f3-0.4.0.riscv64.fc40
stb_voxel_render-static = 0.89^20220908git8b5f1f3-0.4.0.riscv64.fc40
Obsoletes No Obsoletes
Conflicts No Conflicts
Requires
rpmlib(CaretInVersions) <= 4.15.0-1
rpmlib(CompressedFileNames) <= 3.0.4-1
rpmlib(FileDigests) <= 4.6.0-1
rpmlib(PayloadFilesHavePrefix) <= 4.0-1
rpmlib(PayloadIsZstd) <= 5.4.18-1
Recommends No Recommends
Suggests No Suggests
Supplements No Supplements
Enhances No Enhances
Files
1 through 5 of 5
Name ascending sort Size
/usr/include/stb0.00 B
/usr/include/stb/stb_voxel_render.h157.54 KB
/usr/include/stb_voxel_render.h22.00 B
/usr/share/licenses/stb_voxel_render-devel0.00 B
/usr/share/licenses/stb_voxel_render-devel/LICENSE2.45 KB
Component of No Buildroots