Use same ExclusiveArch as 0ad
nvidia-texture-tools currently fails to build on ppc64 for epel7; this works it around by setting an appropriate ExclusiveArch.
This commit is contained in:
parent
9bc920e833
commit
abe0c7e3ed
|
@ -16,6 +16,9 @@ BuildRequires: libtiff-devel
|
|||
BuildRequires: openjpeg-devel
|
||||
BuildRequires: libGL-devel
|
||||
BuildRequires: libGLU-devel
|
||||
|
||||
ExclusiveArch: %{ix86} x86_64 %{arm} aarch64
|
||||
|
||||
# g++ 4.7 does not include unistd.h by default to avoid namespace polution
|
||||
Patch0: %{name}-%{version}-gcc4.7.patch
|
||||
# use a saner type for int64 and uint64 generic typedefs that are unlikely
|
||||
|
|
Loading…
Reference in New Issue