mesa/nouveau-legacy-update.patch

1378 lines
44 KiB
Diff

diff --git a/src/mesa/drivers/dri/nouveau/Makefile b/src/mesa/drivers/dri/nouveau/Makefile
index 49e8933..7be19b2 100644
--- a/src/mesa/drivers/dri/nouveau/Makefile
+++ b/src/mesa/drivers/dri/nouveau/Makefile
@@ -8,8 +8,6 @@ DRI_LIB_DEPS += $(shell pkg-config libdrm_nouveau --libs)
LIBNAME = nouveau_vieux_dri.so
-MINIGLX_SOURCES =
-
DRIVER_SOURCES = \
nouveau_screen.c \
nouveau_context.c \
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_context.c b/src/mesa/drivers/dri/nouveau/nouveau_context.c
index 52185a2..42bec65 100644
--- a/src/mesa/drivers/dri/nouveau/nouveau_context.c
+++ b/src/mesa/drivers/dri/nouveau/nouveau_context.c
@@ -43,19 +43,23 @@
#define need_GL_EXT_framebuffer_object
#define need_GL_EXT_fog_coord
+#define need_GL_EXT_secondary_color
#include "main/remap_helper.h"
static const struct dri_extension nouveau_extensions[] = {
{ "GL_ARB_multitexture", NULL },
+ { "GL_ARB_texture_env_add", NULL },
{ "GL_ARB_texture_env_combine", NULL },
{ "GL_ARB_texture_env_dot3", NULL },
- { "GL_ARB_texture_env_add", NULL },
- { "GL_EXT_texture_lod_bias", NULL },
- { "GL_EXT_framebuffer_object", GL_EXT_framebuffer_object_functions },
{ "GL_ARB_texture_mirrored_repeat", NULL },
- { "GL_EXT_stencil_wrap", NULL },
{ "GL_EXT_fog_coord", GL_EXT_fog_coord_functions },
+ { "GL_EXT_framebuffer_blit", NULL },
+ { "GL_EXT_framebuffer_object", GL_EXT_framebuffer_object_functions },
+ { "GL_EXT_secondary_color", GL_EXT_secondary_color_functions },
+ { "GL_EXT_stencil_wrap", NULL },
+ { "GL_EXT_texture_lod_bias", NULL },
+ { "GL_NV_blend_square", NULL },
{ "GL_SGIS_generate_mipmap", NULL },
{ NULL, NULL }
};
@@ -66,8 +70,8 @@ nouveau_channel_flush_notify(struct nouveau_channel *chan)
struct nouveau_context *nctx = chan->user_private;
GLcontext *ctx = &nctx->base;
- if (nctx->fallback < SWRAST && ctx->DrawBuffer)
- nouveau_state_emit(&nctx->base);
+ if (nctx->fallback < SWRAST)
+ nouveau_bo_state_emit(ctx);
}
GLboolean
@@ -334,6 +338,8 @@ nouveau_validate_framebuffer(GLcontext *ctx)
update_framebuffer(dri_ctx, dri_read,
&dri_ctx->dri2.read_stamp);
- if (nouveau_next_dirty_state(ctx) >= 0)
+ if (nouveau_next_dirty_state(ctx) >= 0) {
+ nouveau_state_emit(ctx);
FIRE_RING(context_chan(ctx));
+ }
}
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_context.h b/src/mesa/drivers/dri/nouveau/nouveau_context.h
index 682f8a4..fe64fec 100644
--- a/src/mesa/drivers/dri/nouveau/nouveau_context.h
+++ b/src/mesa/drivers/dri/nouveau/nouveau_context.h
@@ -85,6 +85,8 @@ struct nouveau_context {
BITSET_SET(to_nouveau_context(ctx)->dirty, NOUVEAU_STATE_##s)
#define context_dirty_i(ctx, s, i) \
BITSET_SET(to_nouveau_context(ctx)->dirty, NOUVEAU_STATE_##s##0 + i)
+#define context_emit(ctx, s) \
+ context_drv(ctx)->emit[NOUVEAU_STATE_##s](ctx, NOUVEAU_STATE_##s)
GLboolean
nouveau_context_create(const __GLcontextModes *visual, __DRIcontext *dri_ctx,
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_driver.c b/src/mesa/drivers/dri/nouveau/nouveau_driver.c
index 1d12f43..4ec864c 100644
--- a/src/mesa/drivers/dri/nouveau/nouveau_driver.c
+++ b/src/mesa/drivers/dri/nouveau/nouveau_driver.c
@@ -135,4 +135,8 @@ nouveau_driver_functions_init(struct dd_function_table *functions)
functions->Flush = nouveau_flush;
functions->Finish = nouveau_finish;
functions->Clear = nouveau_clear;
+ functions->DrawPixels = _mesa_meta_DrawPixels;
+ functions->CopyPixels = _mesa_meta_CopyPixels;
+ functions->Bitmap = _mesa_meta_Bitmap;
+ functions->BlitFramebuffer = _mesa_meta_BlitFramebuffer;
}
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_fbo.c b/src/mesa/drivers/dri/nouveau/nouveau_fbo.c
index 2ec3dc9..8be7edb 100644
--- a/src/mesa/drivers/dri/nouveau/nouveau_fbo.c
+++ b/src/mesa/drivers/dri/nouveau/nouveau_fbo.c
@@ -236,7 +236,7 @@ nouveau_render_texture(GLcontext *ctx, struct gl_framebuffer *fb,
/* Allocate a renderbuffer object for the texture if we
* haven't already done so. */
if (!rb) {
- rb = nouveau_renderbuffer_new(ctx, 0);
+ rb = nouveau_renderbuffer_new(ctx, ~0);
assert(rb);
rb->AllocStorage = NULL;
@@ -259,11 +259,7 @@ static void
nouveau_finish_render_texture(GLcontext *ctx,
struct gl_renderbuffer_attachment *att)
{
- struct nouveau_renderbuffer *nrb
- = to_nouveau_renderbuffer(att->Renderbuffer);
-
texture_dirty(att->Texture);
- nouveau_surface_ref(NULL, &nrb->surface);
}
void
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_gldefs.h b/src/mesa/drivers/dri/nouveau/nouveau_gldefs.h
index 00007a9..fbeed3b 100644
--- a/src/mesa/drivers/dri/nouveau/nouveau_gldefs.h
+++ b/src/mesa/drivers/dri/nouveau/nouveau_gldefs.h
@@ -260,4 +260,23 @@ nvgl_filter_mode(unsigned filter)
}
}
+static inline unsigned
+nvgl_texgen_mode(unsigned mode)
+{
+ switch (mode) {
+ case GL_EYE_LINEAR:
+ return 0x2400;
+ case GL_OBJECT_LINEAR:
+ return 0x2401;
+ case GL_SPHERE_MAP:
+ return 0x2402;
+ case GL_NORMAL_MAP:
+ return 0x8511;
+ case GL_REFLECTION_MAP:
+ return 0x8512;
+ default:
+ assert(0);
+ }
+}
+
#endif
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_render.h b/src/mesa/drivers/dri/nouveau/nouveau_render.h
index bff0ccf..923b79b 100644
--- a/src/mesa/drivers/dri/nouveau/nouveau_render.h
+++ b/src/mesa/drivers/dri/nouveau/nouveau_render.h
@@ -32,8 +32,8 @@
struct nouveau_array_state;
typedef void (*dispatch_t)(GLcontext *, unsigned int, int, unsigned int);
-typedef unsigned (*extract_u_t)(struct nouveau_array_state *a, int i, int j);
-typedef float (*extract_f_t)(struct nouveau_array_state *a, int i, int j);
+typedef unsigned (*extract_u_t)(struct nouveau_array_state *, int, int);
+typedef float (*extract_f_t)(struct nouveau_array_state *, int, int);
struct nouveau_attr_info {
int vbo_index;
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_render_t.c b/src/mesa/drivers/dri/nouveau/nouveau_render_t.c
index c050578..7ccd7e6 100644
--- a/src/mesa/drivers/dri/nouveau/nouveau_render_t.c
+++ b/src/mesa/drivers/dri/nouveau/nouveau_render_t.c
@@ -254,7 +254,7 @@ get_scratch_vbo(GLcontext *ctx, unsigned size, struct nouveau_bo **bo,
*/
static inline unsigned
get_max_vertices(GLcontext *ctx, const struct _mesa_index_buffer *ib,
- unsigned n)
+ int n)
{
struct nouveau_render_state *render = to_render_state(ctx);
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_span.c b/src/mesa/drivers/dri/nouveau/nouveau_span.c
index f1a56dd..1bfdecc 100644
--- a/src/mesa/drivers/dri/nouveau/nouveau_span.c
+++ b/src/mesa/drivers/dri/nouveau/nouveau_span.c
@@ -32,7 +32,6 @@
#include "swrast/swrast.h"
#define LOCAL_VARS \
- struct gl_framebuffer *fb = ctx->DrawBuffer; \
struct nouveau_surface *s = &to_nouveau_renderbuffer(rb)->surface; \
GLuint p; \
(void)p;
@@ -45,12 +44,12 @@
#define HW_CLIPLOOP() { \
int minx = 0; \
int miny = 0; \
- int maxx = fb->Width; \
- int maxy = fb->Height;
+ int maxx = rb->Width; \
+ int maxy = rb->Height;
#define HW_ENDCLIPLOOP() }
-#define Y_FLIP(y) (fb->Name ? (y) : rb->Height - 1 - (y))
+#define Y_FLIP(y) (rb->Name ? (y) : rb->Height - 1 - (y))
/* RGB565 span functions */
#define SPANTMP_PIXEL_FMT GL_RGB
@@ -144,17 +143,28 @@ texture_unit_map_unmap(GLcontext *ctx, struct gl_texture_unit *u, GLboolean map)
}
static void
-span_map_unmap(GLcontext *ctx, GLboolean map)
+framebuffer_map_unmap(struct gl_framebuffer *fb, GLboolean map)
{
int i;
- for (i = 0; i < ctx->DrawBuffer->_NumColorDrawBuffers; i++)
- renderbuffer_map_unmap(ctx->DrawBuffer->_ColorDrawBuffers[i], map);
+ for (i = 0; i < fb->_NumColorDrawBuffers; i++)
+ renderbuffer_map_unmap(fb->_ColorDrawBuffers[i], map);
+
+ renderbuffer_map_unmap(fb->_ColorReadBuffer, map);
+
+ if (fb->_DepthBuffer)
+ renderbuffer_map_unmap(fb->_DepthBuffer->Wrapped, map);
+}
+
+static void
+span_map_unmap(GLcontext *ctx, GLboolean map)
+{
+ int i;
- renderbuffer_map_unmap(ctx->DrawBuffer->_ColorReadBuffer, map);
+ framebuffer_map_unmap(ctx->DrawBuffer, map);
- if (ctx->DrawBuffer->_DepthBuffer)
- renderbuffer_map_unmap(ctx->DrawBuffer->_DepthBuffer->Wrapped, map);
+ if (ctx->ReadBuffer != ctx->DrawBuffer)
+ framebuffer_map_unmap(ctx->ReadBuffer, map);
for (i = 0; i < ctx->Const.MaxTextureUnits; i++)
texture_unit_map_unmap(ctx, &ctx->Texture.Unit[i], map);
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_state.c b/src/mesa/drivers/dri/nouveau/nouveau_state.c
index e1871db..a57df2d 100644
--- a/src/mesa/drivers/dri/nouveau/nouveau_state.c
+++ b/src/mesa/drivers/dri/nouveau/nouveau_state.c
@@ -150,6 +150,7 @@ nouveau_enable(GLcontext *ctx, GLenum cap, GLboolean state)
break;
case GL_COLOR_SUM_EXT:
context_dirty(ctx, FRAG);
+ context_dirty(ctx, LIGHT_MODEL);
break;
case GL_CULL_FACE:
context_dirty(ctx, CULL_FACE);
@@ -188,6 +189,7 @@ nouveau_enable(GLcontext *ctx, GLenum cap, GLboolean state)
case GL_LIGHTING:
context_dirty(ctx, FRAG);
context_dirty(ctx, MODELVIEW);
+ context_dirty(ctx, LIGHT_MODEL);
context_dirty(ctx, LIGHT_ENABLE);
for (i = 0; i < MAX_LIGHTS; i++) {
@@ -230,9 +232,17 @@ nouveau_enable(GLcontext *ctx, GLenum cap, GLboolean state)
case GL_TEXTURE_1D:
case GL_TEXTURE_2D:
case GL_TEXTURE_3D:
+ case GL_TEXTURE_RECTANGLE:
context_dirty_i(ctx, TEX_ENV, ctx->Texture.CurrentUnit);
context_dirty_i(ctx, TEX_OBJ, ctx->Texture.CurrentUnit);
break;
+ case GL_TEXTURE_GEN_S:
+ case GL_TEXTURE_GEN_T:
+ case GL_TEXTURE_GEN_R:
+ case GL_TEXTURE_GEN_Q:
+ context_dirty_i(ctx, TEX_GEN, ctx->Texture.CurrentUnit);
+ context_dirty(ctx, MODELVIEW);
+ break;
}
}
@@ -367,7 +377,15 @@ static void
nouveau_tex_gen(GLcontext *ctx, GLenum coord, GLenum pname,
const GLfloat *params)
{
- context_dirty_i(ctx, TEX_GEN, ctx->Texture.CurrentUnit);
+ switch (pname) {
+ case GL_TEXTURE_GEN_MODE:
+ context_dirty_i(ctx, TEX_GEN, ctx->Texture.CurrentUnit);
+ context_dirty(ctx, MODELVIEW);
+ break;
+ default:
+ context_dirty_i(ctx, TEX_GEN, ctx->Texture.CurrentUnit);
+ break;
+ }
}
static void
@@ -453,12 +471,19 @@ nouveau_state_emit(GLcontext *ctx)
static void
nouveau_update_state(GLcontext *ctx, GLbitfield new_state)
{
+ int i;
+
if (new_state & (_NEW_PROJECTION | _NEW_MODELVIEW))
context_dirty(ctx, PROJECTION);
if (new_state & _NEW_MODELVIEW)
context_dirty(ctx, MODELVIEW);
+ if (new_state & _NEW_TEXTURE_MATRIX) {
+ for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++)
+ context_dirty_i(ctx, TEX_MAT, i);
+ }
+
if (new_state & _NEW_CURRENT_ATTRIB &&
new_state & _NEW_LIGHT) {
context_dirty(ctx, MATERIAL_FRONT_AMBIENT);
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_state.h b/src/mesa/drivers/dri/nouveau/nouveau_state.h
index d01d962..38ac975 100644
--- a/src/mesa/drivers/dri/nouveau/nouveau_state.h
+++ b/src/mesa/drivers/dri/nouveau/nouveau_state.h
@@ -89,6 +89,10 @@ enum {
NOUVEAU_STATE_TEX_GEN1,
NOUVEAU_STATE_TEX_GEN2,
NOUVEAU_STATE_TEX_GEN3,
+ NOUVEAU_STATE_TEX_MAT0,
+ NOUVEAU_STATE_TEX_MAT1,
+ NOUVEAU_STATE_TEX_MAT2,
+ NOUVEAU_STATE_TEX_MAT3,
NOUVEAU_STATE_TEX_OBJ0,
NOUVEAU_STATE_TEX_OBJ1,
NOUVEAU_STATE_TEX_OBJ2,
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_texture.c b/src/mesa/drivers/dri/nouveau/nouveau_texture.c
index bf365bf..dbf9a5c 100644
--- a/src/mesa/drivers/dri/nouveau/nouveau_texture.c
+++ b/src/mesa/drivers/dri/nouveau/nouveau_texture.c
@@ -177,15 +177,15 @@ nouveau_choose_tex_format(GLcontext *ctx, GLint internalFormat,
}
static GLboolean
-teximage_fits(struct gl_texture_object *t, int level,
- struct gl_texture_image *ti)
+teximage_fits(struct gl_texture_object *t, int level)
{
struct nouveau_surface *s = &to_nouveau_texture(t)->surfaces[level];
+ struct gl_texture_image *ti = t->Image[0][level];
- return t->Target == GL_TEXTURE_RECTANGLE ||
- (s->bo && s->width == ti->Width &&
- s->height == ti->Height &&
- s->format == ti->TexFormat);
+ return ti && (t->Target == GL_TEXTURE_RECTANGLE ||
+ (s->bo && s->width == ti->Width &&
+ s->height == ti->Height &&
+ s->format == ti->TexFormat));
}
static GLboolean
@@ -195,7 +195,7 @@ validate_teximage(GLcontext *ctx, struct gl_texture_object *t,
{
struct gl_texture_image *ti = t->Image[0][level];
- if (ti && teximage_fits(t, level, ti)) {
+ if (teximage_fits(t, level)) {
struct nouveau_surface *ss = to_nouveau_texture(t)->surfaces;
struct nouveau_surface *s = &to_nouveau_teximage(ti)->surface;
@@ -283,7 +283,8 @@ nouveau_texture_validate(GLcontext *ctx, struct gl_texture_object *t)
struct nouveau_texture *nt = to_nouveau_texture(t);
int i, last = get_last_level(t);
- if (!nt->surfaces[last].bo)
+ if (!teximage_fits(t, t->BaseLevel) ||
+ !teximage_fits(t, last))
return GL_FALSE;
if (nt->dirty) {
@@ -296,6 +297,8 @@ nouveau_texture_validate(GLcontext *ctx, struct gl_texture_object *t)
validate_teximage(ctx, t, i, 0, 0, 0,
s->width, s->height, 1);
}
+
+ FIRE_RING(context_chan(ctx));
}
return GL_TRUE;
@@ -304,9 +307,12 @@ nouveau_texture_validate(GLcontext *ctx, struct gl_texture_object *t)
void
nouveau_texture_reallocate(GLcontext *ctx, struct gl_texture_object *t)
{
- texture_dirty(t);
- relayout_texture(ctx, t);
- nouveau_texture_validate(ctx, t);
+ if (!teximage_fits(t, t->BaseLevel) ||
+ !teximage_fits(t, get_last_level(t))) {
+ texture_dirty(t);
+ relayout_texture(ctx, t);
+ nouveau_texture_validate(ctx, t);
+ }
}
static unsigned
@@ -364,7 +370,7 @@ nouveau_teximage(GLcontext *ctx, GLint dims, GLenum target, GLint level,
}
if (level == t->BaseLevel) {
- if (!teximage_fits(t, level, ti))
+ if (!teximage_fits(t, level))
relayout_texture(ctx, t);
nouveau_texture_validate(ctx, t);
}
@@ -416,6 +422,40 @@ nouveau_teximage_3d(GLcontext *ctx, GLenum target, GLint level,
}
static void
+nouveau_texsubimage(GLcontext *ctx, GLint dims, GLenum target, GLint level,
+ GLint xoffset, GLint yoffset, GLint zoffset,
+ GLint width, GLint height, GLint depth,
+ GLenum format, GLenum type, const void *pixels,
+ const struct gl_pixelstore_attrib *packing,
+ struct gl_texture_object *t,
+ struct gl_texture_image *ti)
+{
+ struct nouveau_surface *s = &to_nouveau_teximage(ti)->surface;
+ int ret;
+
+ pixels = _mesa_validate_pbo_teximage(ctx, dims, width, height, depth,
+ format, type, pixels, packing,
+ "glTexSubImage");
+ if (pixels) {
+ nouveau_teximage_map(ctx, ti);
+
+ ret = _mesa_texstore(ctx, 3, ti->_BaseFormat, ti->TexFormat,
+ ti->Data, xoffset, yoffset, zoffset,
+ s->pitch, ti->ImageOffsets,
+ width, height, depth, format, type,
+ pixels, packing);
+ assert(ret);
+
+ nouveau_teximage_unmap(ctx, ti);
+ _mesa_unmap_teximage_pbo(ctx, packing);
+ }
+
+ if (!to_nouveau_texture(t)->dirty)
+ validate_teximage(ctx, t, level, xoffset, yoffset, zoffset,
+ width, height, depth);
+}
+
+static void
nouveau_texsubimage_3d(GLcontext *ctx, GLenum target, GLint level,
GLint xoffset, GLint yoffset, GLint zoffset,
GLint width, GLint height, GLint depth,
@@ -424,15 +464,9 @@ nouveau_texsubimage_3d(GLcontext *ctx, GLenum target, GLint level,
struct gl_texture_object *t,
struct gl_texture_image *ti)
{
- nouveau_teximage_map(ctx, ti);
- _mesa_store_texsubimage3d(ctx, target, level, xoffset, yoffset, zoffset,
- width, height, depth, format, type, pixels,
- packing, t, ti);
- nouveau_teximage_unmap(ctx, ti);
-
- if (!to_nouveau_texture(t)->dirty)
- validate_teximage(ctx, t, level, xoffset, yoffset, zoffset,
- width, height, depth);
+ nouveau_texsubimage(ctx, 3, target, level, xoffset, yoffset, zoffset,
+ width, height, depth, format, type, pixels,
+ packing, t, ti);
}
static void
@@ -444,15 +478,9 @@ nouveau_texsubimage_2d(GLcontext *ctx, GLenum target, GLint level,
struct gl_texture_object *t,
struct gl_texture_image *ti)
{
- nouveau_teximage_map(ctx, ti);
- _mesa_store_texsubimage2d(ctx, target, level, xoffset, yoffset,
- width, height, format, type, pixels,
- packing, t, ti);
- nouveau_teximage_unmap(ctx, ti);
-
- if (!to_nouveau_texture(t)->dirty)
- validate_teximage(ctx, t, level, xoffset, yoffset, 0,
- width, height, 1);
+ nouveau_texsubimage(ctx, 2, target, level, xoffset, yoffset, 0,
+ width, height, 1, format, type, pixels,
+ packing, t, ti);
}
static void
@@ -463,15 +491,9 @@ nouveau_texsubimage_1d(GLcontext *ctx, GLenum target, GLint level,
struct gl_texture_object *t,
struct gl_texture_image *ti)
{
- nouveau_teximage_map(ctx, ti);
- _mesa_store_texsubimage1d(ctx, target, level, xoffset,
- width, format, type, pixels,
- packing, t, ti);
- nouveau_teximage_unmap(ctx, ti);
-
- if (!to_nouveau_texture(t)->dirty)
- validate_teximage(ctx, t, level, xoffset, 0, 0,
- width, 1, 1);
+ nouveau_texsubimage(ctx, 1, target, level, xoffset, 0, 0,
+ width, 1, 1, format, type, pixels,
+ packing, t, ti);
}
static void
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_texture.h b/src/mesa/drivers/dri/nouveau/nouveau_texture.h
index b91facb..251f537 100644
--- a/src/mesa/drivers/dri/nouveau/nouveau_texture.h
+++ b/src/mesa/drivers/dri/nouveau/nouveau_texture.h
@@ -41,7 +41,7 @@ struct nouveau_texture {
#define to_nouveau_texture(x) ((struct nouveau_texture *)(x))
#define texture_dirty(t) \
- to_nouveau_texture(t)->dirty = GL_TRUE;
+ to_nouveau_texture(t)->dirty = GL_TRUE
void
nouveau_set_texbuffer(__DRIcontext *dri_ctx,
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_util.h b/src/mesa/drivers/dri/nouveau/nouveau_util.h
index d6007ab..584cb80 100644
--- a/src/mesa/drivers/dri/nouveau/nouveau_util.h
+++ b/src/mesa/drivers/dri/nouveau/nouveau_util.h
@@ -191,4 +191,22 @@ is_texture_source(int s)
return s == GL_TEXTURE || (s >= GL_TEXTURE0 && s <= GL_TEXTURE31);
}
+static inline struct gl_texgen *
+get_texgen_coord(struct gl_texture_unit *u, int i)
+{
+ return ((struct gl_texgen *[])
+ { &u->GenS, &u->GenT, &u->GenR, &u->GenQ }) [i];
+}
+
+static inline float *
+get_texgen_coeff(struct gl_texgen *c)
+{
+ if (c->Mode == GL_OBJECT_LINEAR)
+ return c->ObjectPlane;
+ else if (c->Mode == GL_EYE_LINEAR)
+ return c->EyePlane;
+ else
+ return NULL;
+}
+
#endif
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_vbo_t.c b/src/mesa/drivers/dri/nouveau/nouveau_vbo_t.c
index 69a9b96..e5858f8 100644
--- a/src/mesa/drivers/dri/nouveau/nouveau_vbo_t.c
+++ b/src/mesa/drivers/dri/nouveau/nouveau_vbo_t.c
@@ -85,6 +85,18 @@ vbo_deinit_array(struct nouveau_array_state *a)
a->fields = 0;
}
+static int
+get_array_stride(GLcontext *ctx, const struct gl_client_array *a)
+{
+ struct nouveau_render_state *render = to_render_state(ctx);
+
+ if (render->mode == VBO && !_mesa_is_bufferobj(a->BufferObj))
+ /* Pack client buffers. */
+ return align(_mesa_sizeof_type(a->Type) * a->Size, 4);
+ else
+ return a->StrideB;
+}
+
static void
vbo_init_arrays(GLcontext *ctx, const struct _mesa_index_buffer *ib,
const struct gl_client_array **arrays)
@@ -101,18 +113,10 @@ vbo_init_arrays(GLcontext *ctx, const struct _mesa_index_buffer *ib,
if (attr >= 0) {
const struct gl_client_array *array = arrays[attr];
- int stride;
-
- if (render->mode == VBO &&
- !_mesa_is_bufferobj(array->BufferObj))
- /* Pack client buffers. */
- stride = align(_mesa_sizeof_type(array->Type)
- * array->Size, 4);
- else
- stride = array->StrideB;
vbo_init_array(&render->attrs[attr], attr,
- stride, array->Size, array->Type,
+ get_array_stride(ctx, array),
+ array->Size, array->Type,
array->BufferObj, array->Ptr,
render->mode == IMM);
}
@@ -224,9 +228,11 @@ vbo_choose_attrs(GLcontext *ctx, const struct gl_client_array **arrays)
if (ctx->Fog.Enabled && ctx->Fog.FogCoordinateSource == GL_FOG_COORD)
vbo_emit_attr(ctx, arrays, VERT_ATTRIB_FOG);
- if (ctx->Light.Enabled) {
+ if (ctx->Light.Enabled ||
+ (ctx->Texture._GenFlags & TEXGEN_NEED_NORMALS))
vbo_emit_attr(ctx, arrays, VERT_ATTRIB_NORMAL);
+ if (ctx->Light.Enabled) {
vbo_emit_attr(ctx, arrays, MAT(FRONT_AMBIENT));
vbo_emit_attr(ctx, arrays, MAT(FRONT_DIFFUSE));
vbo_emit_attr(ctx, arrays, MAT(FRONT_SPECULAR));
@@ -243,18 +249,21 @@ vbo_choose_attrs(GLcontext *ctx, const struct gl_client_array **arrays)
vbo_emit_attr(ctx, arrays, VERT_ATTRIB_POS);
}
-static unsigned
-get_max_client_stride(GLcontext *ctx)
+static int
+get_max_client_stride(GLcontext *ctx, const struct gl_client_array **arrays)
{
struct nouveau_render_state *render = to_render_state(ctx);
int i, s = 0;
for (i = 0; i < render->attr_count; i++) {
int attr = render->map[i];
- struct nouveau_array_state *a = &render->attrs[attr];
- if (attr >= 0 && !a->bo)
- s = MAX2(a->stride, s);
+ if (attr >= 0) {
+ const struct gl_client_array *a = arrays[attr];
+
+ if (!_mesa_is_bufferobj(a->BufferObj))
+ s = MAX2(s, get_array_stride(ctx, a));
+ }
}
return s;
@@ -275,20 +284,20 @@ vbo_maybe_split(GLcontext *ctx, const struct gl_client_array **arrays,
{
struct nouveau_context *nctx = to_nouveau_context(ctx);
struct nouveau_render_state *render = to_render_state(ctx);
- unsigned pushbuf_avail = PUSHBUF_DWORDS - 2 * nctx->bo.count,
+ unsigned pushbuf_avail = PUSHBUF_DWORDS - 2 * (nctx->bo.count +
+ render->attr_count),
vert_avail = get_max_vertices(ctx, NULL, pushbuf_avail),
idx_avail = get_max_vertices(ctx, ib, pushbuf_avail);
int stride;
/* Try to keep client buffers smaller than the scratch BOs. */
- if (!ib && render->mode == VBO &&
- (stride = get_max_client_stride(ctx)))
+ if (render->mode == VBO &&
+ (stride = get_max_client_stride(ctx, arrays)))
vert_avail = MIN2(vert_avail,
RENDER_SCRATCH_SIZE / stride);
-
- if ((ib && ib->count > idx_avail) ||
- (!ib && max_index - min_index > vert_avail)) {
+ if (max_index - min_index > vert_avail ||
+ (ib && ib->count > idx_avail)) {
struct split_limits limits = {
.max_verts = vert_avail,
.max_indices = idx_avail,
@@ -322,6 +331,7 @@ vbo_bind_vertices(GLcontext *ctx, const struct gl_client_array **arrays,
* array->StrideB;
if (a->bo) {
+ /* Array in a buffer obj. */
a->offset = (intptr_t)array->Ptr + delta;
} else {
int j, n = max_index - min_index + 1;
@@ -329,6 +339,8 @@ vbo_bind_vertices(GLcontext *ctx, const struct gl_client_array **arrays,
char *dp = get_scratch_vbo(ctx, n * a->stride,
&a->bo, &a->offset);
+ /* Array in client memory, move it to
+ * a scratch buffer obj. */
for (j = 0; j < n; j++)
memcpy(dp + j * a->stride,
sp + j * array->StrideB,
@@ -372,8 +384,6 @@ vbo_draw_vbo(GLcontext *ctx, const struct gl_client_array **arrays,
dispatch(ctx, start, delta, count);
BATCH_END();
}
-
- FIRE_RING(chan);
}
/* Immediate rendering path. */
@@ -417,8 +427,6 @@ vbo_draw_imm(GLcontext *ctx, const struct gl_client_array **arrays,
BATCH_END();
}
-
- FIRE_RING(chan);
}
/* draw_prims entry point when we're doing hw-tnl. */
diff --git a/src/mesa/drivers/dri/nouveau/nv04_context.c b/src/mesa/drivers/dri/nouveau/nv04_context.c
index a442425..6834f7c 100644
--- a/src/mesa/drivers/dri/nouveau/nv04_context.c
+++ b/src/mesa/drivers/dri/nouveau/nv04_context.c
@@ -75,18 +75,16 @@ nv04_channel_flush_notify(struct nouveau_channel *chan)
struct nouveau_context *nctx = chan->user_private;
GLcontext *ctx = &nctx->base;
- if (nctx->fallback < SWRAST && ctx->DrawBuffer) {
- GLcontext *ctx = &nctx->base;
-
+ if (nctx->fallback < SWRAST) {
/* Flushing seems to clobber the engine context. */
- context_dirty_i(ctx, TEX_OBJ, 0);
- context_dirty_i(ctx, TEX_OBJ, 1);
- context_dirty_i(ctx, TEX_ENV, 0);
- context_dirty_i(ctx, TEX_ENV, 1);
- context_dirty(ctx, CONTROL);
- context_dirty(ctx, BLEND);
-
- nouveau_state_emit(ctx);
+ context_emit(ctx, TEX_OBJ0);
+ context_emit(ctx, TEX_OBJ1);
+ context_emit(ctx, TEX_ENV0);
+ context_emit(ctx, TEX_ENV1);
+ context_emit(ctx, CONTROL);
+ context_emit(ctx, BLEND);
+
+ nouveau_bo_state_emit(ctx);
}
}
@@ -200,9 +198,9 @@ nv04_context_create(struct nouveau_screen *screen, const GLvisual *visual,
if (ret)
goto fail;
+ init_dummy_texture(ctx);
nv04_hwctx_init(ctx);
nv04_render_init(ctx);
- init_dummy_texture(ctx);
return ctx;
@@ -278,6 +276,10 @@ const struct nouveau_driver nv04_driver = {
nouveau_emit_nothing,
nouveau_emit_nothing,
nouveau_emit_nothing,
+ nouveau_emit_nothing,
+ nouveau_emit_nothing,
+ nouveau_emit_nothing,
+ nouveau_emit_nothing,
nv04_emit_tex_obj,
nv04_emit_tex_obj,
nouveau_emit_nothing,
diff --git a/src/mesa/drivers/dri/nouveau/nv04_state_fb.c b/src/mesa/drivers/dri/nouveau/nv04_state_fb.c
index aad1e49..5e5e0c5 100644
--- a/src/mesa/drivers/dri/nouveau/nv04_state_fb.c
+++ b/src/mesa/drivers/dri/nouveau/nv04_state_fb.c
@@ -63,7 +63,7 @@ nv04_emit_framebuffer(GLcontext *ctx, int emit)
return;
/* Render target */
- if (fb->_NumColorDrawBuffers) {
+ if (fb->_ColorDrawBuffers[0]) {
s = &to_nouveau_renderbuffer(
fb->_ColorDrawBuffers[0])->surface;
diff --git a/src/mesa/drivers/dri/nouveau/nv04_state_raster.c b/src/mesa/drivers/dri/nouveau/nv04_state_raster.c
index 4314fc3..c191571 100644
--- a/src/mesa/drivers/dri/nouveau/nv04_state_raster.c
+++ b/src/mesa/drivers/dri/nouveau/nv04_state_raster.c
@@ -275,6 +275,10 @@ nv04_emit_blend(GLcontext *ctx, int emit)
else
blend |= NV04_MULTITEX_TRIANGLE_BLEND_SHADE_MODE_FLAT;
+ /* Secondary color */
+ if (NEED_SECONDARY_COLOR(ctx))
+ blend |= NV04_MULTITEX_TRIANGLE_BLEND_SPECULAR_ENABLE;
+
/* Fog. */
if (ctx->Fog.Enabled)
blend |= NV04_MULTITEX_TRIANGLE_BLEND_FOG_ENABLE;
@@ -309,6 +313,10 @@ nv04_emit_blend(GLcontext *ctx, int emit)
else
blend |= get_texenv_mode(GL_MODULATE);
+ /* Secondary color */
+ if (NEED_SECONDARY_COLOR(ctx))
+ blend |= NV04_TEXTURED_TRIANGLE_BLEND_SPECULAR_ENABLE;
+
/* Fog. */
if (ctx->Fog.Enabled)
blend |= NV04_TEXTURED_TRIANGLE_BLEND_FOG_ENABLE;
diff --git a/src/mesa/drivers/dri/nouveau/nv10_context.c b/src/mesa/drivers/dri/nouveau/nv10_context.c
index 860d0ae..b6d1036 100644
--- a/src/mesa/drivers/dri/nouveau/nv10_context.c
+++ b/src/mesa/drivers/dri/nouveau/nv10_context.c
@@ -212,7 +212,7 @@ nv10_hwctx_init(GLcontext *ctx)
OUT_RING(chan, 0);
BEGIN_RING(chan, celsius, NV10TCL_CULL_FACE_ENABLE, 1);
OUT_RING(chan, 0);
- BEGIN_RING(chan, celsius, NV10TCL_TX_GEN_S(0), 8);
+ BEGIN_RING(chan, celsius, NV10TCL_TX_GEN_MODE_S(0), 8);
for (i = 0; i < 8; i++)
OUT_RING(chan, 0);
@@ -412,6 +412,10 @@ const struct nouveau_driver nv10_driver = {
nv10_emit_tex_gen,
nouveau_emit_nothing,
nouveau_emit_nothing,
+ nv10_emit_tex_mat,
+ nv10_emit_tex_mat,
+ nouveau_emit_nothing,
+ nouveau_emit_nothing,
nv10_emit_tex_obj,
nv10_emit_tex_obj,
nouveau_emit_nothing,
diff --git a/src/mesa/drivers/dri/nouveau/nv10_driver.h b/src/mesa/drivers/dri/nouveau/nv10_driver.h
index d662712..cefd6c6 100644
--- a/src/mesa/drivers/dri/nouveau/nv10_driver.h
+++ b/src/mesa/drivers/dri/nouveau/nv10_driver.h
@@ -134,6 +134,9 @@ void
nv10_emit_tex_gen(GLcontext *ctx, int emit);
void
+nv10_emit_tex_mat(GLcontext *ctx, int emit);
+
+void
nv10_emit_tex_obj(GLcontext *ctx, int emit);
/* nv10_state_tnl.c */
diff --git a/src/mesa/drivers/dri/nouveau/nv10_state_fb.c b/src/mesa/drivers/dri/nouveau/nv10_state_fb.c
index 05c36b4..a2fcb6b 100644
--- a/src/mesa/drivers/dri/nouveau/nv10_state_fb.c
+++ b/src/mesa/drivers/dri/nouveau/nv10_state_fb.c
@@ -71,6 +71,7 @@ setup_lma_buffer(GLcontext *ctx)
nouveau_bo_markl(bctx, celsius, NV17TCL_LMA_DEPTH_BUFFER_OFFSET,
nfb->lma_bo, 0, NOUVEAU_BO_VRAM | NOUVEAU_BO_RDWR);
+ WAIT_RING(chan, 9);
BEGIN_RING(chan, celsius, NV17TCL_LMA_DEPTH_WINDOW_X, 4);
OUT_RINGf(chan, - 1792);
OUT_RINGf(chan, - 2304 + fb->Height);
@@ -111,7 +112,7 @@ nv10_emit_framebuffer(GLcontext *ctx, int emit)
}
/* Render target */
- if (fb->_NumColorDrawBuffers) {
+ if (fb->_ColorDrawBuffers[0]) {
s = &to_nouveau_renderbuffer(
fb->_ColorDrawBuffers[0])->surface;
@@ -171,15 +172,13 @@ nv10_emit_viewport(GLcontext *ctx, int emit)
struct nouveau_grobj *celsius = context_eng3d(ctx);
struct gl_framebuffer *fb = ctx->DrawBuffer;
float a[4] = {};
- int i;
get_viewport_translate(ctx, a);
a[0] -= 2048;
a[1] -= 2048;
BEGIN_RING(chan, celsius, NV10TCL_VIEWPORT_TRANSLATE_X, 4);
- for (i = 0; i < 4; i++)
- OUT_RINGf(chan, a[i]);
+ OUT_RINGp(chan, a, 4);
BEGIN_RING(chan, celsius, NV10TCL_VIEWPORT_CLIP_HORIZ(0), 1);
OUT_RING(chan, (fb->Width - 1) << 16 | 0x08000800);
diff --git a/src/mesa/drivers/dri/nouveau/nv10_state_tex.c b/src/mesa/drivers/dri/nouveau/nv10_state_tex.c
index 02a5ca7..6dedb18 100644
--- a/src/mesa/drivers/dri/nouveau/nv10_state_tex.c
+++ b/src/mesa/drivers/dri/nouveau/nv10_state_tex.c
@@ -32,9 +32,64 @@
#include "nouveau_util.h"
#include "nv10_driver.h"
+#define TX_GEN_MODE(i, j) (NV10TCL_TX_GEN_MODE_S(i) + 4 * (j))
+#define TX_GEN_COEFF(i, j) (NV10TCL_TX_GEN_COEFF_S_A(i) + 16 * (j))
+#define TX_MATRIX(i) (NV10TCL_TX0_MATRIX(0) + 64 * (i))
+
void
nv10_emit_tex_gen(GLcontext *ctx, int emit)
{
+ const int i = emit - NOUVEAU_STATE_TEX_GEN0;
+ struct nouveau_context *nctx = to_nouveau_context(ctx);
+ struct nouveau_channel *chan = context_chan(ctx);
+ struct nouveau_grobj *celsius = context_eng3d(ctx);
+ struct gl_texture_unit *unit = &ctx->Texture.Unit[i];
+ int j;
+
+ for (j = 0; j < 4; j++) {
+ if (nctx->fallback == HWTNL && (unit->TexGenEnabled & 1 << j)) {
+ struct gl_texgen *coord = get_texgen_coord(unit, j);
+ float *k = get_texgen_coeff(coord);
+
+ if (k) {
+ BEGIN_RING(chan, celsius,
+ TX_GEN_COEFF(i, j), 4);
+ OUT_RINGp(chan, k, 4);
+ }
+
+ BEGIN_RING(chan, celsius, TX_GEN_MODE(i, j), 1);
+ OUT_RING(chan, nvgl_texgen_mode(coord->Mode));
+
+ } else {
+ BEGIN_RING(chan, celsius, TX_GEN_MODE(i, j), 1);
+ OUT_RING(chan, 0);
+ }
+ }
+
+ context_dirty_i(ctx, TEX_MAT, i);
+}
+
+void
+nv10_emit_tex_mat(GLcontext *ctx, int emit)
+{
+ const int i = emit - NOUVEAU_STATE_TEX_MAT0;
+ struct nouveau_context *nctx = to_nouveau_context(ctx);
+ struct nouveau_channel *chan = context_chan(ctx);
+ struct nouveau_grobj *celsius = context_eng3d(ctx);
+
+ if (nctx->fallback == HWTNL &&
+ ((ctx->Texture._TexMatEnabled & 1 << i) ||
+ ctx->Texture.Unit[i]._GenFlags)) {
+ BEGIN_RING(chan, celsius, NV10TCL_TX_MATRIX_ENABLE(i), 1);
+ OUT_RING(chan, 1);
+
+ BEGIN_RING(chan, celsius, TX_MATRIX(i), 16);
+ OUT_RINGm(chan, ctx->TextureMatrixStack[i].Top->m);
+
+ } else {
+ BEGIN_RING(chan, celsius, NV10TCL_TX_MATRIX_ENABLE(i), 1);
+ OUT_RING(chan, 0);
+ }
}
static uint32_t
diff --git a/src/mesa/drivers/dri/nouveau/nv10_state_tnl.c b/src/mesa/drivers/dri/nouveau/nv10_state_tnl.c
index 6db14d8..0e592a1 100644
--- a/src/mesa/drivers/dri/nouveau/nv10_state_tnl.c
+++ b/src/mesa/drivers/dri/nouveau/nv10_state_tnl.c
@@ -140,9 +140,7 @@ nv10_emit_fog(GLcontext *ctx, int emit)
OUT_RING(chan, pack_rgba_f(MESA_FORMAT_RGBA8888_REV, f->Color));
BEGIN_RING(chan, celsius, NV10TCL_FOG_EQUATION_CONSTANT, 3);
- OUT_RINGf(chan, k[0]);
- OUT_RINGf(chan, k[1]);
- OUT_RINGf(chan, k[2]);
+ OUT_RINGp(chan, k, 3);
context_dirty(ctx, FRAG);
}
@@ -201,8 +199,10 @@ nv10_emit_light_model(GLcontext *ctx, int emit)
BEGIN_RING(chan, celsius, NV10TCL_LIGHT_MODEL, 1);
OUT_RING(chan, ((m->LocalViewer ?
NV10TCL_LIGHT_MODEL_LOCAL_VIEWER : 0) |
- (m->ColorControl == GL_SEPARATE_SPECULAR_COLOR ?
- NV10TCL_LIGHT_MODEL_SEPARATE_SPECULAR : 0)));
+ (NEED_SECONDARY_COLOR(ctx) ?
+ NV10TCL_LIGHT_MODEL_SEPARATE_SPECULAR : 0) |
+ (!ctx->Light.Enabled && ctx->Fog.ColorSumEnabled ?
+ NV10TCL_LIGHT_MODEL_VERTEX_SPECULAR : 0)));
}
static float
@@ -282,9 +282,7 @@ nv10_emit_light_source(GLcontext *ctx, int emit)
if (l->_Flags & LIGHT_POSITIONAL) {
BEGIN_RING(chan, celsius, NV10TCL_LIGHT_POSITION_X(i), 3);
- OUT_RINGf(chan, l->_Position[0]);
- OUT_RINGf(chan, l->_Position[1]);
- OUT_RINGf(chan, l->_Position[2]);
+ OUT_RINGp(chan, l->_Position, 3);
BEGIN_RING(chan, celsius,
NV10TCL_LIGHT_ATTENUATION_CONSTANT(i), 3);
@@ -294,14 +292,10 @@ nv10_emit_light_source(GLcontext *ctx, int emit)
} else {
BEGIN_RING(chan, celsius, NV10TCL_LIGHT_DIRECTION_X(i), 3);
- OUT_RINGf(chan, l->_VP_inf_norm[0]);
- OUT_RINGf(chan, l->_VP_inf_norm[1]);
- OUT_RINGf(chan, l->_VP_inf_norm[2]);
+ OUT_RINGp(chan, l->_VP_inf_norm, 3);
BEGIN_RING(chan, celsius, NV10TCL_LIGHT_HALF_VECTOR_X(i), 3);
- OUT_RINGf(chan, l->_h_inf_norm[0]);
- OUT_RINGf(chan, l->_h_inf_norm[1]);
- OUT_RINGf(chan, l->_h_inf_norm[2]);
+ OUT_RINGp(chan, l->_h_inf_norm, 3);
}
if (l->_Flags & LIGHT_SPOT) {
@@ -310,13 +304,7 @@ nv10_emit_light_source(GLcontext *ctx, int emit)
nv10_get_spot_coeff(l, k);
BEGIN_RING(chan, celsius, NV10TCL_LIGHT_SPOT_CUTOFF_A(i), 7);
- OUT_RINGf(chan, k[0]);
- OUT_RINGf(chan, k[1]);
- OUT_RINGf(chan, k[2]);
- OUT_RINGf(chan, k[3]);
- OUT_RINGf(chan, k[4]);
- OUT_RINGf(chan, k[5]);
- OUT_RINGf(chan, k[6]);
+ OUT_RINGp(chan, k, 7);
}
}
@@ -348,15 +336,11 @@ nv10_emit_material_ambient(GLcontext *ctx, int emit)
}
BEGIN_RING(chan, celsius, NV10TCL_LIGHT_MODEL_AMBIENT_R, 3);
- OUT_RINGf(chan, c_scene[0]);
- OUT_RINGf(chan, c_scene[1]);
- OUT_RINGf(chan, c_scene[2]);
+ OUT_RINGp(chan, c_scene, 3);
if (ctx->Light.ColorMaterialEnabled) {
BEGIN_RING(chan, celsius, NV10TCL_MATERIAL_FACTOR_R, 3);
- OUT_RINGf(chan, c_factor[0]);
- OUT_RINGf(chan, c_factor[1]);
- OUT_RINGf(chan, c_factor[2]);
+ OUT_RINGp(chan, c_factor, 3);
}
foreach(l, &ctx->Light.EnabledList) {
@@ -366,9 +350,7 @@ nv10_emit_material_ambient(GLcontext *ctx, int emit)
l->_MatAmbient[0]);
BEGIN_RING(chan, celsius, NV10TCL_LIGHT_AMBIENT_R(i), 3);
- OUT_RINGf(chan, c_light[0]);
- OUT_RINGf(chan, c_light[1]);
- OUT_RINGf(chan, c_light[2]);
+ OUT_RINGp(chan, c_light, 3);
}
}
@@ -390,9 +372,7 @@ nv10_emit_material_diffuse(GLcontext *ctx, int emit)
l->_MatDiffuse[0]);
BEGIN_RING(chan, celsius, NV10TCL_LIGHT_DIFFUSE_R(i), 3);
- OUT_RINGf(chan, c_light[0]);
- OUT_RINGf(chan, c_light[1]);
- OUT_RINGf(chan, c_light[2]);
+ OUT_RINGp(chan, c_light, 3);
}
}
@@ -410,9 +390,7 @@ nv10_emit_material_specular(GLcontext *ctx, int emit)
l->_MatSpecular[0]);
BEGIN_RING(chan, celsius, NV10TCL_LIGHT_SPECULAR_R(i), 3);
- OUT_RINGf(chan, c_light[0]);
- OUT_RINGf(chan, c_light[1]);
- OUT_RINGf(chan, c_light[2]);
+ OUT_RINGp(chan, c_light, 3);
}
}
@@ -453,12 +431,7 @@ nv10_emit_material_shininess(GLcontext *ctx, int emit)
k);
BEGIN_RING(chan, celsius, NV10TCL_MATERIAL_SHININESS(0), 6);
- OUT_RINGf(chan, k[0]);
- OUT_RINGf(chan, k[1]);
- OUT_RINGf(chan, k[2]);
- OUT_RINGf(chan, k[3]);
- OUT_RINGf(chan, k[4]);
- OUT_RINGf(chan, k[5]);
+ OUT_RINGp(chan, k, 6);
}
void
@@ -472,12 +445,14 @@ nv10_emit_modelview(GLcontext *ctx, int emit)
if (nctx->fallback != HWTNL)
return;
- if (ctx->Light._NeedEyeCoords || ctx->Fog.Enabled) {
+ if (ctx->Light._NeedEyeCoords || ctx->Fog.Enabled ||
+ (ctx->Texture._GenFlags & TEXGEN_NEED_EYE_COORD)) {
BEGIN_RING(chan, celsius, NV10TCL_MODELVIEW0_MATRIX(0), 16);
OUT_RINGm(chan, m->m);
}
- if (ctx->Light.Enabled) {
+ if (ctx->Light.Enabled ||
+ (ctx->Texture._GenFlags & TEXGEN_NEED_EYE_COORD)) {
int i, j;
BEGIN_RING(chan, celsius,
diff --git a/src/mesa/drivers/dri/nouveau/nv20_context.c b/src/mesa/drivers/dri/nouveau/nv20_context.c
index db39ef7..789dcaa 100644
--- a/src/mesa/drivers/dri/nouveau/nv20_context.c
+++ b/src/mesa/drivers/dri/nouveau/nv20_context.c
@@ -297,9 +297,9 @@ nv20_hwctx_init(GLcontext *ctx)
BEGIN_RING(chan, kelvin, NV20TCL_POLYGON_STIPPLE_ENABLE, 1);
OUT_RING (chan, 0);
- BEGIN_RING(chan, kelvin, NV20TCL_TX_GEN_S(0),
- 4 * NV20TCL_TX_GEN_S__SIZE);
- for (i=0; i < 4 * NV20TCL_TX_GEN_S__SIZE; i++)
+ BEGIN_RING(chan, kelvin, NV20TCL_TX_GEN_MODE_S(0),
+ 4 * NV20TCL_TX_GEN_MODE_S__SIZE);
+ for (i=0; i < 4 * NV20TCL_TX_GEN_MODE_S__SIZE; i++)
OUT_RING(chan, 0);
BEGIN_RING(chan, kelvin, NV20TCL_FOG_EQUATION_CONSTANT, 3);
@@ -497,10 +497,14 @@ const struct nouveau_driver nv20_driver = {
nv20_emit_tex_env,
nv20_emit_tex_env,
nv20_emit_tex_env,
- nv10_emit_tex_gen,
- nv10_emit_tex_gen,
- nv10_emit_tex_gen,
- nv10_emit_tex_gen,
+ nv20_emit_tex_gen,
+ nv20_emit_tex_gen,
+ nv20_emit_tex_gen,
+ nv20_emit_tex_gen,
+ nv20_emit_tex_mat,
+ nv20_emit_tex_mat,
+ nv20_emit_tex_mat,
+ nv20_emit_tex_mat,
nv20_emit_tex_obj,
nv20_emit_tex_obj,
nv20_emit_tex_obj,
diff --git a/src/mesa/drivers/dri/nouveau/nv20_driver.h b/src/mesa/drivers/dri/nouveau/nv20_driver.h
index 18574e9..8adecef 100644
--- a/src/mesa/drivers/dri/nouveau/nv20_driver.h
+++ b/src/mesa/drivers/dri/nouveau/nv20_driver.h
@@ -68,6 +68,12 @@ nv20_emit_frag(GLcontext *ctx, int emit);
/* nv20_state_tex.c */
void
+nv20_emit_tex_gen(GLcontext *ctx, int emit);
+
+void
+nv20_emit_tex_mat(GLcontext *ctx, int emit);
+
+void
nv20_emit_tex_obj(GLcontext *ctx, int emit);
void
diff --git a/src/mesa/drivers/dri/nouveau/nv20_state_fb.c b/src/mesa/drivers/dri/nouveau/nv20_state_fb.c
index 869acd6..21da4f7 100644
--- a/src/mesa/drivers/dri/nouveau/nv20_state_fb.c
+++ b/src/mesa/drivers/dri/nouveau/nv20_state_fb.c
@@ -67,7 +67,7 @@ nv20_emit_framebuffer(GLcontext *ctx, int emit)
return;
/* Render target */
- if (fb->_NumColorDrawBuffers) {
+ if (fb->_ColorDrawBuffers[0]) {
s = &to_nouveau_renderbuffer(
fb->_ColorDrawBuffers[0])->surface;
@@ -106,13 +106,11 @@ nv20_emit_viewport(GLcontext *ctx, int emit)
struct nouveau_grobj *kelvin = context_eng3d(ctx);
struct gl_framebuffer *fb = ctx->DrawBuffer;
float a[4] = {};
- int i;
get_viewport_translate(ctx, a);
BEGIN_RING(chan, kelvin, NV20TCL_VIEWPORT_TRANSLATE_X, 4);
- for (i = 0; i < 4; i++)
- OUT_RINGf(chan, a[i]);
+ OUT_RINGp(chan, a, 4);
BEGIN_RING(chan, kelvin, NV20TCL_VIEWPORT_CLIP_HORIZ(0), 1);
OUT_RING(chan, (fb->Width - 1) << 16);
diff --git a/src/mesa/drivers/dri/nouveau/nv20_state_tex.c b/src/mesa/drivers/dri/nouveau/nv20_state_tex.c
index 9287010..e46118e 100644
--- a/src/mesa/drivers/dri/nouveau/nv20_state_tex.c
+++ b/src/mesa/drivers/dri/nouveau/nv20_state_tex.c
@@ -32,6 +32,62 @@
#include "nouveau_util.h"
#include "nv20_driver.h"
+#define TX_GEN_MODE(i, j) (NV20TCL_TX_GEN_MODE_S(i) + 4 * (j))
+#define TX_GEN_COEFF(i, j) (NV20TCL_TX_GEN_COEFF_S_A(i) + 16 * (j))
+#define TX_MATRIX(i) (NV20TCL_TX0_MATRIX(0) + 64 * (i))
+
+void
+nv20_emit_tex_gen(GLcontext *ctx, int emit)
+{
+ const int i = emit - NOUVEAU_STATE_TEX_GEN0;
+ struct nouveau_context *nctx = to_nouveau_context(ctx);
+ struct nouveau_channel *chan = context_chan(ctx);
+ struct nouveau_grobj *kelvin = context_eng3d(ctx);
+ struct gl_texture_unit *unit = &ctx->Texture.Unit[i];
+ int j;
+
+ for (j = 0; j < 4; j++) {
+ if (nctx->fallback == HWTNL && (unit->TexGenEnabled & 1 << j)) {
+ struct gl_texgen *coord = get_texgen_coord(unit, j);
+ float *k = get_texgen_coeff(coord);
+
+ if (k) {
+ BEGIN_RING(chan, kelvin, TX_GEN_COEFF(i, j), 4);
+ OUT_RINGp(chan, k, 4);
+ }
+
+ BEGIN_RING(chan, kelvin, TX_GEN_MODE(i, j), 1);
+ OUT_RING(chan, nvgl_texgen_mode(coord->Mode));
+
+ } else {
+ BEGIN_RING(chan, kelvin, TX_GEN_MODE(i, j), 1);
+ OUT_RING(chan, 0);
+ }
+ }
+}
+
+void
+nv20_emit_tex_mat(GLcontext *ctx, int emit)
+{
+ const int i = emit - NOUVEAU_STATE_TEX_MAT0;
+ struct nouveau_context *nctx = to_nouveau_context(ctx);
+ struct nouveau_channel *chan = context_chan(ctx);
+ struct nouveau_grobj *kelvin = context_eng3d(ctx);
+
+ if (nctx->fallback == HWTNL &&
+ (ctx->Texture._TexMatEnabled & 1 << i)) {
+ BEGIN_RING(chan, kelvin, NV20TCL_TX_MATRIX_ENABLE(i), 1);
+ OUT_RING(chan, 1);
+
+ BEGIN_RING(chan, kelvin, TX_MATRIX(i), 16);
+ OUT_RINGm(chan, ctx->TextureMatrixStack[i].Top->m);
+
+ } else {
+ BEGIN_RING(chan, kelvin, NV20TCL_TX_MATRIX_ENABLE(i), 1);
+ OUT_RING(chan, 0);
+ }
+}
+
static uint32_t
get_tex_format_pot(struct gl_texture_image *ti)
{
diff --git a/src/mesa/drivers/dri/nouveau/nv20_state_tnl.c b/src/mesa/drivers/dri/nouveau/nv20_state_tnl.c
index 0d56606..62efe80 100644
--- a/src/mesa/drivers/dri/nouveau/nv20_state_tnl.c
+++ b/src/mesa/drivers/dri/nouveau/nv20_state_tnl.c
@@ -139,9 +139,7 @@ nv20_emit_fog(GLcontext *ctx, int emit)
OUT_RING(chan, pack_rgba_f(MESA_FORMAT_RGBA8888_REV, f->Color));
BEGIN_RING(chan, kelvin, NV20TCL_FOG_EQUATION_CONSTANT, 3);
- OUT_RINGf(chan, k[0]);
- OUT_RINGf(chan, k[1]);
- OUT_RINGf(chan, k[2]);
+ OUT_RINGp(chan, k, 3);
}
void
@@ -158,7 +156,7 @@ nv20_emit_light_model(GLcontext *ctx, int emit)
OUT_RING(chan, ((m->LocalViewer ?
NV20TCL_LIGHT_MODEL_VIEWER_LOCAL :
NV20TCL_LIGHT_MODEL_VIEWER_NONLOCAL) |
- (m->ColorControl == GL_SEPARATE_SPECULAR_COLOR ?
+ (NEED_SECONDARY_COLOR(ctx) ?
NV20TCL_LIGHT_MODEL_SEPARATE_SPECULAR :
0)));
@@ -176,9 +174,7 @@ nv20_emit_light_source(GLcontext *ctx, int emit)
if (l->_Flags & LIGHT_POSITIONAL) {
BEGIN_RING(chan, kelvin, NV20TCL_LIGHT_POSITION_X(i), 3);
- OUT_RINGf(chan, l->_Position[0]);
- OUT_RINGf(chan, l->_Position[1]);
- OUT_RINGf(chan, l->_Position[2]);
+ OUT_RINGp(chan, l->_Position, 3);
BEGIN_RING(chan, kelvin, NV20TCL_LIGHT_ATTENUATION_CONSTANT(i), 3);
OUT_RINGf(chan, l->ConstantAttenuation);
@@ -187,14 +183,10 @@ nv20_emit_light_source(GLcontext *ctx, int emit)
} else {
BEGIN_RING(chan, kelvin, NV20TCL_LIGHT_DIRECTION_X(i), 3);
- OUT_RINGf(chan, l->_VP_inf_norm[0]);
- OUT_RINGf(chan, l->_VP_inf_norm[1]);
- OUT_RINGf(chan, l->_VP_inf_norm[2]);
+ OUT_RINGp(chan, l->_VP_inf_norm, 3);
BEGIN_RING(chan, kelvin, NV20TCL_LIGHT_HALF_VECTOR_X(i), 3);
- OUT_RINGf(chan, l->_h_inf_norm[0]);
- OUT_RINGf(chan, l->_h_inf_norm[1]);
- OUT_RINGf(chan, l->_h_inf_norm[2]);
+ OUT_RINGp(chan, l->_h_inf_norm, 3);
}
if (l->_Flags & LIGHT_SPOT) {
@@ -203,13 +195,7 @@ nv20_emit_light_source(GLcontext *ctx, int emit)
nv10_get_spot_coeff(l, k);
BEGIN_RING(chan, kelvin, NV20TCL_LIGHT_SPOT_CUTOFF_A(i), 7);
- OUT_RINGf(chan, k[0]);
- OUT_RINGf(chan, k[1]);
- OUT_RINGf(chan, k[2]);
- OUT_RINGf(chan, k[3]);
- OUT_RINGf(chan, k[4]);
- OUT_RINGf(chan, k[5]);
- OUT_RINGf(chan, k[6]);
+ OUT_RINGp(chan, k, 7);
}
}
@@ -246,15 +232,11 @@ nv20_emit_material_ambient(GLcontext *ctx, int emit)
}
BEGIN_RING(chan, kelvin, m_scene[side], 3);
- OUT_RINGf(chan, c_scene[0]);
- OUT_RINGf(chan, c_scene[1]);
- OUT_RINGf(chan, c_scene[2]);
+ OUT_RINGp(chan, c_scene, 3);
if (ctx->Light.ColorMaterialEnabled) {
BEGIN_RING(chan, kelvin, m_factor[side], 3);
- OUT_RINGf(chan, c_factor[0]);
- OUT_RINGf(chan, c_factor[1]);
- OUT_RINGf(chan, c_factor[2]);
+ OUT_RINGp(chan, c_factor, 3);
}
foreach(l, &ctx->Light.EnabledList) {
@@ -266,9 +248,7 @@ nv20_emit_material_ambient(GLcontext *ctx, int emit)
l->_MatAmbient[side]);
BEGIN_RING(chan, kelvin, m_light[side], 3);
- OUT_RINGf(chan, c_light[0]);
- OUT_RINGf(chan, c_light[1]);
- OUT_RINGf(chan, c_light[2]);
+ OUT_RINGp(chan, c_light, 3);
}
}
@@ -295,9 +275,7 @@ nv20_emit_material_diffuse(GLcontext *ctx, int emit)
l->_MatDiffuse[side]);
BEGIN_RING(chan, kelvin, m_light[side], 3);
- OUT_RINGf(chan, c_light[0]);
- OUT_RINGf(chan, c_light[1]);
- OUT_RINGf(chan, c_light[2]);
+ OUT_RINGp(chan, c_light, 3);
}
}
@@ -318,9 +296,7 @@ nv20_emit_material_specular(GLcontext *ctx, int emit)
l->_MatSpecular[side]);
BEGIN_RING(chan, kelvin, m_light[side], 3);
- OUT_RINGf(chan, c_light[0]);
- OUT_RINGf(chan, c_light[1]);
- OUT_RINGf(chan, c_light[2]);
+ OUT_RINGp(chan, c_light, 3);
}
}
@@ -340,12 +316,7 @@ nv20_emit_material_shininess(GLcontext *ctx, int emit)
k);
BEGIN_RING(chan, kelvin, mthd[side], 6);
- OUT_RINGf(chan, k[0]);
- OUT_RINGf(chan, k[1]);
- OUT_RINGf(chan, k[2]);
- OUT_RINGf(chan, k[3]);
- OUT_RINGf(chan, k[4]);
- OUT_RINGf(chan, k[5]);
+ OUT_RINGp(chan, k, 6);
}
void
@@ -359,12 +330,14 @@ nv20_emit_modelview(GLcontext *ctx, int emit)
if (nctx->fallback != HWTNL)
return;
- if (ctx->Light._NeedEyeCoords || ctx->Fog.Enabled) {
+ if (ctx->Light._NeedEyeCoords || ctx->Fog.Enabled ||
+ (ctx->Texture._GenFlags & TEXGEN_NEED_EYE_COORD)) {
BEGIN_RING(chan, kelvin, NV20TCL_MODELVIEW0_MATRIX(0), 16);
OUT_RINGm(chan, m->m);
}
- if (ctx->Light.Enabled) {
+ if (ctx->Light.Enabled ||
+ (ctx->Texture._GenFlags & TEXGEN_NEED_EYE_COORD)) {
int i, j;
BEGIN_RING(chan, kelvin,