meas: remove currenttex changes

This commit is contained in:
Dave Airlie 2009-02-27 08:38:17 +00:00
parent b45b553169
commit 1a8a9a12be

View File

@ -588,47 +588,6 @@ index b977ebf..0d641f2 100644
{ NULL, 0, 0 }
};
#endif
diff --git a/src/mesa/drivers/dri/common/texmem.c b/src/mesa/drivers/dri/common/texmem.c
index ff174a2..b64618a 100644
--- a/src/mesa/drivers/dri/common/texmem.c
+++ b/src/mesa/drivers/dri/common/texmem.c
@@ -1063,31 +1063,31 @@ void driInitTextureObjects( GLcontext *ctx, driTextureObject * swapped,
ctx->Texture.CurrentUnit = i;
if ( (targets & DRI_TEXMGR_DO_TEXTURE_1D) != 0 ) {
- texObj = ctx->Texture.Unit[i].Current1D;
+ texObj = ctx->Texture.Unit[i].CurrentTex[TEXTURE_1D_INDEX];
ctx->Driver.BindTexture( ctx, GL_TEXTURE_1D, texObj );
move_to_tail( swapped, (driTextureObject *) texObj->DriverData );
}
if ( (targets & DRI_TEXMGR_DO_TEXTURE_2D) != 0 ) {
- texObj = ctx->Texture.Unit[i].Current2D;
+ texObj = ctx->Texture.Unit[i].CurrentTex[TEXTURE_2D_INDEX];
ctx->Driver.BindTexture( ctx, GL_TEXTURE_2D, texObj );
move_to_tail( swapped, (driTextureObject *) texObj->DriverData );
}
if ( (targets & DRI_TEXMGR_DO_TEXTURE_3D) != 0 ) {
- texObj = ctx->Texture.Unit[i].Current3D;
+ texObj = ctx->Texture.Unit[i].CurrentTex[TEXTURE_3D_INDEX];
ctx->Driver.BindTexture( ctx, GL_TEXTURE_3D, texObj );
move_to_tail( swapped, (driTextureObject *) texObj->DriverData );
}
if ( (targets & DRI_TEXMGR_DO_TEXTURE_CUBE) != 0 ) {
- texObj = ctx->Texture.Unit[i].CurrentCubeMap;
+ texObj = ctx->Texture.Unit[i].CurrentTex[TEXTURE_CUBE_INDEX];
ctx->Driver.BindTexture( ctx, GL_TEXTURE_CUBE_MAP_ARB, texObj );
move_to_tail( swapped, (driTextureObject *) texObj->DriverData );
}
if ( (targets & DRI_TEXMGR_DO_TEXTURE_RECT) != 0 ) {
- texObj = ctx->Texture.Unit[i].CurrentRect;
+ texObj = ctx->Texture.Unit[i].CurrentTex[TEXTURE_RECT_INDEX];
ctx->Driver.BindTexture( ctx, GL_TEXTURE_RECTANGLE_NV, texObj );
move_to_tail( swapped, (driTextureObject *) texObj->DriverData );
}
diff --git a/src/mesa/drivers/dri/common/utils.c b/src/mesa/drivers/dri/common/utils.c
index 30c860b..6b44ed9 100644
--- a/src/mesa/drivers/dri/common/utils.c
@ -940,34 +899,6 @@ index c91bedc..b0ac299 100644
gmesa->texHeap = mmInit( 0, gmesa->gammaScreen->textureSize );
make_empty_list(&gmesa->TexObjList);
diff --git a/src/mesa/drivers/dri/gamma/gamma_tex.c b/src/mesa/drivers/dri/gamma/gamma_tex.c
index 2ffb790..ca33c17 100644
--- a/src/mesa/drivers/dri/gamma/gamma_tex.c
+++ b/src/mesa/drivers/dri/gamma/gamma_tex.c
@@ -400,19 +400,19 @@ void gammaInitTextureObjects( GLcontext *ctx )
ctx->Texture.CurrentUnit = 0;
- texObj = ctx->Texture.Unit[0].Current1D;
+ texObj = ctx->Texture.Unit[0].CurrentTex[TEXTURE_1D_INDEX];
gammaBindTexture( ctx, GL_TEXTURE_1D, texObj );
- texObj = ctx->Texture.Unit[0].Current2D;
+ texObj = ctx->Texture.Unit[0].CurrentTex[TEXTURE_2D_INDEX];
gammaBindTexture( ctx, GL_TEXTURE_2D, texObj );
#if 0
ctx->Texture.CurrentUnit = 1;
- texObj = ctx->Texture.Unit[1].Current1D;
+ texObj = ctx->Texture.Unit[1].CurrentTex[TEXTURE_1D_INDEX];
gammaBindTexture( ctx, GL_TEXTURE_1D, texObj );
- texObj = ctx->Texture.Unit[1].Current2D;
+ texObj = ctx->Texture.Unit[1].CurrentTex[TEXTURE_2D_INDEX];
gammaBindTexture( ctx, GL_TEXTURE_2D, texObj );
#endif
diff --git a/src/mesa/drivers/dri/glcore/Makefile b/src/mesa/drivers/dri/glcore/Makefile
new file mode 100644
index 0000000..ac7e1de
@ -10754,30 +10685,6 @@ index 1f9d3c5..9fe267e 100644
else
diff --git a/src/mesa/drivers/dri/mga/mga_texstate.c b/src/mesa/drivers/dri/mga/mga_texstate.c
index d4c5b6f..ad765d1 100644
--- a/src/mesa/drivers/dri/mga/mga_texstate.c
+++ b/src/mesa/drivers/dri/mga/mga_texstate.c
@@ -206,8 +206,8 @@ static void mgaUpdateTextureEnvG200( GLcontext *ctx, GLuint unit )
mgaTextureObjectPtr t = (mgaTextureObjectPtr) tObj->DriverData;
GLenum format = tObj->Image[0][tObj->BaseLevel]->_BaseFormat;
- if (tObj != ctx->Texture.Unit[0].Current2D &&
- tObj != ctx->Texture.Unit[0].CurrentRect)
+ if (tObj != ctx->Texture.Unit[0].CurrentTex[TEXTURE_2D_INDEX] &&
+ tObj != ctx->Texture.Unit[0].CurrentTex[TEXTURE_RECT_INDEX])
return;
@@ -635,8 +635,8 @@ static void mgaUpdateTextureEnvG400( GLcontext *ctx, GLuint unit )
mgaTextureObjectPtr t = (mgaTextureObjectPtr) tObj->DriverData;
GLenum format = tObj->Image[0][tObj->BaseLevel]->_BaseFormat;
- if (tObj != ctx->Texture.Unit[source].Current2D &&
- tObj != ctx->Texture.Unit[source].CurrentRect)
+ if (tObj != ctx->Texture.Unit[source].CurrentTex[TEXTURE_2D_INDEX] &&
+ tObj != ctx->Texture.Unit[source].CurrentTex[TEXTURE_RECT_INDEX])
return;
switch (ctx->Texture.Unit[source].EnvMode) {
diff --git a/src/mesa/drivers/dri/mga/mga_xmesa.c b/src/mesa/drivers/dri/mga/mga_xmesa.c
index 86da3a2..926534d 100644
--- a/src/mesa/drivers/dri/mga/mga_xmesa.c
@ -11562,15 +11469,6 @@ index a63dbac..ade45f5 100644
}
/* =============================================================
@@ -1214,7 +1199,7 @@ r300FetchStateParameter(GLcontext * ctx,
case STATE_R300_TEXRECT_FACTOR:{
struct gl_texture_object *t =
- ctx->Texture.Unit[state[2]].CurrentRect;
+ ctx->Texture.Unit[state[2]].CurrentTex[TEXTURE_RECT_INDEX];
if (t && t->Image[0][t->BaseLevel]) {
struct gl_texture_image *image =
diff --git a/src/mesa/drivers/dri/r300/r500_fragprog.c b/src/mesa/drivers/dri/r300/r500_fragprog.c
index 75dae86..926ddd5 100644
--- a/src/mesa/drivers/dri/r300/r500_fragprog.c
@ -11836,35 +11734,6 @@ index 14502f9..0a3bf72 100644
vmesa->texHeap = mmInit( 0, vmesa->s3vScreen->textureSize );
DEBUG(("vmesa->s3vScreen->textureSize = 0x%x\n",
vmesa->s3vScreen->textureSize));
diff --git a/src/mesa/drivers/dri/s3v/s3v_tex.c b/src/mesa/drivers/dri/s3v/s3v_tex.c
index 8bf2ea9..db66026 100644
--- a/src/mesa/drivers/dri/s3v/s3v_tex.c
+++ b/src/mesa/drivers/dri/s3v/s3v_tex.c
@@ -502,20 +502,20 @@ static void s3vInitTextureObjects( GLcontext *ctx )
#if 1
ctx->Texture.CurrentUnit = 0;
- texObj = ctx->Texture.Unit[0].Current1D;
+ texObj = ctx->Texture.Unit[0].CurrentTex[TEXTURE_1D_INDEX];
s3vBindTexture( ctx, GL_TEXTURE_1D, texObj );
- texObj = ctx->Texture.Unit[0].Current2D;
+ texObj = ctx->Texture.Unit[0].CurrentTex[TEXTURE_2D_INDEX];
s3vBindTexture( ctx, GL_TEXTURE_2D, texObj );
#endif
#if 0
ctx->Texture.CurrentUnit = 1;
- texObj = ctx->Texture.Unit[1].Current1D;
+ texObj = ctx->Texture.Unit[1].CurrentTex[TEXTURE_1D_INDEX];
s3vBindTexture( ctx, GL_TEXTURE_1D, texObj );
- texObj = ctx->Texture.Unit[1].Current2D;
+ texObj = ctx->Texture.Unit[1].CurrentTex[TEXTURE_2D_INDEX];
s3vBindTexture( ctx, GL_TEXTURE_2D, texObj );
#endif
diff --git a/src/mesa/drivers/dri/savage/savage_xmesa.c b/src/mesa/drivers/dri/savage/savage_xmesa.c
index a344aab..326d595 100644
--- a/src/mesa/drivers/dri/savage/savage_xmesa.c