workaround QQuickShaderEffectSource::updatePaintNode deadlock (#1237269, kde#348385)
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@ -17,7 +17,7 @@
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Summary: Qt5 - QtDeclarative component
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Name: qt5-%{qt_module}
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Version: 5.5.1
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Release: 2%{?dist}
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Release: 3%{?dist}
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# See LICENSE.GPL LICENSE.LGPL LGPL_EXCEPTION.txt, for details
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License: LGPLv2 with exceptions or GPLv3 with exceptions
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@ -28,6 +28,11 @@ Source0: http://download.qt.io/official_releases/qt/5.5/%{version}%{?prerelease:
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# https://codereview.qt-project.org/#change,73710
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Patch1: qtdeclarative-opensource-src-5.5.0-no_sse2.patch
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# workaround for possible deadlock condition in QQuickShaderEffectSource
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# https://bugzilla.redhat.com/show_bug.cgi?id=1237269
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# https://bugs.kde.org/show_bug.cgi?id=348385
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Patch2: qtdeclarative-QQuickShaderEffectSource_deadlock.patch
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Obsoletes: qt5-qtjsbackend < 5.2.0
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BuildRequires: qt5-qtbase-devel >= %{version}
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@ -76,6 +81,7 @@ Requires: %{name}%{?_isa} = %{version}-%{release}
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%prep
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%setup -q -n %{qt_module}-opensource-src-%{version}%{?prerelease:-%{prerelease}}
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%patch1 -p1 -b .no_sse2
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%patch2 -p1 -b .QQuickShaderEffectSource_deadlock
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%build
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@ -202,6 +208,9 @@ popd
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%changelog
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* Sat Oct 24 2015 Rex Dieter <rdieter@fedoraproject.org> 5.5.1-3
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- workaround QQuickShaderEffectSource::updatePaintNode deadlock (#1237269, kde#348385)
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* Thu Oct 15 2015 Helio Chissini de Castro <helio@kde.org> - 5.5.1-2
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- Update to final release 5.5.1
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qtdeclarative-QQuickShaderEffectSource_deadlock.patch
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15
qtdeclarative-QQuickShaderEffectSource_deadlock.patch
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@ -0,0 +1,15 @@
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--- qtdeclarative-opensource-src-5.4.2/src/quick/items/qquickshadereffectsource.cpp 2015-06-30 07:30:51.938794778 +0200
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+++ qtdeclarative-opensource-src-5.4.2/src/quick/items/qquickshadereffectsource.cpp.orig 2015-06-30 07:29:47.019163937 +0200
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@@ -632,8 +632,12 @@
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const QSize minTextureSize = d->sceneGraphContext()->minimumFBOSize();
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// Keep power-of-two by doubling the size.
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+ if (textureSize.width() < 1)
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+ textureSize.rwidth() = 1;
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while (textureSize.width() < minTextureSize.width())
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textureSize.rwidth() *= 2;
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+ if (textureSize.height() < 1)
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+ textureSize.rheight() = 1;
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while (textureSize.height() < minTextureSize.height())
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textureSize.rheight() *= 2;
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