%global commit 8b5f1f37b5b75829fc72d38e7b5d4bcbf8a26d55 %global snapdate 20220908 # We choose not to package the “stb_include” library (stb_include.h) because, # during the package review, it was observed that it follows coding practices # that make it dangerous to use on untrusted inputs, including but not limited # to: # # - It uses of strcat/strcpy into a fixed-length buffer that is assumed (but # not proven) to be large enough for all possible uses # - It ignores I/O errors (possibly leading to undefined behavior from reading # uninitialized memory), and so on. Making it # # A substantial rewrite would be required to mitigate these concerns. If a # request for this library arises, this decision may be revisited, or the # necessary rewrite may be done and offered upstream. For now, we omit the # library and expect it will not be missed. %bcond_with stb_include Name: stb # While the individual header-only libraries are versioned, the overall # collection is not, and there are no releases. See: # https://github.com/nothings/stb/issues/359 # https://github.com/nothings/stb/issues/1101 %global snapinfo ^%{snapdate}git%(echo '%{commit}' | cut -b -7) Version: 0%{snapinfo} Release: %autorelease -p Summary: Single-file public domain libraries for C/C++ # See LICENSE. License: MIT OR Unlicense # Additionally, the following are under different terms, but are not used; to # make certain, they are removed in %%prep. # # - deprecated/rrsprintf.h, tests/caveview/stb_gl.h, and # tests/caveview/win32/SDL_windows_main.c are Public Domain # - tests/caveview/glext.h is MIT (only) URL: https://github.com/nothings/stb Source0: %{url}/archive/%{commit}/stb-%{commit}.tar.gz # Fix undefined behavior from array “shape-punning” # https://github.com/nothings/stb/pull/1194 Patch: %{url}/pull/1194.patch # Fix misleading indentation in stb_divide.h # https://github.com/nothings/stb/pull/1195 Patch: %{url}/pull/1195.patch # Trivial fix for array-in-structure initialization (missing braces warning) # https://github.com/nothings/stb/pull/1196 Patch: %{url}/pull/1196.patch # Fix signature of dummy realloc() for STB_VORBIS_NO_CRT # https://github.com/nothings/stb/pull/1198 Patch: %{url}/pull/1198.patch # Candidate fix for: # https://nvd.nist.gov/vuln/detail/CVE-2021-42715 # # In stb_image's HDR reader, loading a specially constructed invalid HDR file # can result in an infinite loop within the RLE decoder # https://github.com/nothings/stb/issues/1224 # # ---- # # Additionally, this is a candidate fix for: # https://nvd.nist.gov/vuln/detail/CVE-2021-42716 # # stbi__pnm_load heap-buffer-overflow bug # https://github.com/nothings/stb/issues/1166 # # In stb_image's PNM reader, loading a specially constructed valid 16-bit PGM # file with 4 channels can cause a crash due to an out-of-bounds read # https://github.com/nothings/stb/issues/1225 # # ---- # # Fixes a crash and an infinite loop in stb_image that could occur with # specially constructed PGM and HDR files # https://github.com/nothings/stb/pull/1223 Patch: %{url}/pull/1223.patch # Forward declare stbhw__process struct to fix warnings # https://github.com/nothings/stb/pull/1225 # # We don’t see these warnings in the “compile tests”, but we can reproduce them # by manually compiling tests/herringbone_map.c; a real user of the # stb_herringbone_wang_tile library would encounter them; and inspection of the # patch shows it to be correct. Patch: %{url}/pull/1236.patch # Candidate fix for: # https://nvd.nist.gov/vuln/detail/CVE-2022-28041 # # stb_image.h v2.27 was discovered to contain an integer overflow via the # function stbi__jpeg_decode_block_prog_dc. This vulnerability allows attackers # to cause a Denial of Service (DoS) via unspecified vectors. # # UBSAN: integer overflow # https://github.com/nothings/stb/issues/1292 # # ---- # # Additional stb_image fixes for bugs from ossfuzz and issues 1289, 1291, 1292, and 1293 # https://github.com/nothings/stb/pull/1297 Patch: %{url}/pull/1297.patch %global stb_c_lexer_version 0.12 %global stb_connected_components_version 0.96 %global stb_divide_version 0.94 %global stb_ds_version 0.67 %global stb_dxt_version 1.12 %global stb_easy_font_version 1.1 %global stb_herringbone_wang_tile_version 0.7 %global stb_hexwave_version 0.5 %global stb_image_version 2.27 %global stb_image_resize_version 0.97 %global stb_image_write_version 1.16 %global stb_include_version 0.2 %global stb_leakcheck_version 0.6 %global stb_perlin_version 0.5 %global stb_rect_pack_version 1.1 %global stb_sprintf_version 1.10 %global stb_textedit_version 1.14 %global stb_tilemap_editor_version 0.42 %global stb_truetype_version 1.26 %global stb_vorbis_version 1.22 %global stb_voxel_render_version 0.89 BuildRequires: gcc BuildRequires: gcc-c++ BuildRequires: make BuildRequires: /usr/bin/convert # No compiled binaries are installed, so this would be empty. %global debug_package %{nil} %description %{summary}. %package devel Summary: Development files for stb # Dependent packages should prefer to BuildRequire the -static packages for the # specific stb libraries they use. Provides: stb-static = %{version}-%{release} Requires: stb_c_lexer-devel%{?_isa} = %{stb_c_lexer_version}%{snapinfo}-%{release} Requires: stb_c_lexer-static = %{stb_c_lexer_version}%{snapinfo}-%{release} Requires: stb_connected_components-devel%{?_isa} = %{stb_connected_components_version}%{snapinfo}-%{release} Requires: stb_connected_components-static = %{stb_connected_components_version}%{snapinfo}-%{release} Requires: stb_divide-devel%{?_isa} = %{stb_divide_version}%{snapinfo}-%{release} Requires: stb_divide-static = %{stb_divide_version}%{snapinfo}-%{release} Requires: stb_ds-devel%{?_isa} = %{stb_ds_version}%{snapinfo}-%{release} Requires: stb_ds-static = %{stb_ds_version}%{snapinfo}-%{release} Requires: stb_dxt-devel%{?_isa} = %{stb_dxt_version}%{snapinfo}-%{release} Requires: stb_dxt-static = %{stb_dxt_version}%{snapinfo}-%{release} Requires: stb_easy_font-devel%{?_isa} = %{stb_easy_font_version}%{snapinfo}-%{release} Requires: stb_easy_font-static = %{stb_easy_font_version}%{snapinfo}-%{release} Requires: stb_herringbone_wang_tile-devel%{?_isa} = %{stb_herringbone_wang_tile_version}%{snapinfo}-%{release} Requires: stb_herringbone_wang_tile-static = %{stb_herringbone_wang_tile_version}%{snapinfo}-%{release} Requires: stb_hexwave-devel%{?_isa} = %{stb_hexwave_version}%{snapinfo}-%{release} Requires: stb_hexwave-static = %{stb_hexwave_version}%{snapinfo}-%{release} Requires: stb_image-devel%{?_isa} = %{stb_image_version}%{snapinfo}-%{release} Requires: stb_image-static = %{stb_image_version}%{snapinfo}-%{release} Requires: stb_image_resize-devel%{?_isa} = %{stb_image_resize_version}%{snapinfo}-%{release} Requires: stb_image_resize-static = %{stb_image_resize_version}%{snapinfo}-%{release} Requires: stb_image_write-devel%{?_isa} = %{stb_image_write_version}%{snapinfo}-%{release} Requires: stb_image_write-static = %{stb_image_write_version}%{snapinfo}-%{release} %if %{with stb_include} Requires: stb_include-devel%{?_isa} = %{stb_include_version}%{snapinfo}-%{release} Requires: stb_include-static = %{stb_include_version}%{snapinfo}-%{release} %endif Requires: stb_leakcheck-devel%{?_isa} = %{stb_leakcheck_version}%{snapinfo}-%{release} Requires: stb_leakcheck-static = %{stb_leakcheck_version}%{snapinfo}-%{release} Requires: stb_perlin-devel%{?_isa} = %{stb_perlin_version}%{snapinfo}-%{release} Requires: stb_perlin-static = %{stb_perlin_version}%{snapinfo}-%{release} Requires: stb_rect_pack-devel%{?_isa} = %{stb_rect_pack_version}%{snapinfo}-%{release} Requires: stb_rect_pack-static = %{stb_rect_pack_version}%{snapinfo}-%{release} Requires: stb_sprintf-devel%{?_isa} = %{stb_sprintf_version}%{snapinfo}-%{release} Requires: stb_sprintf-static = %{stb_sprintf_version}%{snapinfo}-%{release} Requires: stb_textedit-devel%{?_isa} = %{stb_textedit_version}%{snapinfo}-%{release} Requires: stb_textedit-static = %{stb_textedit_version}%{snapinfo}-%{release} Requires: stb_tilemap_editor-devel%{?_isa} = %{stb_tilemap_editor_version}%{snapinfo}-%{release} Requires: stb_tilemap_editor-static = %{stb_tilemap_editor_version}%{snapinfo}-%{release} Requires: stb_truetype-devel%{?_isa} = %{stb_truetype_version}%{snapinfo}-%{release} Requires: stb_truetype-static = %{stb_truetype_version}%{snapinfo}-%{release} Requires: stb_vorbis-devel%{?_isa} = %{stb_vorbis_version}%{snapinfo}-%{release} Requires: stb_vorbis-static = %{stb_vorbis_version}%{snapinfo}-%{release} Requires: stb_voxel_render-devel%{?_isa} = %{stb_voxel_render_version}%{snapinfo}-%{release} Requires: stb_voxel_render-static = %{stb_voxel_render_version}%{snapinfo}-%{release} %description devel The stb-devel package contains libraries and header files for developing applications that use stb. This is a metapackage that requires the -devel packages for all stb libraries. %package -n stb_c_lexer-devel Summary: Simplify writing parsers for C-like languages Version: %{stb_c_lexer_version}%{snapinfo} Provides: stb_c_lexer-static = %{stb_c_lexer_version}%{snapinfo}-%{release} %description -n stb_c_lexer-devel Lexer for making little C-like languages with recursive-descent parsers. %package -n stb_connected_components-devel Summary: Incrementally compute reachability on grids Version: %{stb_connected_components_version}%{snapinfo} Provides: stb_connected_components-static = %{stb_connected_components_version}%{snapinfo}-%{release} %description -n stb_connected_components-devel Finds connected components on 2D grids for testing reachability between two points, with fast updates when changing reachability (e.g. on one machine it was typically 0.2ms w/ 1024x1024 grid). Each grid square must be “open” or “closed” (traversable or untraversable), and grid squares are only connected to their orthogonal neighbors, not diagonally. %package -n stb_divide-devel Summary: More useful 32-bit modulus e.g. “Euclidean divide” Version: %{stb_divide_version}%{snapinfo} Provides: stb_divide-static = %{stb_divide_version}%{snapinfo}-%{release} %description -n stb_divide-devel This file provides three different consistent divide/mod pairs implemented on top of arbitrary C/C++ division, including correct handling of overflow of intermediate calculations: trunc: a/b truncates to 0, a%b has same sign as a floor: a/b truncates to -inf, a%b has same sign as b eucl: a/b truncates to sign(b)*inf, a%b is non-negative %package -n stb_ds-devel Summary: Typesafe dynamic array and hash tables for C, will compile in C++ Version: %{stb_ds_version}%{snapinfo} Provides: stb_ds-static = %{stb_ds_version}%{snapinfo}-%{release} %description -n stb_ds-devel This is a single-header-file library that provides easy-to-use dynamic arrays and hash tables for C (also works in C++). For a gentle introduction: https://nothings.org/stb_ds %package -n stb_dxt-devel Summary: Fabian “ryg” Giesen’s real-time DXT compressor Version: %{stb_dxt_version}%{snapinfo} Provides: stb_dxt-static = %{stb_dxt_version}%{snapinfo}-%{release} %description -n stb_dxt-devel DXT1/DXT5 compressor. %package -n stb_easy_font-devel Summary: Quick-and-dirty easy-to-deploy bitmap font for printing frame rate, etc Version: %{stb_easy_font_version}%{snapinfo} Provides: stb_easy_font-static = %{stb_easy_font_version}%{snapinfo}-%{release} %description -n stb_easy_font-devel Easy-to-deploy, reasonably compact, extremely inefficient performance-wise, crappy-looking, ASCII-only, bitmap font for use in 3D APIs. Intended for when you just want to get some text displaying in a 3D app as quickly as possible. Doesn’t use any textures, instead builds characters out of quads. %package -n stb_herringbone_wang_tile-devel Summary: Herringbone Wang tile map generator Version: %{stb_herringbone_wang_tile_version}%{snapinfo} Provides: stb_herringbone_wang_tile-static = %{stb_herringbone_wang_tile_version}%{snapinfo}-%{release} %description -n stb_herringbone_wang_tile-devel This library is an SDK for Herringbone Wang Tile generation: http://nothings.org/gamedev/herringbone The core design is that you use this library offline to generate a “template” of the tiles you’ll create. You then edit those tiles, then load the created tile image file back into this library and use it at runtime to generate “maps”. You cannot load arbitrary tile image files with this library; it is only designed to load image files made from the template it created. It stores a binary description of the tile sizes & constraints in a few pixels, and uses those to recover the rules, rather than trying to parse the tiles themselves. You *can* use this library to generate from arbitrary tile sets, but only by loading the tile set and specifying the constraints explicitly yourself. %package -n stb_hexwave-devel Summary: Audio waveform synthesizer Version: %{stb_hexwave_version}%{snapinfo} Provides: stb_hexwave-static = %{stb_hexwave_version}%{snapinfo}-%{release} %description -n stb_hexwave-devel A flexible anti-aliased (bandlimited) digital audio oscillator. This library generates waveforms of a variety of shapes made of line segments. It does not do envelopes, LFO effects, etc.; it merely tries to solve the problem of generating an artifact-free morphable digital waveform with a variety of spectra, and leaves it to the user to rescale the waveform and mix multiple voices, etc. %package -n stb_image-devel Summary: Image loading/decoding from file/memory: JPG, PNG, TGA, BMP, PSD, GIF, HDR, PIC Version: %{stb_image_version}%{snapinfo} Provides: stb_image-static = %{stb_image_version}%{snapinfo}-%{release} %description -n stb_image-devel %{summary}. Primarily of interest to game developers and other people who can avoid problematic images and only need the trivial interface. %package -n stb_image_resize-devel Summary: Resize images larger/smaller with good quality Version: %{stb_image_resize_version}%{snapinfo} Provides: stb_image_resize-static = %{stb_image_resize_version}%{snapinfo}-%{release} %description -n stb_image_resize-devel Image resizing. Written with emphasis on usability, portability, and efficiency. (No SIMD or threads, so it be easily outperformed by libs that use those.) Only scaling and translation is supported, no rotations or shears. Easy API downsamples w/Mitchell filter, upsamples w/cubic interpolation. %package -n stb_image_write-devel Summary: Image writing to disk: PNG, TGA, BMP Version: %{stb_image_write_version}%{snapinfo} Provides: stb_image_write-static = %{stb_image_write_version}%{snapinfo}-%{release} %description -n stb_image_write-devel This header file is a library for writing images to C stdio or a callback. The PNG output is not optimal; it is 20-50%% larger than the file written by a decent optimizing implementation; though providing a custom zlib compress function (see STBIW_ZLIB_COMPRESS) can mitigate that. This library is designed for source code compactness and simplicity, not optimal image file size or run-time performance. %if %{with stb_include} %package -n stb_include-devel Summary: Implement recursive #include support, particularly for GLSL Version: %{stb_include_version}%{snapinfo} Provides: stb_include-static = %{stb_include_version}%{snapinfo}-%{release} %description -n stb_include-devel This program parses a string and replaces lines of the form #include "foo" with the contents of a file named "foo". It also embeds the appropriate #line directives. Note that all include files must reside in the location specified in the path passed to the API; it does not check multiple directories. If the string contains a line of the form #inject then it will be replaced with the contents of the string ‘inject’ passed to the API. %endif %package -n stb_leakcheck-devel Summary: Quick-and-dirty malloc/free leak-checking Version: %{stb_leakcheck_version}%{snapinfo} Provides: stb_leakcheck-static = %{stb_leakcheck_version}%{snapinfo}-%{release} %description -n stb_leakcheck-devel %{summary}. %package -n stb_perlin-devel Summary: Perlin’s revised simplex noise w/ different seeds Version: %{stb_perlin_version}%{snapinfo} Provides: stb_perlin-static = %{stb_perlin_version}%{snapinfo}-%{release} %description -n stb_perlin-devel %{summary}. %package -n stb_rect_pack-devel Summary: Simple 2D rectangle packer with decent quality Version: %{stb_rect_pack_version}%{snapinfo} Provides: stb_rect_pack-static = %{stb_rect_pack_version}%{snapinfo}-%{release} %description -n stb_rect_pack-devel Useful for e.g. packing rectangular textures into an atlas. Does not do rotation. Not necessarily the awesomest packing method, but better than the totally naive one in stb_truetype (which is primarily what this is meant to replace). No memory allocations; uses qsort() and assert() from stdlib. Can override those by defining STBRP_SORT and STBRP_ASSERT. This library currently uses the Skyline Bottom-Left algorithm. Please note: better rectangle packers are welcome! Please implement them to the same API, but with a different init function. %package -n stb_sprintf-devel Summary: Fast sprintf, snprintf for C/C++ Version: %{stb_sprintf_version}%{snapinfo} Provides: stb_sprintf-static = %{stb_sprintf_version}%{snapinfo}-%{release} %description -n stb_sprintf-devel This is a full sprintf replacement that supports everything that the C runtime sprintfs support, including float/double, 64-bit integers, hex floats, field parameters (%%*.*d stuff), length reads backs, etc. Why would you need this if sprintf already exists? Well, first off, it’s *much* faster (see below). It’s also much smaller than the CRT versions code-space-wise. We’ve also added some simple improvements that are super handy (commas in thousands, callbacks at buffer full, for example). Finally, the format strings for MSVC and GCC differ for 64-bit integers (among other small things), so this lets you use the same format strings in cross platform code. It uses the standard single file trick of being both the header file and the source itself. If you just include it normally, you just get the header file function definitions. To get the code, you include it from a C or C++ file and define STB_SPRINTF_IMPLEMENTATION first. It only uses va_args macros from the C runtime to do its work. It does cast doubles to S64s and shifts and divides U64s, which does drag in CRT code on most platforms. It compiles to roughly 8K with float support, and 4K without. As a comparison, when using MSVC static libs, calling sprintf drags in 16K. %package -n stb_textedit-devel Summary: Guts of a text editor for games etc., implementing them from scratch Version: %{stb_textedit_version}%{snapinfo} Provides: stb_textedit-static = %{stb_textedit_version}%{snapinfo}-%{release} %description -n stb_textedit-devel This C header file implements the guts of a multi-line text-editing widget; you implement display, word-wrapping, and low-level string insertion/deletion, and stb_textedit will map user inputs into insertions & deletions, plus updates to the cursor position, selection state, and undo state. It is intended for use in games and other systems that need to build their own custom widgets and which do not have heavy text-editing requirements (this library is not recommended for use for editing large texts, as its performance does not scale and it has limited undo). Non-trivial behaviors are modelled after Windows text controls. %package -n stb_tilemap_editor-devel Summary: Embeddable tilemap editor Version: %{stb_tilemap_editor_version}%{snapinfo} Provides: stb_tilemap_editor-static = %{stb_tilemap_editor_version}%{snapinfo}-%{release} %description -n stb_tilemap_editor-devel Embeddable tilemap editor for C/C++. %package -n stb_truetype-devel Summary: Parse, decode, and rasterize characters from TrueType fonts Version: %{stb_truetype_version}%{snapinfo} Provides: stb_truetype-static = %{stb_truetype_version}%{snapinfo}-%{release} %description -n stb_truetype-devel %{summary}. ======================================================================= NO SECURITY GUARANTEE -- DO NOT USE THIS ON UNTRUSTED FONT FILES This library does no range checking of the offsets found in the file, meaning an attacker can use it to read arbitrary memory. ======================================================================= This library processes TrueType files: • parse files • extract glyph metrics • extract glyph shapes • render glyphs to one-channel bitmaps with antialiasing (box filter) • render glyphs to one-channel SDF bitmaps (signed-distance field/function) %package -n stb_vorbis-devel Summary: Decode Ogg Vorbis files from file/memory to float/16-bit signed output Version: %{stb_vorbis_version}%{snapinfo} Provides: stb_vorbis-static = %{stb_vorbis_version}%{snapinfo}-%{release} %description -n stb_vorbis-devel Ogg Vorbis audio decoder. %package -n stb_voxel_render-devel Summary: Helps render large-scale “voxel” worlds for games Version: %{stb_voxel_render_version}%{snapinfo} Provides: stb_voxel_render-static = %{stb_voxel_render_version}%{snapinfo}-%{release} %description -n stb_voxel_render-devel This library helps render large-scale “voxel” worlds for games, in this case, one with blocks that can have textures and that can also be a few shapes other than cubes. Video introduction: http://www.youtube.com/watch?v=2vnTtiLrV1w Minecraft-viewer sample app (not very simple though): http://github.com/nothings/stb/tree/master/tests/caveview It works by creating triangle meshes. The library includes - converter from dense 3D arrays of block info to vertex mesh - vertex & fragment shaders for the vertex mesh - assistance in setting up shader state For portability, none of the library code actually accesses the 3D graphics API. (At the moment, it’s not actually portable since the shaders are GLSL only, but patches are welcome.) You have to do all the caching and tracking of vertex buffers yourself. However, you could also try making a game with a small enough world that it’s fully loaded rather than streaming. Currently the preferred vertex format is 20 bytes per quad. There are designs to allow much more compact formats with a slight reduction in shader features, but no roadmap for actually implementing them. %package doc Summary: Documentation for stb BuildArch: noarch %description doc Documentation for stb. %prep %autosetup -n stb-%{commit} -p1 # Append to OS build flags rather than overriding them # # Instead of hard-coding C++ standard and calling the C compiler, defer to the # default and call the C++ compiler. # # When upstream says CPPFLAGS, they # mean C++ flags, i.e. CXXFLAGS, not “C PreProcessor Flags” as is common in # autoconf-influenced projects. sed -r -i \ -e 's/([[:alpha:]]+FLAGS[[:blank:]]*)=/\1+=/' \ -e 's/(\$\(CC\))(.*)-std=[^[:blank:]]+/\$\(CXX\)\2/' \ -e 's/CPPFLAGS/CXXFLAGS/' tests/Makefile # Add a dummy main(); how does this one work upstream?! Note that omitting # parameter names is a C++-ism. echo 'int main(int, char *[]) { return 0; }' >> tests/test_cpp_compilation.cpp # Remove any pre-compiled Windows executables find . -type f -name '*.exe' -print -delete # Remove some unused parts of the source tree that could contribute different # (but acceptable) license terms if they were used—just to prove that we do not # use them. rm -rvf deprecated tests/caveview %if %{without stb_include} sed -r -i '/#include[[:blank:]]+"stb_include.h"/d' tests/test_c_compilation.c %endif %build # There is no compiled code to install, since all stb libraries are # header-only. We do need to build the tests. %set_build_flags %make_build -C tests %install # Installing a “.c” file in /usr/include is unconventional, but correct and not # unprecedented. Any .c file in stb is meant to be #include’d and used as a # header-only library, just as the “.h” files in the other stb libraries. The # only difference is the file extension. # # Since these are designed to be copied into dependent package source trees, # there is no convention on include paths. Most projects end up using “#include # ” or “#include ”, so we install to # %%{_includedir}/stb/stb_foo.h and %%{_includedir}/stb_foo.h, with the latter # as a symbolic link to the former. This means most projects can unbundle the # library without having to make their own local symlinks or patch their # sources. install -t '%{buildroot}%{_includedir}/stb' -p -m 0644 -D stb_*.h stb_*.c %if %{without stb_include} rm -vf '%{buildroot}%{_includedir}/stb/stb_include.h' %endif pushd '%{buildroot}%{_includedir}' ln -sv stb/stb_*.? . popd %check # The tests in tests/Makefile are largely just “will it compile” tests. There # are some other files with main routines under tests/, but they have neither # Makefile targets nor instructions on how to build or run them or what to # expect them to do. We don’t dig through these sources to try to guess what to # do with them. # We can run image_write_test and confirm the output images are valid. rm -vf output mkdir -p output ./tests/image_write_test # We assume that if ImageMagick can read the output images, then they are valid. for img in wr6x5_flip.bmp wr6x5_flip.jpg wr6x5_flip.tga wr6x5_regular.hdr \ wr6x5_regular.png wr6x5_flip.hdr wr6x5_flip.png wr6x5_regular.bmp \ wr6x5_regular.jpg wr6x5_regular.tga do convert "output/${img}" 'output/dummy.bmp' done # As a sanity check, verify that all of the subpackage version numbers appear # in the corresponding headers. while read -r version header do %{?!with_stb_include:if [ "${header}" = 'stb_include.h' ]; then continue; fi} # The minor version may be zero-padded in the header. grep -E "$( echo "${version}" | sed -r 's/([[:digit:]]+)\.([[:digit:]]+)/\\bv\1\\.0*\2\\b/' )" "%{buildroot}%{_includedir}/${header}" >/dev/null done <<'EOF' %{stb_c_lexer_version} stb_c_lexer.h %{stb_connected_components_version} stb_connected_components.h %{stb_divide_version} stb_divide.h %{stb_ds_version} stb_ds.h %{stb_dxt_version} stb_dxt.h %{stb_easy_font_version} stb_easy_font.h %{stb_herringbone_wang_tile_version} stb_herringbone_wang_tile.h %{stb_hexwave_version} stb_hexwave.h %{stb_image_version} stb_image.h %{stb_image_resize_version} stb_image_resize.h %{stb_image_write_version} stb_image_write.h %{stb_include_version} stb_include.h %{stb_leakcheck_version} stb_leakcheck.h %{stb_perlin_version} stb_perlin.h %{stb_rect_pack_version} stb_rect_pack.h %{stb_sprintf_version} stb_sprintf.h %{stb_textedit_version} stb_textedit.h %{stb_tilemap_editor_version} stb_tilemap_editor.h %{stb_truetype_version} stb_truetype.h %{stb_vorbis_version} stb_vorbis.c %{stb_voxel_render_version} stb_voxel_render.h EOF %files devel # Empty metapackage %files doc %license LICENSE %doc docs %doc README.md %doc tests/tilemap_editor_integration_example.c %files -n stb_c_lexer-devel %license LICENSE # Directory has shared ownership across stb subpackages: %dir %{_includedir}/stb %{_includedir}/stb/stb_c_lexer.h %{_includedir}/stb_c_lexer.h %files -n stb_connected_components-devel %license LICENSE # Directory has shared ownership across stb subpackages: %dir %{_includedir}/stb %{_includedir}/stb/stb_connected_components.h %{_includedir}/stb_connected_components.h %files -n stb_divide-devel %license LICENSE # Directory has shared ownership across stb subpackages: %dir %{_includedir}/stb %{_includedir}/stb/stb_divide.h %{_includedir}/stb_divide.h %files -n stb_ds-devel %license LICENSE # Directory has shared ownership across stb subpackages: %dir %{_includedir}/stb %{_includedir}/stb/stb_ds.h %{_includedir}/stb_ds.h %files -n stb_dxt-devel %license LICENSE # Directory has shared ownership across stb subpackages: %dir %{_includedir}/stb %{_includedir}/stb/stb_dxt.h %{_includedir}/stb_dxt.h %files -n stb_easy_font-devel %license LICENSE # Directory has shared ownership across stb subpackages: %dir %{_includedir}/stb %{_includedir}/stb/stb_easy_font.h %{_includedir}/stb_easy_font.h %files -n stb_herringbone_wang_tile-devel %license LICENSE # Directory has shared ownership across stb subpackages: %dir %{_includedir}/stb %{_includedir}/stb/stb_herringbone_wang_tile.h %{_includedir}/stb_herringbone_wang_tile.h %files -n stb_hexwave-devel %license LICENSE # Directory has shared ownership across stb subpackages: %dir %{_includedir}/stb %{_includedir}/stb/stb_hexwave.h %{_includedir}/stb_hexwave.h %files -n stb_image-devel %license LICENSE # Directory has shared ownership across stb subpackages: %dir %{_includedir}/stb %{_includedir}/stb/stb_image.h %{_includedir}/stb_image.h %files -n stb_image_resize-devel %license LICENSE # Directory has shared ownership across stb subpackages: %dir %{_includedir}/stb %{_includedir}/stb/stb_image_resize.h %{_includedir}/stb_image_resize.h %files -n stb_image_write-devel %license LICENSE # Directory has shared ownership across stb subpackages: %dir %{_includedir}/stb %{_includedir}/stb/stb_image_write.h %{_includedir}/stb_image_write.h %if %{with stb_include} %files -n stb_include-devel %license LICENSE # Directory has shared ownership across stb subpackages: %dir %{_includedir}/stb %{_includedir}/stb/stb_include.h %{_includedir}/stb_include.h %endif %files -n stb_leakcheck-devel %license LICENSE # Directory has shared ownership across stb subpackages: %dir %{_includedir}/stb %{_includedir}/stb/stb_leakcheck.h %{_includedir}/stb_leakcheck.h %files -n stb_perlin-devel %license LICENSE # Directory has shared ownership across stb subpackages: %dir %{_includedir}/stb %{_includedir}/stb/stb_perlin.h %{_includedir}/stb_perlin.h %files -n stb_rect_pack-devel %license LICENSE # Directory has shared ownership across stb subpackages: %dir %{_includedir}/stb %{_includedir}/stb/stb_rect_pack.h %{_includedir}/stb_rect_pack.h %files -n stb_sprintf-devel %license LICENSE # Directory has shared ownership across stb subpackages: %dir %{_includedir}/stb %{_includedir}/stb/stb_sprintf.h %{_includedir}/stb_sprintf.h %files -n stb_textedit-devel %license LICENSE # Directory has shared ownership across stb subpackages: %dir %{_includedir}/stb %{_includedir}/stb/stb_textedit.h %{_includedir}/stb_textedit.h %files -n stb_tilemap_editor-devel %license LICENSE # Directory has shared ownership across stb subpackages: %dir %{_includedir}/stb %{_includedir}/stb/stb_tilemap_editor.h %{_includedir}/stb_tilemap_editor.h %files -n stb_truetype-devel %license LICENSE # Directory has shared ownership across stb subpackages: %dir %{_includedir}/stb %{_includedir}/stb/stb_truetype.h %{_includedir}/stb_truetype.h %files -n stb_vorbis-devel %license LICENSE # Directory has shared ownership across stb subpackages: %dir %{_includedir}/stb %{_includedir}/stb/stb_vorbis.c %{_includedir}/stb_vorbis.c %files -n stb_voxel_render-devel %license LICENSE # Directory has shared ownership across stb subpackages: %dir %{_includedir}/stb %{_includedir}/stb/stb_voxel_render.h %{_includedir}/stb_voxel_render.h %changelog %autochangelog