qt5-qtdeclarative/0011-Avoid-Canvas-crashes-with-qtquickcompiler.patch
2016-06-16 08:37:00 -05:00

38 lines
1.6 KiB
Diff

From 40a80ec9d712d8c40ebd6a6373322c3332ff5b50 Mon Sep 17 00:00:00 2001
From: Laszlo Agocs <laszlo.agocs@theqtcompany.com>
Date: Mon, 23 May 2016 16:01:44 +0200
Subject: [PATCH 11/40] Avoid Canvas crashes with qtquickcompiler
Change-Id: Ic87052308706b8ef71e2f27837abfbaea57c43cc
Task-number: QTBUG-49692
Reviewed-by: Mitch Curtis <mitch.curtis@qt.io>
---
src/quick/items/context2d/qquickcanvasitem.cpp | 10 +++++++---
1 file changed, 7 insertions(+), 3 deletions(-)
diff --git a/src/quick/items/context2d/qquickcanvasitem.cpp b/src/quick/items/context2d/qquickcanvasitem.cpp
index 9fb49f9..47ac2c4 100644
--- a/src/quick/items/context2d/qquickcanvasitem.cpp
+++ b/src/quick/items/context2d/qquickcanvasitem.cpp
@@ -675,10 +675,14 @@ void QQuickCanvasItem::itemChange(QQuickItem::ItemChange change, const QQuickIte
QSGRenderContext *context = QQuickWindowPrivate::get(d->window)->context;
// Rendering to FramebufferObject needs a valid OpenGL context.
- if (context != 0 && (d->renderTarget != FramebufferObject || context->isValid()))
- sceneGraphInitialized();
- else
+ if (context != 0 && (d->renderTarget != FramebufferObject || context->isValid())) {
+ // Defer the call. In some (arguably incorrect) cases we get here due
+ // to ItemSceneChange with the user-supplied property values not yet
+ // set. Work this around by a deferred invoke. (QTBUG-49692)
+ QMetaObject::invokeMethod(this, "sceneGraphInitialized", Qt::QueuedConnection);
+ } else {
connect(d->window, SIGNAL(sceneGraphInitialized()), SLOT(sceneGraphInitialized()));
+ }
}
void QQuickCanvasItem::updatePolish()
--
1.9.3