From f724a5b9f755b22240180ebbb3743bea9235dc33 Mon Sep 17 00:00:00 2001 From: Robin Lee Date: Wed, 14 Oct 2015 22:04:46 +0800 Subject: [PATCH] Use qreal instead of double Since qreal is float on ARM, using double here will fail to compile. --- src/gui/widgets/starrating.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/gui/widgets/starrating.cpp b/src/gui/widgets/starrating.cpp index 62b7afe..1fb149d 100644 --- a/src/gui/widgets/starrating.cpp +++ b/src/gui/widgets/starrating.cpp @@ -246,7 +246,7 @@ double StarRating::percentForPosition(const QPoint &pos, int numTotalStars, cons const int starSize = qMin(inside.height() - 2 * Private::paintMargin, (inside.width() - 2 * Private::paintMargin) / numTotalStars); const int width = starSize * numTotalStars; const int x = pos.x() - Private::paintMargin - inside.left(); - const double percent = x * 100.0 / width; + const qreal percent = x * 100.0 / width; return qMax(qreal(0.0), qMin(qreal(100.0), percent)); } -- 2.5.0