Revert to always using indirect rendering, initial testing showed that it
is not ready yet
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parent
5466132116
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10
compiz-gtk
10
compiz-gtk
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@ -6,11 +6,13 @@ function runCompiz() {
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}
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HAVE3D=`glxinfo | grep "direct rendering: " | head -n 1 | cut -d " " -f 3`
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HAVETFP=`glxinfo | grep texture_from_pixmap -c`
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if ( [ $HAVE3D == "Yes" ] && [ $HAVETFP -gt 2 ] ); then
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runCompiz
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fi
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# Disabled for now, does not work as expected
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#HAVETFP=`glxinfo | grep texture_from_pixmap -c`
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#if ( [ $HAVE3D == "Yes" ] && [ $HAVETFP -gt 2 ] ); then
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# runCompiz
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#fi
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# Try again with indirect rendering
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export LIBGL_ALWAYS_INDIRECT=1
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@ -14,7 +14,7 @@ URL: http://www.go-compiz.org
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License: GPLv2+ and LGPLv2+ and MIT
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Group: User Interface/Desktops
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Version: 0.7.8
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Release: 15%{?dist}
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Release: 16%{?dist}
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Summary: OpenGL window and compositing manager
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BuildRoot: %{_tmppath}/%{name}-%{version}-%{release}-root-%(%{__id_u} -n)
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@ -388,6 +388,9 @@ rm -rf $RPM_BUILD_ROOT
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%changelog
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* Sun Mar 15 2009 Adel Gadllah <adel.gadllah@gmail.com> - 0.7.8-16
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- Revert to always using indirect rendering
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* Sun Mar 15 2009 Adel Gadllah <adel.gadllah@gmail.com> - 0.7.8-15
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- Improved tfp check, fixes "white screen of death"
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- Use direct rendering if the driver supports it (DRI2)
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