the new shaders are transitions
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f0e1d053f5
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@ -1546,11 +1546,6 @@ rm -f %{buildroot}%{baseinstdir}/program/classes/smoketest.jar
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%{baseinstdir}/program/opengl/diffTextureFragmentShader.glsl
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%{baseinstdir}/program/opengl/dumbVertexShader.glsl
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%{baseinstdir}/program/opengl/dummyVertexShader.glsl
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%{baseinstdir}/program/opengl/glitterFragmentShader.glsl
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%{baseinstdir}/program/opengl/glitterVertexShader.glsl
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%{baseinstdir}/program/opengl/honeycombFragmentShader.glsl
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%{baseinstdir}/program/opengl/honeycombGeometryShader.glsl
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%{baseinstdir}/program/opengl/honeycombVertexShader.glsl
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%{baseinstdir}/program/opengl/linearGradientFragmentShader.glsl
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%{baseinstdir}/program/opengl/linearMultiColorGradientFragmentShader.glsl
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%{baseinstdir}/program/opengl/linearTwoColorGradientFragmentShader.glsl
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@ -1884,6 +1879,11 @@ update-desktop-database %{_datadir}/applications &> /dev/null || :
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%{baseinstdir}/program/opengl/dissolveFragmentShader.glsl
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%{baseinstdir}/program/opengl/fadeBlackFragmentShader.glsl
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%{baseinstdir}/program/opengl/fadeFragmentShader.glsl
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%{baseinstdir}/program/opengl/glitterFragmentShader.glsl
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%{baseinstdir}/program/opengl/glitterVertexShader.glsl
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%{baseinstdir}/program/opengl/honeycombFragmentShader.glsl
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%{baseinstdir}/program/opengl/honeycombGeometryShader.glsl
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%{baseinstdir}/program/opengl/honeycombVertexShader.glsl
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%{baseinstdir}/program/opengl/rippleFragmentShader.glsl
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%{baseinstdir}/program/opengl/reflectionFragmentShader.glsl
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%{baseinstdir}/program/opengl/reflectionVertexShader.glsl
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