--- include/config.h.orig 2003-12-07 18:39:13.000000000 -0500 +++ include/config.h 2005-06-25 20:21:41.000000000 -0400 @@ -143,10 +143,10 @@ #ifndef WIZARD /* allow for compile-time or Makefile changes */ # ifndef KR1ED -# define WIZARD "wizard" /* the person allowed to use the -D option */ +# define WIZARD "games" /* the person allowed to use the -D option */ # else # define WIZARD -# define WIZARD_NAME "wizard" +# define WIZARD_NAME "games" # endif #endif @@ -169,8 +169,8 @@ #ifdef UNIX /* path and file name extension for compression program */ -#define COMPRESS "/usr/bin/compress" /* Lempel-Ziv compression */ -#define COMPRESS_EXTENSION ".Z" /* compress's extension */ +#define COMPRESS "/usr/bin/bzip2" /* Lempel-Ziv compression */ +#define COMPRESS_EXTENSION ".bz2" /* compress's extension */ /* An example of one alternative you might want to use: */ /* #define COMPRESS "/usr/local/bin/gzip" */ /* FSF gzip compression */ /* #define COMPRESS_EXTENSION ".gz" */ /* normal gzip extension */ @@ -185,7 +185,7 @@ * a tar-like file, thus making a neater installation. See *conf.h * for detailed configuration. */ -/* #define DLB */ /* not supported on all platforms */ +#define DLB /* not supported on all platforms */ /* * Defining INSURANCE slows down level changes, but allows games that @@ -204,7 +204,7 @@ * otherwise it will be the current directory. */ # ifndef HACKDIR -# define HACKDIR "/usr/games/lib/nethackdir" +# define HACKDIR "FEDORA_HACKDIR" # endif /* @@ -214,7 +214,7 @@ * since the user might create files in a directory of his choice. * Of course SECURE is meaningful only if HACKDIR is defined. */ -/* #define SECURE */ /* do setuid(getuid()) after chdir() */ +#define SECURE /* do setuid(getuid()) after chdir() */ /* * If it is desirable to limit the number of people that can play Hack @@ -300,7 +300,7 @@ * functions that have been macroized. */ -/* #define VISION_TABLES */ /* use vision tables generated at compile time */ +#define VISION_TABLES /* use vision tables generated at compile time */ #ifndef VISION_TABLES # ifndef NO_MACRO_CPATH # define MACRO_CPATH /* use clear_path macros instead of functions */ @@ -338,7 +338,7 @@ #endif #define EXP_ON_BOTL /* Show experience on bottom line */ -/* #define SCORE_ON_BOTL */ /* added by Gary Erickson (erickson@ucivax) */ +#define SCORE_ON_BOTL /* added by Gary Erickson (erickson@ucivax) */ /* * Section 5: EXPERIMENTAL STUFF --- include/unixconf.h.orig 2003-12-07 18:39:13.000000000 -0500 +++ include/unixconf.h 2005-06-25 20:23:26.000000000 -0400 @@ -37,7 +37,7 @@ #define NETWORK /* if running on a networked system */ /* e.g. Suns sharing a playground through NFS */ /* #define SUNOS4 */ /* SunOS 4.x */ -/* #define LINUX */ /* Another Unix clone */ +#define LINUX /* Another Unix clone */ /* #define CYGWIN32 */ /* Unix on Win32 -- use with case sensitive defines */ /* #define GENIX */ /* Yet Another Unix Clone */ /* #define HISX */ /* Bull Unix for XPS Machines */ @@ -96,13 +96,13 @@ */ /* #define NO_FILE_LINKS */ /* if no hard links */ -/* #define LOCKDIR "/usr/games/lib/nethackdir" */ /* where to put locks */ +#define LOCKDIR "FEDORA_STATEDIR" /* where to put locks */ /* * If you want the static parts of your playground on a read-only file * system, define VAR_PLAYGROUND to be where the variable parts are kept. */ -/* #define VAR_PLAYGROUND "/var/lib/games/nethack" */ +#define VAR_PLAYGROUND "FEDORA_STATEDIR" /* @@ -132,7 +132,7 @@ * "extra output" method is used, but not all systems provide access to * a fine-grained timer. */ -/* #define TIMED_DELAY */ /* usleep() */ +#define TIMED_DELAY /* usleep() */ #endif /* @@ -204,7 +204,7 @@ * You can also include any other strange options your compress needs. * If you have a normal compress, just leave it commented out. */ -/* #define COMPRESS_OPTIONS "-q" */ +#define COMPRESS_OPTIONS "-q9" #endif #define FCMASK 0660 /* file creation mask */