$ git log --format="- %s (%an)" e8f61503205a5f44e6156393eb799856f095bf14..0b3126bddddbb3555c8ee97f2158234cf725afa2
- mesa: Bump version to 10.2-rc2 (Ian Romanick)
- glx/tests: Partially revert commit 51e3569573a7b3f8da0df093836761003fcdc414 (Emil Velikov)
- configure: error out if building GBM without dri (Emil Velikov)
- i965: Fix GPU hangs on Broadwell in shaders with some control flow. (Kenneth Graunke)
- radeonsi: Enable geometry shaders with LLVM 3.4.1 (Tom Stellard)
- configure.ac: Add LLVM_VERSION_PATCH to DEFINES (Tom Stellard)
- st/xa: Fix performance regression introduced by commit "Cache render target surface" (Thomas Hellstrom)
- clover: Destory pipe_screen when device does not support compute v2 (Tom Stellard)
- pipe-loader: Don't destroy the winsys in the sw loader (Tom Stellard)
- draw: do not use draw_get_option_use_llvm() inside draw execution paths (Roland Scheidegger)
- mesa: Fix MaxNumLayers for 1D array textures. (Kenneth Graunke)
- i965: Enable GL_ARB_texture_view on Broadwell. (Kenneth Graunke)
- nv50/ir/gk110: fix set with f32 dest (Ilia Mirkin)
- linker: Fix consumer_inputs_with_locations indexing (Ian Romanick)
- meta: Only clear the requested color buffers. (Kenneth Graunke)
- meta: Add infrastructure for saving/restoring the DrawBuffers state. (Kenneth Graunke)
- meta: Add a new MESA_META_DRAW_BUFFERS bit. (Kenneth Graunke)
- meta: Unify the GLSL and fixed-function clear paths. (Kenneth Graunke)
- i965: Always intel_prepare_render() after invalidating front buffers. (Kenneth Graunke)
- glsl: fix bogus layout qualifier warnings (Tapani Pälli)
- i965: Set miptree target field when creating from a BO. (Kenneth Graunke)
Signed-off-by: Igor Gnatenko <i.gnatenko.brain@gmail.com>
- docs: Add the MD5 sums for the 10.1.1 release tar files. (Carl Worth)
- docs: Add release notes for 10.1.1 (Carl Worth)
- Update VERSION to 10.1.1 (Carl Worth)
- i965: Fix buffer overruns in MSAA MCS buffer clearing. (Eric Anholt)
- i965: Avoid dependency hints on math opcodes (Mike Stroyan)
- glsl: Try vectorizing when seeing a repeated assignment to a channel. (Kenneth Graunke)
- glsl: Propagate explicit binding information from the AST all the way to the linker (Ian Romanick)
- linker: Set binding for all elements of UBO array (Ian Romanick)
- linker: Set block bindings based on UniformBlocks rather than UniformStorage (Ian Romanick)
- linker: Clean up "unused parameter" warnings (Ian Romanick)
- glsl: Allow explicit binding on atomics again (Carl Worth)
- linker: Fold set_uniform_binding into call site (Ian Romanick)
- linker: Various trivial clean-ups in set_sampler_binding (Ian Romanick)
- linker: Split set_uniform_binding into separate functions for blocks and samplers (Ian Romanick)
- configure: don't require libudev for gbm or egl drm/wayland (Jonathan Gray)
- configure: cleanup libudev handling (Emil Velikov)
- configure: Use LLVM shared libraries by default (Tom Stellard)
- i965/fs: Don't propagate saturation modifiers if there are source modifiers. (Matt Turner)
- i965/fs: Don't propagate saturate modifiers into partial writes. (Matt Turner)
- i965/fs: Fix off-by-one in saturate propagation. (Matt Turner)
- haiku: Fix build through scons corrections and viewport fixes (Alexander von Gluck IV)
- egl/dri2: use drm macros to construct device name (Jonathan Gray)
- cherry-ignore: Ignore a few patches (Carl Worth)
- r600g: implement edge flags (Marek Olšák)
- r600g: Don't leak bytecode on shader compile failure (Michel Dänzer)
- glx: drop obsolete _XUnlock_Mutex in __glXInitialize error path (Emil Velikov)
- svga: move LIST_INITHEAD(dirty_buffers) earlier in svga_context_create() (Brian Paul)
- i965: Stop advertising GL_MESA_ycbcr_texture. (Kenneth Graunke)
- mesa: add bounds checking to eliminate buffer overrun (Courtney Goeltzenleuchter)
- svga: replace sampler assertion with conditional (Brian Paul)
- i965/vec4: fix record clearing in copy propagation (Chia-I Wu)
- glsl: Fix lack of i2u in lower_ubo_reference. (Kenneth Graunke)
- st/xa: Make sure unused samplers are set to NULL (Thomas Hellstrom)
- st/xa: Bind destination before setting new state (Thomas Hellstrom)
- nouveau: fix firmware check on nvd7/nvd9 (Ilia Mirkin)
- winsys/svga: Fix prime surface references also for guest-backed surfaces (Thomas Hellstrom)
- winsys/svga: Update the vmwgfx_drm.h header to latest version from kernel (Thomas Hellstrom)
- egl/dri2: don't require libudev to build drm/wayland platforms (Jonathan Gray)
- configure.ac: fix the detection of expat with pkg-config (Johannes Nixdorf)
- megadriver_stub.c: don't use _GNU_SOURCE to gate the compat code (Jonathan Gray)
- loader: don't limit the non-udev path to only android (Jonathan Gray)
- loader: use 0 instead of FALSE which isn't defined (Jonathan Gray)
- cso: fix sampler view count in cso_set_sampler_views() (Brian Paul)
- winsys/svga: Replace the query mm buffer pool with a slab pool v3 (Thomas Hellstrom)
- configure: enable dri3 only for linux (Emil Velikov)
- mesa: fix glMultiDrawArrays inside a display list (Brian Paul)
- st/mesa: add null pointer checking in query object functions (Brian Paul)
- mesa: fix unpack_Z32_FLOAT_X24S8() / unpack_Z32_FLOAT() mix-up (Brian Paul)
- st/mesa: fix sampler view handling with shared textures v4 (Christian König)
- draw: Duplicate TGSI tokens in draw_pipe_pstipple module. (José Fonseca)
- st/mesa: recreate sampler view on context change v3 (Christian König)
- nvc0/ir: move sample id to second source arg to fix sampler2DMS (Ilia Mirkin)
- st/mesa: drop the lowering of quad strips to triangle strips (Marek Olšák)
- st/mesa: fix generating mipmaps for cube arrays (Marek Olšák)
- mesa: fix software fallback for generating mipmaps for 3D textures (Marek Olšák)
- mesa: fix software fallback for generating mipmaps for cube arrays (Marek Olšák)
- mesa: allow generating mipmaps for cube arrays (Marek Olšák)
- mesa: fix texture border handling for cube arrays (Marek Olšák)
- c11/threads: don't include assert.h if the assert macro is already defined (Brian Paul)
- nouveau: there may not have been a texture if the fbo was incomplete (Ilia Mirkin)
- nouveau: add forgotten GL_COMPRESSED_INTENSITY to texture format list (Ilia Mirkin)
- mesa/main: condition GL_DEPTH_STENCIL on ARB_depth_texture (Ilia Mirkin)
- loader: add special logic to distinguish nouveau from nouveau_vieux (Ilia Mirkin)
- mesa: mark GL_RGB9_E5 as not color-renderable (Marek Olšák)
- st/mesa: fix per-vertex edge flags and GLSL support (v2) (Marek Olšák)
- i965/fs: Fix register comparisons in saturate propagation. (Kenneth Graunke)
- mesa: return v.value_int64 when the requested type is TYPE_INT64 (Emil Velikov)
- nv50: add missing brackets when handling the samplers array (Emil Velikov)
- r600g,radeonsi: fix MAX_TEXTURE_3D_LEVELS and MAX_TEXTURE_ARRAY_LAYERS limits (Marek Olšák)
- gallium: add endian detection for OpenBSD (Jonathan Gray)
- nv50: adjust blit_3d handling of ms output textures (Ilia Mirkin)
- nouveau: fix fence waiting logic in screen destroy (Ilia Mirkin)
- mesa: fix the format of glEdgeFlagPointer (Marek Olšák)
- r600g: fix blitting the last 2 mipmap levels for Evergreen (Marek Olšák)
- r600g: fix texelFetchOffset GLSL functions (Marek Olšák)
- mesa: Wrap SSE4.1 code in #ifdef __SSE4_1__. (Matt Turner)
- mesa: fix copy & paste bugs in pack_ubyte_SRGB8() (Brian Paul)
- mesa: fix copy & paste bugs in pack_ubyte_SARGB8() (Brian Paul)
- gallium/util: Fix memory leak (Aaron Watry)
- mesa: Allow GL_DEPTH_COMPONENT and GL_DEPTH_STENCIL combinations in glTexImage{123}D() (Anuj Phogat)
- mesa: Set initial internal format of a texture to GL_RGBA (Anuj Phogat)
- st/osmesa: check buffer size when searching for buffers (Brian Paul)
- c11/threads: Don't implement thrd_current on Windows. (José Fonseca)
- mapi/u_thread: Use GetCurrentThreadId (José Fonseca)
- c11/threads: Fix nano to milisecond conversion. (José Fonseca)
- mesa: don't define c99 math functions for MSVC >= 1800 (Hans)
- util: don't define isfinite(), isnan() for MSVC >= 1800 (Hans)
- mesa: don't call ctx->Driver.ClearBufferSubData() if size==0 (Brian Paul)
- softpipe: use 64-bit arithmetic in softpipe_resource_layout() (Brian Paul)
Signed-off-by: Igor Gnatenko <i.gnatenko.brain@gmail.com>