Initial import (#818401).
This commit is contained in:
parent
1c0c5ff32f
commit
b8284a14c4
1
.gitignore
vendored
1
.gitignore
vendored
@ -0,0 +1 @@
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/0ad-0.0.11-alpha-unix-build.tar.xz
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24
0ad-gamin.patch
Normal file
24
0ad-gamin.patch
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diff -up 0ad-0.0.11-alpha/source/lib/sysdep/os/linux/dir_watch_fam.cpp.orig 0ad-0.0.11-alpha/source/lib/sysdep/os/linux/dir_watch_fam.cpp
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--- 0ad-0.0.11-alpha/source/lib/sysdep/os/linux/dir_watch_fam.cpp.orig 2012-09-08 09:44:27.676395177 -0300
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+++ 0ad-0.0.11-alpha/source/lib/sysdep/os/linux/dir_watch_fam.cpp 2012-09-08 09:45:10.303439436 -0300
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@@ -173,6 +173,8 @@ static void* fam_event_loop(void*)
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Status dir_watch_Add(const OsPath& path, PDirWatch& dirWatch)
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{
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+ char resolved[PATH_MAX + 1];
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+
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// init already failed; don't try again or complain
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if(initialized == -1)
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return ERR::FAIL; // NOWARN
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@@ -205,7 +207,10 @@ Status dir_watch_Add(const OsPath& path,
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// not worthwhile
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FAMRequest req;
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- if(FAMMonitorDirectory(&fc, OsString(path).c_str(), &req, tmpDirWatch.get()) < 0)
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+
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+ FAMNoExists(&fc);
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+
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+ if(FAMMonitorDirectory(&fc, realpath(OsString(path).c_str(), resolved), &req, tmpDirWatch.get()) < 0)
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{
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debug_warn(L"res_watch_dir failed!");
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WARN_RETURN(ERR::FAIL); // no way of getting error code?
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19
0ad-libxml2.patch
Normal file
19
0ad-libxml2.patch
Normal file
@ -0,0 +1,19 @@
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diff -up 0ad-0.0.11-alpha/libraries/fcollada/src/FColladaPlugins/FArchiveXML/FArchiveXML.cpp.orig 0ad-0.0.11-alpha/libraries/fcollada/src/FColladaPlugins/FArchiveXML/FArchiveXML.cpp
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--- 0ad-0.0.11-alpha/libraries/fcollada/src/FColladaPlugins/FArchiveXML/FArchiveXML.cpp.orig 2012-09-08 09:56:56.532955316 -0300
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+++ 0ad-0.0.11-alpha/libraries/fcollada/src/FColladaPlugins/FArchiveXML/FArchiveXML.cpp 2012-09-08 09:57:27.200987159 -0300
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@@ -523,8 +523,13 @@ bool FArchiveXML::EndExport(fm::vector<u
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xmlOutputBufferPtr buf = xmlAllocOutputBuffer(NULL);
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xmlNodeDumpOutput(buf, rootNode->doc, rootNode, 0, 0, NULL);
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- outData.resize(buf->buffer->use * sizeof(xmlChar));
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- memcpy(outData.begin(), buf->buffer->content, outData.size());
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+#ifdef LIBXML2_NEW_BUFFER
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+ outData.resize(xmlOutputBufferGetSize(buf) * sizeof(xmlChar));
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+ memcpy(outData.begin(), xmlOutputBufferGetContent(buf), outData.size());
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+#else
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+ outData.resize(buf->buffer->use * sizeof(xmlChar));
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+ memcpy(outData.begin(), buf->buffer->content, outData.size());
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+#endif
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xmlOutputBufferClose(buf);
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daeDocument.ReleaseXmlData();
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30
0ad-rpath.patch
Normal file
30
0ad-rpath.patch
Normal file
@ -0,0 +1,30 @@
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diff -up 0ad-0.0.11-alpha/build/premake/premake4.lua.orig 0ad-0.0.11-alpha/build/premake/premake4.lua
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--- 0ad-0.0.11-alpha/build/premake/premake4.lua.orig 2012-09-08 10:11:31.662784857 -0300
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+++ 0ad-0.0.11-alpha/build/premake/premake4.lua 2012-09-08 10:11:41.465795036 -0300
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@@ -308,26 +308,6 @@ function project_set_build_flags()
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defines { "INSTALLED_LIBDIR=" .. _OPTIONS["libdir"] }
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end
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- if os.is("linux") or os.is("bsd") then
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- -- To use our local shared libraries, they need to be found in the
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- -- runtime dynamic linker path. Add their path to -rpath.
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- if _OPTIONS["libdir"] then
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- linkoptions {"-Wl,-rpath," .. _OPTIONS["libdir"] }
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- else
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- -- On FreeBSD we need to allow use of $ORIGIN
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- if os.is("bsd") then
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- linkoptions { "-Wl,-z,origin" }
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- end
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-
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- -- Adding the executable path and taking care of correct escaping
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- if _ACTION == "gmake" then
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- linkoptions { "-Wl,-rpath,'$$ORIGIN'" }
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- elseif _ACTION == "codeblocks" then
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- linkoptions { "-Wl,-R\\\\$$ORIGIN" }
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- end
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- end
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- end
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-
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end
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end
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144
0ad.6
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144
0ad.6
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.TH 0AD "1" "Sep 8 2012" "0ad 0.0.11" "User Commands"
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.SH NAME
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0ad \- manual page for 0ad 0.0.11
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.SH SYNOPSIS
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.B 0ad
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[\fIoptions\fR]
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.SH DESCRIPTION
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0 A.D. (pronounced "zero ey-dee") is a free, open-source, cross-platform
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real-time strategy (RTS) game of ancient warfare. In short, it is a
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historically-based war/economy game that allows players to relive or rewrite
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the history of Western civilizations, focusing on the years between 500 B.C.
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and 500 A.D. The project is highly ambitious, involving state-of-the-art 3D
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graphics, detailed artwork, sound, and a flexible and powerful custom-built
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game engine.
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The game has been in development by Wildfire Games (WFG), a group of volunteer,
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hobbyist game developers, since 2001.
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.PP
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Basic gameplay:
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.TP
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\fB\-autostart\fR
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load a map instead of showing main menu (see below)
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.TP
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\fB\-editor\fR
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launch the Atlas scenario editor
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.TP
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\fB\-mod\fR \fINAME\fR
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start the game using \fINAME\fR mod
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.TP
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\fB\-quickstart\fR
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load faster (disables audio and some system info logging)
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.PP
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Autostart:
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.TP
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\fB\-autostart\fR=\fINAME\fR
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map \fINAME\fR for scenario, or rms name for random map
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.TP
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\fB\-autostart-ai\fR=\fIPLAYER\fR:\fIAI\fR
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adds named \fIAI\fR to the given \fIPLAYER\fR (e.g. 2:testbot)
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.PP
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Multiplayer:
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.TP
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\fB\-autostart-playername\fR=\fINAME\fR
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multiplayer local player \fINAME\fR (default 'anonymous')
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.TP
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\fB\-autostart-host\fR
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multiplayer host mode
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.TP
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\fB\-autostart-players\fR=\fINUMBER\fR
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multiplayer host: \fINUMBER\fR of client players (default 2)
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.TP
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\fB\-autostart-client\fR
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multiplayer client mode
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.TP
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\fB\-autostart-ip\fR=\fIIP\fR
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multiplayer client: connect to this host \fIIP\fR
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.PP
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Random maps only:
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.TP
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||||
\fB\-autostart-random\fR
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random map
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.TP
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\fB\-autostart-random\fR=\fISEED\fR
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random map with \fISEED\fR value (default 0, use -1 for random)
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.TP
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||||
\fB\-autostart-size\fR=\fITILES\fR
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random map \fISIZE\fR in tiles (default 192)
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.TP
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\fB\-autostart-players\fR=\fINUMBER\fI
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\fINUMBER\fR of players on random map
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||||
.PP
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Configuration:
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.TP
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\fB\-conf\fR:\fIKEY\fR=\fIVALUE\fR
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set a config value (overrides the contents of system.cfg)
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.TP
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\fB\-g\fR=\fIF\fR
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set the gamma correction to '\fIF\fR' (default 1.0)
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.TP
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\fB\-nosound\fR
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disable audio
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.TP
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\fB\-onlyPublicFiles\fR
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force game to use only the public (default) mod
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.TP
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||||
\fB\-shadows\fR
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enable shadows
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.TP
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\fB\-vsync\fR
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enable VSync, i.e. lock FPS to monitor refresh rate
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.TP
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||||
\fB\-xres\fR=\fIN\fR
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set screen \fIX\fR resolution to '\fIN\fR'
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.TP
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\fB\-yres\fR=\fIN\fR
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set screen \fIY\fR resolution to '\fIN\fR'
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.PP
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Advanced / diagnostic:
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.TP
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||||
\fB\-dumpSchema\fR
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||||
creates a file entity.rng in the working directory, containing
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complete entity XML schema, used by various analysis tools
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.TP
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\fB\-replay\fR=\fIPATH\fR
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non-visual replay of a previous game, used for analysis purposes
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||||
\fIPATH\fR is system path to commands.txt containing simulation log
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.TP
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\fB\-writableRoot\fR
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store runtime game data in root data directory
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||||
(only use if you have write permissions on that directory)
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.PP
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Archive builder:
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.TP
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\fB\-archivebuild\fR=\fIPATH\fR
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||||
system \fIPATH\fR of the base directory containing mod data to be archived/precached
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.TP
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||||
\fB\-archivebuild-output\fR=\fIPATH\fR
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system \fIPATH\fR to output of the resulting .zip archive (use with archivebuild)
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.TP
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||||
\fB\-archivebuild-compress\fR
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||||
enable deflate compression in the .zip
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(no zip compression by default since it hurts compression of release packages)
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||||
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||||
.SH "REPORTING BUGS"
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||||
Bugs should be reported on Trac: http://trac.wildfiregames.com/
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.br
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||||
On Linux / OS X: If the game detects an error, it should generate crashlog.txt
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||||
in ~/.config/0ad/logs/ . If it doesn't, it should at least print some
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||||
information on stdout. Attach crashlog.txt or the other information to the
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||||
bug report. It might also help to run the game in gdb and copy the output of
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the "bt full" command, if possible.
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||||
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||||
.SH COPYRIGHT
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0 A.D. is released as open source: you can freely use, copy, modify and
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distribute the game's source code and data files, as long as you include
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||||
attribution to Wildfire Games and let anyone freely modify and distribute any
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||||
of your own modifications to the game's files.
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254
0ad.spec
Normal file
254
0ad.spec
Normal file
@ -0,0 +1,254 @@
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# http://trac.wildfiregames.com/wiki/BuildInstructions#Linux
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||||
|
||||
# Remember to rerun licensecheck after every update:
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||||
# https://bugzilla.redhat.com/show_bug.cgi?id=818401#c46
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||||
# http://trac.wildfiregames.com/ticket/1682
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||||
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||||
# conditionals left for the sake of users building from source, but
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||||
# nvtt (due to s3tc patented code) is not supported and not built.
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||||
%global with_system_nvtt 0
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||||
%global without_nvtt 1
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||||
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||||
%if 0%{?fedora} <= 16
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||||
%global with_system_enet 0
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||||
%else
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||||
%global with_system_enet 1
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||||
%endif
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||||
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||||
Name: 0ad
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||||
Version: 0.0.11
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||||
Release: 3%{?dist}
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||||
# BSD License:
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||||
# build/premake/*
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||||
# libraries/valgrind/* (not built/used)
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||||
# MIT License:
|
||||
# libraries/enet/*
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||||
# libraries/fcollada/*
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||||
# source/third_party/*
|
||||
# LGPLv2+
|
||||
# libraries/cxxtest/* (not built/used)
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||||
# GPLv2+
|
||||
# source/*
|
||||
# IBM
|
||||
# source/tools/fontbuilder2/Packer.py
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||||
# MPL-1.1
|
||||
# libraries/spidermonkey/* (not built/used)
|
||||
License: GPLv2+ and BSD and MIT and IBM
|
||||
Group: Amusements/Games
|
||||
Summary: Cross-Platform RTS Game of Ancient Warfare
|
||||
Url: http://wildfiregames.com/0ad/
|
||||
|
||||
%if %{without_nvtt}
|
||||
# wget http://releases.wildfiregames.com/%%{name}-%%{version}-alpha-unix-build.tar.xz
|
||||
# tar Jxf %%{name}-%%{version}-alpha-unix-build.tar.xz
|
||||
# rm -fr %%{name}-%%{version}-alpha/libraries/nvtt
|
||||
# rm -f %%{name}-%%{version}-alpha-unix-build.tar.xz
|
||||
# tar Jcf %%{name}-%%{version}-alpha-unix-build.tar.xz %%{name}-%%{version}-alpha
|
||||
Source0: %{name}-%{version}-alpha-unix-build.tar.xz
|
||||
%else
|
||||
Source0: http://releases.wildfiregames.com/%{name}-%{version}-alpha-unix-build.tar.xz
|
||||
%endif
|
||||
|
||||
# adapted from binaries/system/readme.txt
|
||||
# It is advisable to review this file at on newer versions, to update the
|
||||
# version field and check for extra options. Note that windows specific,
|
||||
# and disabled options were not added to the manual page.
|
||||
Source1: %{name}.6
|
||||
Requires: %{name}-data
|
||||
BuildRequires: boost-devel
|
||||
BuildRequires: cmake
|
||||
BuildRequires: desktop-file-utils
|
||||
BuildRequires: DevIL-devel
|
||||
%if %{with_system_enet}
|
||||
BuildRequires: enet-devel
|
||||
%endif
|
||||
BuildRequires: gamin-devel
|
||||
BuildRequires: js-devel
|
||||
BuildRequires: libcurl-devel
|
||||
BuildRequires: libdnet-devel
|
||||
BuildRequires: libjpeg-turbo-devel
|
||||
BuildRequires: libpng-devel
|
||||
BuildRequires: libvorbis-devel
|
||||
BuildRequires: libxml2-devel
|
||||
BuildRequires: libzip-devel
|
||||
BuildRequires: nasm
|
||||
%if %{with_system_nvtt}
|
||||
BuildRequires: nvidia-texture-tools
|
||||
%endif
|
||||
BuildRequires: openal-soft-devel
|
||||
BuildRequires: openjpeg-devel
|
||||
BuildRequires: pkgconfig
|
||||
BuildRequires: python
|
||||
BuildRequires: SDL-devel
|
||||
BuildRequires: subversion
|
||||
BuildRequires: wxGTK-devel
|
||||
|
||||
# FAMMonitorDirectory fails if passing a relative directory
|
||||
# Use FAMNoExists (gamin specific to speed up a little bit initialization
|
||||
# as commented in the source)
|
||||
Patch0: %{name}-gamin.patch
|
||||
|
||||
# http://trac.wildfiregames.com/ticket/1421
|
||||
Patch1: %{name}-rpath.patch
|
||||
|
||||
# Build with newer libxml2
|
||||
Patch2: %{name}-libxml2.patch
|
||||
|
||||
%description
|
||||
0 A.D. (pronounced "zero ey-dee") is a free, open-source, cross-platform
|
||||
real-time strategy (RTS) game of ancient warfare. In short, it is a
|
||||
historically-based war/economy game that allows players to relive or rewrite
|
||||
the history of Western civilizations, focusing on the years between 500 B.C.
|
||||
and 500 A.D. The project is highly ambitious, involving state-of-the-art 3D
|
||||
graphics, detailed artwork, sound, and a flexible and powerful custom-built
|
||||
game engine.
|
||||
|
||||
The game has been in development by Wildfire Games (WFG), a group of volunteer,
|
||||
hobbyist game developers, since 2001.
|
||||
|
||||
#-----------------------------------------------------------------------
|
||||
%prep
|
||||
%setup -q -n %{name}-%{version}-alpha
|
||||
%patch0 -p1
|
||||
%patch1 -p1
|
||||
%if 0%{?fedora} > 18
|
||||
# 0ad <= 0.0.11 && libxml2 >= 2.9
|
||||
%patch2 -p1
|
||||
%endif
|
||||
|
||||
#-----------------------------------------------------------------------
|
||||
%build
|
||||
export CFLAGS="%{optflags}"
|
||||
# avoid warnings with gcc 4.7 due to _FORTIFY_SOURCE in CPPFLAGS
|
||||
export CPPFLAGS="`echo %{optflags} | sed -e 's/-Wp,-D_FORTIFY_SOURCE=2//'`"
|
||||
build/workspaces/update-workspaces.sh \
|
||||
--bindir %{_bindir} \
|
||||
--datadir %{_datadir}/%{name} \
|
||||
--libdir %{_libdir}/%{name} \
|
||||
%if %{with_system_enet}
|
||||
--with-system-enet \
|
||||
%endif
|
||||
--with-system-mozjs185 \
|
||||
%if %{with_system_nvtt}
|
||||
--with-system-nvtt \
|
||||
%endif
|
||||
%if %{without_nvtt}
|
||||
--without-nvtt \
|
||||
%endif
|
||||
%{?_smp_mflags}
|
||||
|
||||
make %{?_smp_mflags} -C build/workspaces/gcc config=release verbose=1
|
||||
|
||||
#-----------------------------------------------------------------------
|
||||
# Depends on availablity of nvtt
|
||||
%if !%{without_nvtt}
|
||||
%check
|
||||
LD_LIBRARY_PATH=binaries/system binaries/system/test -libdir binaries/system
|
||||
%endif
|
||||
|
||||
#-----------------------------------------------------------------------
|
||||
%install
|
||||
install -d -m 755 %{buildroot}%{_bindir}
|
||||
install -p -m 755 binaries/system/pyrogenesis %{buildroot}%{_bindir}/pyrogenesis
|
||||
|
||||
install -d -m 755 %{buildroot}%{_libdir}/%{name}
|
||||
for name in AtlasUI Collada; do
|
||||
install -p -m 755 binaries/system/lib${name}.so %{buildroot}%{_libdir}/%{name}/lib${name}.so
|
||||
done
|
||||
|
||||
%if !%{with_system_enet}
|
||||
install -p -m 755 binaries/system/libenet.so.1 %{buildroot}%{_libdir}/%{name}/libenet.so.1
|
||||
%endif
|
||||
|
||||
%if !%{without_nvtt} && !%{with_system_nvtt}
|
||||
for name in nvcore nvimage nvmath nvtt; do
|
||||
install -p -m 755 binaries/system/lib${name}.so %{buildroot}%{_libdir}/%{name}/lib${name}.so
|
||||
done
|
||||
%endif
|
||||
|
||||
install -d -m 755 %{buildroot}%{_datadir}/applications
|
||||
install -p -m 644 build/resources/0ad.desktop %{buildroot}%{_datadir}/applications/%{name}.desktop
|
||||
|
||||
install -d -m 755 %{buildroot}%{_datadir}/pixmaps
|
||||
install -p -m 644 build/resources/0ad.png %{buildroot}%{_datadir}/pixmaps/%{name}.png
|
||||
|
||||
install -d -m 755 %{buildroot}%{_datadir}/%{name}
|
||||
cp -a binaries/data/* %{buildroot}%{_datadir}/%{name}
|
||||
|
||||
install -d -m 755 %{buildroot}%{_mandir}/man6
|
||||
install -p -m 644 %{SOURCE1} %{buildroot}%{_mandir}/man6/%{name}.6
|
||||
ln -sf %{name}.6 %{buildroot}%{_mandir}/man6/pyrogenesis.6
|
||||
|
||||
desktop-file-validate %{buildroot}%{_datadir}/applications/%{name}.desktop
|
||||
|
||||
cat > %{buildroot}%{_bindir}/0ad <<EOF
|
||||
#!/bin/sh
|
||||
|
||||
cd %{_datadir}/0ad
|
||||
LD_LIBRARY_PATH=%{_libdir}/0ad %{_bindir}/pyrogenesis "\$@"
|
||||
EOF
|
||||
chmod +x %{buildroot}%{_bindir}/0ad
|
||||
|
||||
#-----------------------------------------------------------------------
|
||||
%files
|
||||
%doc README.txt LICENSE.txt
|
||||
%doc license_gpl-2.0.txt license_lgpl-2.1.txt
|
||||
%{_bindir}/0ad
|
||||
%{_bindir}/pyrogenesis
|
||||
%{_libdir}/%{name}
|
||||
%{_datadir}/pixmaps/%{name}.png
|
||||
%{_datadir}/applications/%{name}.desktop
|
||||
%{_datadir}/%{name}
|
||||
%{_mandir}/man6/*.6*
|
||||
|
||||
%changelog
|
||||
* Tue Sep 11 2012 pcpa <paulo.cesar.pereira.de.andrade@gmail.com> - 0.0.11-3
|
||||
- Clarify source tree licenses information in spec (#818401)
|
||||
- Preserve time stamp of installed files (#818401)
|
||||
|
||||
* Sat Sep 8 2012 pcpa <paulo.cesar.pereira.de.andrade@gmail.com> - 0.0.11-2
|
||||
- Correct manpage group and symlink 0ad manual to pyrogenesis manual (#818401)
|
||||
- Correct some typos and wrong information in 0ad.6
|
||||
|
||||
* Sat Sep 8 2012 pcpa <paulo.cesar.pereira.de.andrade@gmail.com> - 0.0.11-1
|
||||
- Update to latest upstream release
|
||||
- Switch to new versioning pattern
|
||||
- Remove rpath patch already applied upstream
|
||||
- Remove without-nvtt patch already applied upstream
|
||||
- Remove boost patch already applied upstream
|
||||
- Remake rpath patch to avoid package build special conditions
|
||||
|
||||
* Thu Sep 6 2012 pcpa <paulo.cesar.pereira.de.andrade@gmail.com> - r11863-6
|
||||
- Repackage tarball to not redistribute patented s3tc implementation (#818401)
|
||||
- Add patch to rebuild with newer libxml2.
|
||||
- Add upstream trac patch for build with newer boost.
|
||||
- Rename patches to remove %%version and use %%name in source files.
|
||||
|
||||
* Fri Jul 13 2012 pcpa <paulo.cesar.pereira.de.andrade@gmail.com> - r11863-5
|
||||
- Clearly state nvtt is not mean't to be used (unless user build from sources).
|
||||
- Update to use patch in wildfire trac instead of my patch to remove rpath.
|
||||
|
||||
* Fri Jun 1 2012 pcpa <paulo.cesar.pereira.de.andrade@gmail.com> - r11863-4
|
||||
- Actually remove %%defattr.
|
||||
- Correct wrong fedora release check for enet-devel build requires.
|
||||
|
||||
* Sat May 26 2012 pcpa <paulo.cesar.pereira.de.andrade@gmail.com> - r11863-4
|
||||
- Make package build in Fedora 16 (rpmfusion #2342).
|
||||
- Add conditionals to build with or without system nvtt or disable nvtt.
|
||||
|
||||
* Tue May 22 2012 pcpa <paulo.cesar.pereira.de.andrade@gmail.com> - r11863-3
|
||||
- Remove %%defattr from spec (#823096).
|
||||
- Run desktop-file-validate (#823096).
|
||||
|
||||
* Mon May 21 2012 pcpa <paulo.cesar.pereira.de.andrade@gmail.com> - r11863-2
|
||||
- Disable dependency on nvidia-texture-tools (#823096).
|
||||
- Disable %%check as it requires nvtt.
|
||||
- Add manual page.
|
||||
|
||||
* Sat May 19 2012 pcpa <paulo.cesar.pereira.de.andrade@gmail.com> - r11863-1
|
||||
- Correct package license.
|
||||
- Update to latest upstream release.
|
||||
- Remove license_dbghelp.txt as dbghelp.dll is not in sources neither installed.
|
||||
|
||||
* Tue May 1 2012 pcpa <paulo.cesar.pereira.de.andrade@gmail.com> - r11339-1
|
||||
- Initial 0ad spec.
|
Loading…
Reference in New Issue
Block a user