Composite cube logo against background color. From: Kristian Høgsberg --- plugins/cube.c | 17 +++++++++++++++++ 1 files changed, 17 insertions(+), 0 deletions(-) diff --git a/plugins/cube.c b/plugins/cube.c index b222685..0576b8d 100644 --- a/plugins/cube.c +++ b/plugins/cube.c @@ -1204,11 +1204,28 @@ cubePaintTransformedScreen (CompScreen if (cs->invert == 1 && s->size == 4 && cs->texture.name) { + glTexEnvf (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE); + + glTexEnvf (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_INTERPOLATE); + glTexEnvf (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_TEXTURE0); + glTexEnvf (GL_TEXTURE_ENV, GL_SOURCE1_RGB, GL_PRIMARY_COLOR); + glTexEnvf (GL_TEXTURE_ENV, GL_SOURCE2_RGB, GL_TEXTURE0); + glTexEnvf (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR); + glTexEnvf (GL_TEXTURE_ENV, GL_OPERAND1_RGB, GL_SRC_COLOR); + glTexEnvf (GL_TEXTURE_ENV, GL_OPERAND2_RGB, GL_SRC_ALPHA); + + glTexEnvf (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_REPLACE); + glTexEnvf (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_PREVIOUS); + glTexEnvf (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA); + enableTexture (s, &cs->texture, COMP_TEXTURE_FILTER_GOOD); + glTexCoordPointer (2, GL_FLOAT, 0, cs->tc); glDrawArrays (GL_TRIANGLE_FAN, 0, cs->nvertices >> 1); disableTexture (s, &cs->texture); glDisableClientState (GL_TEXTURE_COORD_ARRAY); + + glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); } else {