mesa/mesa-7.11-fix-sw-24bpp.patch

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From 4258e9b3a5eeaa90f2a0485576d7d17d6d8e4d6f Mon Sep 17 00:00:00 2001
From: Marc Pignat <marc@pignat.org>
Date: Tue, 28 Jun 2011 13:21:58 +0000
Subject: drisw: Fix 24bpp software rendering, take 2
This patch add the support for 24bpp in the dri/swrast implementation.
See http://bugs.freedesktop.org/show_bug.cgi?id=23525
Signed-off-by: Marc Pignat <marc at pignat.org>
Signed-off-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit cfec000e7514342fd51859906e173ba2d474a55c)
---
diff --git a/src/glx/drisw_glx.c b/src/glx/drisw_glx.c
index 07d4955..a57b327 100644
--- a/src/glx/drisw_glx.c
+++ b/src/glx/drisw_glx.c
@@ -100,6 +100,13 @@ XCreateDrawable(struct drisw_drawable * pdp,
32, /* bitmap_pad */
0); /* bytes_per_line */
+ /**
+ * swrast does not handle 24-bit depth with 24 bpp, so let X do the
+ * the conversion for us.
+ */
+ if (pdp->ximage->bits_per_pixel == 24)
+ pdp->ximage->bits_per_pixel = 32;
+
return True;
}
--
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