37 lines
2.1 KiB
Diff
37 lines
2.1 KiB
Diff
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diff -up chromium-72.0.3626.121/gpu/ipc/common/mailbox_struct_traits.h.gcc5-r3 chromium-72.0.3626.121/gpu/ipc/common/mailbox_struct_traits.h
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--- chromium-72.0.3626.121/gpu/ipc/common/mailbox_struct_traits.h.gcc5-r3 2019-03-01 23:10:21.000000000 -0500
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+++ chromium-72.0.3626.121/gpu/ipc/common/mailbox_struct_traits.h 2019-03-10 14:07:48.300244125 -0400
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@@ -15,7 +15,7 @@ namespace mojo {
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template <>
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struct StructTraits<gpu::mojom::MailboxDataView, gpu::Mailbox> {
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static base::span<const int8_t> name(const gpu::Mailbox& mailbox) {
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- return mailbox.name;
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+ return base::make_span(mailbox.name);
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}
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static bool Read(gpu::mojom::MailboxDataView data, gpu::Mailbox* out);
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};
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diff -up chromium-72.0.3626.121/services/viz/public/cpp/compositing/quads_struct_traits.h.gcc5-r3 chromium-72.0.3626.121/services/viz/public/cpp/compositing/quads_struct_traits.h
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--- chromium-72.0.3626.121/services/viz/public/cpp/compositing/quads_struct_traits.h.gcc5-r3 2019-03-01 23:10:31.000000000 -0500
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+++ chromium-72.0.3626.121/services/viz/public/cpp/compositing/quads_struct_traits.h 2019-03-10 14:07:48.303244046 -0400
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@@ -340,7 +340,7 @@ struct StructTraits<viz::mojom::TextureQ
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static base::span<const float> vertex_opacity(const viz::DrawQuad& input) {
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const viz::TextureDrawQuad* quad =
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viz::TextureDrawQuad::MaterialCast(&input);
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- return quad->vertex_opacity;
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+ return base::make_span(quad->vertex_opacity);
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}
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static bool y_flipped(const viz::DrawQuad& input) {
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diff -up chromium-72.0.3626.121/third_party/webrtc/modules/audio_processing/aec3/aec_state.cc.gcc5-r3 chromium-72.0.3626.121/third_party/webrtc/modules/audio_processing/aec3/aec_state.cc
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--- chromium-72.0.3626.121/third_party/webrtc/modules/audio_processing/aec3/aec_state.cc.gcc5-r3 2019-03-10 14:07:48.307243941 -0400
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+++ chromium-72.0.3626.121/third_party/webrtc/modules/audio_processing/aec3/aec_state.cc 2019-03-10 14:09:16.565920044 -0400
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@@ -10,7 +10,7 @@
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#include "modules/audio_processing/aec3/aec_state.h"
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-#include <math.h>
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+#include <cmath>
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#include <algorithm>
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#include <numeric>
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#include <vector>
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