94 lines
4.2 KiB
Diff
94 lines
4.2 KiB
Diff
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diff -rupN gst-plugins-bad-1.24.3/gst-libs/gst/d3d11/gstd3d11converter.cpp gst-plugins-bad-1.24.3-new/gst-libs/gst/d3d11/gstd3d11converter.cpp
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--- gst-plugins-bad-1.24.3/gst-libs/gst/d3d11/gstd3d11converter.cpp 2024-04-30 01:15:23.000000000 +0200
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+++ gst-plugins-bad-1.24.3-new/gst-libs/gst/d3d11/gstd3d11converter.cpp 2024-05-02 11:19:58.008578735 +0200
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@@ -43,7 +43,7 @@
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#ifndef HAVE_DIRECTX_MATH_SIMD
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#define _XM_NO_INTRINSICS_
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#endif
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-#include <DirectXMath.h>
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+#include <directxmath/DirectXMath.h>
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/**
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* SECTION:gstd3d11converter
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diff -rupN gst-plugins-bad-1.24.3/gst-libs/gst/d3d11/meson.build gst-plugins-bad-1.24.3-new/gst-libs/gst/d3d11/meson.build
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--- gst-plugins-bad-1.24.3/gst-libs/gst/d3d11/meson.build 2024-04-30 01:15:23.000000000 +0200
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+++ gst-plugins-bad-1.24.3-new/gst-libs/gst/d3d11/meson.build 2024-05-02 11:19:58.039578140 +0200
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@@ -183,7 +183,7 @@ endif
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have_dx_math = cxx.compiles('''
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#include <windows.h>
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- #include <DirectXMath.h>
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+ #include <directxmath/DirectXMath.h>
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using namespace DirectX;
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int main(int argc, char ** argv) {
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XMMATRIX matrix;
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@@ -211,7 +211,7 @@ endif
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if host_machine.cpu_family() != 'x86'
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have_dx_math_simd = cxx.compiles('''
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#include <windows.h>
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- #include <DirectXMath.h>
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+ #include <directxmath/DirectXMath.h>
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using namespace DirectX;
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int main(int argc, char ** argv) {
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XMVerifyCPUSupport ();
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diff -rupN gst-plugins-bad-1.24.3/sys/d3d11/gstd3d11dxgicapture.cpp gst-plugins-bad-1.24.3-new/sys/d3d11/gstd3d11dxgicapture.cpp
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--- gst-plugins-bad-1.24.3/sys/d3d11/gstd3d11dxgicapture.cpp 2024-04-30 01:15:23.000000000 +0200
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+++ gst-plugins-bad-1.24.3-new/sys/d3d11/gstd3d11dxgicapture.cpp 2024-05-02 11:20:01.751506967 +0200
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@@ -54,7 +54,7 @@
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#include <wrl.h>
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#define _XM_NO_INTRINSICS_
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-#include <DirectXMath.h>
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+#include <directxmath/DirectXMath.h>
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GST_DEBUG_CATEGORY_EXTERN (gst_d3d11_screen_capture_debug);
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#define GST_CAT_DEFAULT gst_d3d11_screen_capture_debug
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diff -rupN gst-plugins-bad-1.24.3/sys/d3d11/gstd3d11pluginutils.cpp gst-plugins-bad-1.24.3-new/sys/d3d11/gstd3d11pluginutils.cpp
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--- gst-plugins-bad-1.24.3/sys/d3d11/gstd3d11pluginutils.cpp 2024-04-30 01:15:23.000000000 +0200
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+++ gst-plugins-bad-1.24.3-new/sys/d3d11/gstd3d11pluginutils.cpp 2024-05-02 11:20:01.692508099 +0200
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@@ -32,7 +32,7 @@
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/* Disable platform-specific intrinsics */
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#define _XM_NO_INTRINSICS_
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-#include <DirectXMath.h>
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+#include <directxmath/DirectXMath.h>
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GST_DEBUG_CATEGORY_EXTERN (gst_d3d11_plugin_utils_debug);
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#define GST_CAT_DEFAULT gst_d3d11_plugin_utils_debug
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diff -rupN gst-plugins-bad-1.24.3/sys/d3d12/gstd3d12converter.cpp gst-plugins-bad-1.24.3-new/sys/d3d12/gstd3d12converter.cpp
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--- gst-plugins-bad-1.24.3/sys/d3d12/gstd3d12converter.cpp 2024-04-30 01:15:23.000000000 +0200
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+++ gst-plugins-bad-1.24.3-new/sys/d3d12/gstd3d12converter.cpp 2024-05-02 11:20:02.270497016 +0200
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@@ -35,7 +35,7 @@
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#ifndef HAVE_DIRECTX_MATH_SIMD
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#define _XM_NO_INTRINSICS_
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#endif
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-#include <DirectXMath.h>
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+#include <directxmath/DirectXMath.h>
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GST_DEBUG_CATEGORY (gst_d3d12_converter_debug);
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#define GST_CAT_DEFAULT gst_d3d12_converter_debug
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diff -rupN gst-plugins-bad-1.24.3/sys/d3d12/gstd3d12dxgicapture.cpp gst-plugins-bad-1.24.3-new/sys/d3d12/gstd3d12dxgicapture.cpp
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--- gst-plugins-bad-1.24.3/sys/d3d12/gstd3d12dxgicapture.cpp 2024-04-30 01:15:23.000000000 +0200
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+++ gst-plugins-bad-1.24.3-new/sys/d3d12/gstd3d12dxgicapture.cpp 2024-05-02 11:20:02.140499508 +0200
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@@ -59,7 +59,7 @@
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#include "VSMain_coord.h"
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#define _XM_NO_INTRINSICS_
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-#include <DirectXMath.h>
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+#include <directxmath/DirectXMath.h>
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GST_DEBUG_CATEGORY_EXTERN (gst_d3d12_screen_capture_debug);
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#define GST_CAT_DEFAULT gst_d3d12_screen_capture_debug
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diff -rupN gst-plugins-bad-1.24.3/sys/d3d12/gstd3d12pluginutils.cpp gst-plugins-bad-1.24.3-new/sys/d3d12/gstd3d12pluginutils.cpp
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--- gst-plugins-bad-1.24.3/sys/d3d12/gstd3d12pluginutils.cpp 2024-04-30 01:15:23.000000000 +0200
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+++ gst-plugins-bad-1.24.3-new/sys/d3d12/gstd3d12pluginutils.cpp 2024-05-02 11:20:02.265497112 +0200
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@@ -24,7 +24,7 @@
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#include "gstd3d12pluginutils.h"
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#define _XM_NO_INTRINSICS_
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-#include <DirectXMath.h>
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+#include <directxmath/DirectXMath.h>
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/* *INDENT-OFF* */
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using namespace DirectX;
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