add compiz_composite-cube-logo.patch
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acc4e4d900
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3f80f66866
31
compiz_composite-cube-logo.patch
Normal file
31
compiz_composite-cube-logo.patch
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@ -0,0 +1,31 @@
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diff -up compiz-0ec3ec/plugins/cube.c~ compiz-0ec3ec/plugins/cube.c
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--- compiz-0ec3ec/plugins/cube.c~ 2007-07-23 16:20:42.000000000 -0400
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+++ compiz-0ec3ec/plugins/cube.c 2007-08-15 17:45:18.000000000 -0400
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@@ -1272,11 +1272,27 @@ cubePaintTop (CompScreen *s,
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if (cs->invert == 1 && size == 4 && cs->texture.name)
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{
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+ glTexEnvf (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
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+
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+ glTexEnvf (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_INTERPOLATE);
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+ glTexEnvf (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_TEXTURE0);
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+ glTexEnvf (GL_TEXTURE_ENV, GL_SOURCE1_RGB, GL_PRIMARY_COLOR);
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+ glTexEnvf (GL_TEXTURE_ENV, GL_SOURCE2_RGB, GL_TEXTURE0);
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+ glTexEnvf (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
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+ glTexEnvf (GL_TEXTURE_ENV, GL_OPERAND1_RGB, GL_SRC_COLOR);
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+ glTexEnvf (GL_TEXTURE_ENV, GL_OPERAND2_RGB, GL_SRC_ALPHA);
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+
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+ glTexEnvf (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_REPLACE);
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+ glTexEnvf (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_PREVIOUS);
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+ glTexEnvf (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
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+
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enableTexture (s, &cs->texture, COMP_TEXTURE_FILTER_GOOD);
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glTexCoordPointer (2, GL_FLOAT, 0, cs->tc);
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glDrawArrays (GL_TRIANGLE_FAN, 0, cs->nVertices >> 1);
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disableTexture (s, &cs->texture);
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glDisableClientState (GL_TEXTURE_COORD_ARRAY);
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+
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+ glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
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}
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else
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{
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