128 lines
3.7 KiB
RPMSpec
128 lines
3.7 KiB
RPMSpec
%global soversion 2.0
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Name: nvidia-texture-tools
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Version: 2.0.8
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Release: 8%{?dist}
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Summary: Collection of image processing and texture manipulation tools
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Group: System Environment/Libraries
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License: MIT
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URL: http://code.google.com/p/nvidia-texture-tools/
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Source0: http://nvidia-texture-tools.googlecode.com/files/%{name}-%{version}-1.tar.gz
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BuildRequires: cmake
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BuildRequires: help2man
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BuildRequires: libjpeg-turbo-devel
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BuildRequires: libpng-devel
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BuildRequires: libtiff-devel
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BuildRequires: openjpeg-devel
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BuildRequires: libGL-devel
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BuildRequires: libGLU-devel
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# g++ 4.7 does not include unistd.h by default to avoid namespace polution
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Patch0: %{name}-%{version}-gcc4.7.patch
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# use a saner type for int64 and uint64 generic typedefs that are unlikely
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# to conflict with other headers that do not use long long on 64 bit
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Patch1: %{name}-%{version}-wordsize.patch
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# from 0ad sources
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Patch2: %{name}-%{version}-png-api.patch
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# add soversion to libraries
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Patch3: %{name}-%{version}-soversion.patch
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# install libraries in proper directory
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Patch4: %{name}-%{version}-libdir.patch
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# add arm support
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Patch5: %{name}-arm.patch
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# add aarch64 support
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Patch6: %{name}-aarch64.patch
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%description
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The NVIDIA Texture Tools is a collection of image processing and texture
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manipulation tools, designed to be integrated in game tools and asset
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conditioning pipelines.
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The primary features of the library are mipmap and normal map generation,
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format conversion and DXT compression.
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DXT compression is based on Simon Brown's squish library. The library also
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contains an alternative GPU-accelerated compressor that uses CUDA and is
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one order of magnitude faster.
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%package devel
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Summary: Development libraries/headers for %{name}
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Group: Development/Libraries
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Requires: %{name}%{?_isa} = %{version}-%{release}
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%description devel
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Headers and libraries for development with %{name}.
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%prep
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%setup -q -n %{name}
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%patch0 -p1
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%patch1 -p1
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%patch2 -p1
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%patch3 -p1
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%patch4 -p1
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%patch5 -p1
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%patch6 -p1
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%build
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mkdir -p build
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pushd build
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%cmake -DNVTT_SHARED=1 -DCMAKE_SKIP_RPATH=1 ..
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make %{?_smp_mflags}
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popd
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sed -e 's/\r//' -i NVIDIA_*.txt
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%install
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make -C build install DESTDIR=$RPM_BUILD_ROOT
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mkdir -p $RPM_BUILD_ROOT/%{_mandir}/man1
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pushd $RPM_BUILD_ROOT/%{_bindir}
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export LD_LIBRARY_PATH=$RPM_BUILD_ROOT/%{_libdir}:
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for bin in *; do
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help2man --no-info ./$bin > $RPM_BUILD_ROOT/%{_mandir}/man1/$bin.1
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done
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popd
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%check
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make -C build filtertest
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%post -p /sbin/ldconfig
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%postun -p /sbin/ldconfig
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%files
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%doc NVIDIA_Texture_Tools_LICENSE.txt
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%doc NVIDIA_Texture_Tools_README.txt
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%{_bindir}/*
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%{_libdir}/lib*.%{version}
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%{_libdir}/lib*.%{soversion}
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%{_mandir}/man1/*
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%files devel
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%doc ChangeLog
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%{_includedir}/nvtt
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%{_libdir}/lib*.so
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%changelog
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* Mon Jul 28 2014 Peter Robinson <pbrobinson@fedoraproject.org> 2.0.8-8
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- add patch to fix ftbfs on aarch64
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* Sat Jun 07 2014 Fedora Release Engineering <rel-eng@lists.fedoraproject.org> - 2.0.8-7
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- Rebuilt for https://fedoraproject.org/wiki/Fedora_21_Mass_Rebuild
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* Tue Jul 30 2013 Dennis Gilmore <dennis@ausil.us> - 2.0.8-6
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- fix build on arm
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* Thu Feb 14 2013 Fedora Release Engineering <rel-eng@lists.fedoraproject.org> - 2.0.8-5
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- Rebuilt for https://fedoraproject.org/wiki/Fedora_19_Mass_Rebuild
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* Mon Jan 21 2013 Adam Tkac <atkac redhat com> - 2.0.8-4
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- rebuild due to "jpeg8-ABI" feature drop
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* Wed Dec 19 2012 pcpa <paulo.cesar.pereira.de.andrade@gmail.com> - 2.0.8-3
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- Correct source url (#823096).
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- No need for a -progs subpackage (#823096).
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* Wed May 30 2012 pcpa <paulo.cesar.pereira.de.andrade@gmail.com> - 2.0.8-2
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- Rename tools subpackage to progs.
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* Fri May 18 2012 pcpa <paulo.cesar.pereira.de.andrade@gmail.com> - 2.0.8-1
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- Initial nvidia-texture-tools spec.
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