Use same ExclusiveArch as 0ad

nvidia-texture-tools currently fails to build on ppc64 for epel7; this works it
around by setting an appropriate ExclusiveArch.
This commit is contained in:
Pete Walter 2016-06-22 18:59:16 +01:00
parent 9bc920e833
commit abe0c7e3ed
1 changed files with 3 additions and 0 deletions

View File

@ -16,6 +16,9 @@ BuildRequires: libtiff-devel
BuildRequires: openjpeg-devel
BuildRequires: libGL-devel
BuildRequires: libGLU-devel
ExclusiveArch: %{ix86} x86_64 %{arm} aarch64
# g++ 4.7 does not include unistd.h by default to avoid namespace polution
Patch0: %{name}-%{version}-gcc4.7.patch
# use a saner type for int64 and uint64 generic typedefs that are unlikely