- change mateconf scriptlets - remove (Requires(post): desktop-file-utils) - add some patches from Jasmine Hassan jasmine.aura@gmail.com - remove (noreplace) from mateconf schema directory - add desktop-file-validate - disable mate keybindings for the moment
86 lines
2.2 KiB
Diff
86 lines
2.2 KiB
Diff
Author: Travis Watkins <amaranth@ubuntu.com>
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Description: Change decoration plugin dock shadow drawing behavior
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change decoration plugin to draw dock shadows only on the
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desktop window instead of on top of all other windows
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Origin: vendor, ubuntu (1:0.8.2-0ubuntu16)
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--- a/plugins/decoration.c
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+++ b/plugins/decoration.c
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@@ -190,6 +190,11 @@ decorDrawWindow (CompWindow *w,
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status = (*w->screen->drawWindow) (w, transform, attrib, region, mask);
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WRAP (ds, w->screen, drawWindow, decorDrawWindow);
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+ /* we wait to draw dock shadows until we get to the lowest
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+ desktop window in the stack */
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+ if (w->type & CompWindowTypeDockMask)
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+ return status;
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+
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if (mask & PAINT_WINDOW_TRANSFORMED_MASK)
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region = &infiniteRegion;
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@@ -226,6 +231,65 @@ decorDrawWindow (CompWindow *w,
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attrib, mask);
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}
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+ if (w->type & CompWindowTypeDesktopMask)
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+ {
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+ /* we only want to draw on the lowest desktop window, find it and see
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+ if we the window we have is it */
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+ CompWindow *window = w->screen->windows;
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+ for (window = w->screen->windows; window; window = window->next)
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+ {
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+ if (window->type & CompWindowTypeDesktopMask)
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+ {
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+ if (window == w)
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+ break;
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+ else
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+ return status;
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+ }
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+ }
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+
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+ /* drawing dock shadows now */
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+ for (window = w->screen->windows; window; window = window->next)
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+ {
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+ if (window->type & CompWindowTypeDockMask && !window->destroyed && !window->invisible)
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+ {
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+ DECOR_WINDOW (window);
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+
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+ if (dw->wd && region->numRects)
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+ {
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+ WindowDecoration *wd = dw->wd;
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+ REGION box;
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+ int i;
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+
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+ mask |= PAINT_WINDOW_BLEND_MASK;
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+
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+ box.rects = &box.extents;
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+ box.numRects = 1;
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+
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+ window->vCount = window->indexCount = 0;
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+
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+ for (i = 0; i < wd->nQuad; i++)
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+ {
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+ box.extents = wd->quad[i].box;
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+
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+ if (box.extents.x1 < box.extents.x2 &&
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+ box.extents.y1 < box.extents.y2)
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+ {
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+ (*window->screen->addWindowGeometry) (window,
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+ &wd->quad[i].matrix, 1,
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+ &box,
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+ region);
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+ }
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+ }
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+
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+ if (window->vCount)
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+ (*window->screen->drawWindowTexture) (window,
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+ &wd->decor->texture->texture,
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+ attrib, mask);
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+ }
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+ }
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+ }
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+ }
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+
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return status;
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}
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