From abe0c7e3ed246b874a93eba9f9e60594c507add0 Mon Sep 17 00:00:00 2001 From: Pete Walter Date: Wed, 22 Jun 2016 18:59:16 +0100 Subject: [PATCH] Use same ExclusiveArch as 0ad nvidia-texture-tools currently fails to build on ppc64 for epel7; this works it around by setting an appropriate ExclusiveArch. --- nvidia-texture-tools.spec | 3 +++ 1 file changed, 3 insertions(+) diff --git a/nvidia-texture-tools.spec b/nvidia-texture-tools.spec index cab19af..862fb8e 100644 --- a/nvidia-texture-tools.spec +++ b/nvidia-texture-tools.spec @@ -16,6 +16,9 @@ BuildRequires: libtiff-devel BuildRequires: openjpeg-devel BuildRequires: libGL-devel BuildRequires: libGLU-devel + +ExclusiveArch: %{ix86} x86_64 %{arm} aarch64 + # g++ 4.7 does not include unistd.h by default to avoid namespace polution Patch0: %{name}-%{version}-gcc4.7.patch # use a saner type for int64 and uint64 generic typedefs that are unlikely