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.TH 0AD "6" "Mar 13 2015" "0ad 0.0.18 Rhododactylos" "User Commands"
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.SH NAME
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0ad \- manual page for 0ad 0.0.18 Rhododactylos
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.SH SYNOPSIS
.B 0ad
[\fIoptions\fR]
.SH DESCRIPTION
0 A.D. (pronounced "zero ey-dee") is a free, open-source, cross-platform
real-time strategy (RTS) game of ancient warfare. In short, it is a
historically-based war/economy game that allows players to relive or rewrite
the history of Western civilizations, focusing on the years between 500 B.C.
and 500 A.D. The project is highly ambitious, involving state-of-the-art 3D
graphics, detailed artwork, sound, and a flexible and powerful custom-built
game engine.
The game has been in development by Wildfire Games (WFG), a group of volunteer,
hobbyist game developers, since 2001.
.PP
Basic gameplay:
.TP
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\fB\-autostart\fR=...
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load a map instead of showing main menu (see below)
.TP
\fB\-editor\fR
launch the Atlas scenario editor
.TP
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\fB\-mod\fR=\fINAME\fR
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start the game using \fINAME\fR mod
.TP
\fB\-quickstart\fR
load faster (disables audio and some system info logging)
.PP
Autostart:
.TP
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\fB\-autostart\fR="\fITYPEDIR\fR/\fIMAPNAME\fR"
enables autostart and sets \fIMAPNAME\fR; \fITYPEDIR\fR is \fIskirmishes\fR,
\fIscenarios\fR, or \fIrandom\fR
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.TP
\fB\-autostart-ai\fR=\fIPLAYER\fR:\fIAI\fR
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sets the \fIAI\fR for \fIPLAYER\fR (e.g. 2:petra)
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.TP
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\fB-autostart-aidiff\fR=\fIPLAYER\fR:\fIDIFF\fR
sets the \fIDIFF\fRiculty of \fIPLAYER\fR's \fIAI\fR (0: easy, 3: very hard)
.TP
\fB-autostart-civ\fR=\fIPLAYER\fR:\fICIV\fR
sets \fIPLAYER\fR's civilisation to \fICIV\fR (skirmish and random maps only)
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.TP
\fB-autostart-aiseed\fR=\fIAISEED\fR
sets the seed used for the \fIAI\fR random generator (default 0, use -1 for random)
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.PP
Multiplayer:
.TP
\fB\-autostart-playername\fR=\fINAME\fR
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sets local player \fINAME\fR (default 'anonymous')
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.TP
\fB\-autostart-host\fR
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sets multiplayer host mode
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.TP
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\fB\-autostart-host-players\fR=\fINUMBER\fR
sets \fINUMBER\fR of human players for multiplayer games (default 2)
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.TP
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\fB\-autostart-client\fR=\fIIP\fR
sets multiplayer client to join host host at given \fIIP\fR address
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.PP
Random maps only:
.TP
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\fB\-autostart-seed\fR=\fISEED\fR
sets random map \fISEED\fR value (default 0, use -1 for random)
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.TP
\fB\-autostart-size\fR=\fITILES\fR
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sets random map size in \fITILES\fR (default 192)
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.TP
\fB\-autostart-players\fR=\fINUMBER\fI
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sets \fINUMBER\fR of players on random map (default 2)
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.PP
Configuration:
.TP
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\fB\-conf\fR=\fIKEY\fR:\fIVALUE\fR
set a config value
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.TP
\fB\-g\fR=\fIF\fR
set the gamma correction to '\fIF\fR' (default 1.0)
.TP
\fB\-nosound\fR
disable audio
.TP
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\fB-noUserMod\fR
disable loading of the user mod
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.TP
\fB\-shadows\fR
enable shadows
.TP
\fB\-vsync\fR
enable VSync, i.e. lock FPS to monitor refresh rate
.TP
\fB\-xres\fR=\fIN\fR
set screen \fIX\fR resolution to '\fIN\fR'
.TP
\fB\-yres\fR=\fIN\fR
set screen \fIY\fR resolution to '\fIN\fR'
.PP
Advanced / diagnostic:
.TP
\fB\-dumpSchema\fR
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creates a file \fIentity.rng\fR in the working directory, containing
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complete entity XML schema, used by various analysis tools
.TP
\fB\-entgraph\fR
(disabled)
.TP
\fB\-listfiles\fR
(disabled)
.TP
\fB\-profile\fR=\fINAME\fR
(disabled)
.TP
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\fB\-replay\fR=\fIPATH\fR
non-visual replay of a previous game, used for analysis purposes
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\fIPATH\fR is system path to \fIcommands.txt\fR containing simulation log
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.TP
\fB\-writableRoot\fR
store runtime game data in root data directory
(only use if you have write permissions on that directory)
.TP
\fB\-ooslog\fR
dumps simulation state in binary and ASCII representations each turn,
files created in sim_log within the game's log folder. \fBNOTE\fR: game will
run much slower with this option!
.TP
\fB-serializationtest\fR
checks simulation state each turn for serialization errors; on test
failure, error is displayed and logs created in oos_log within the
game's log folder. \fBNOTE\fR: game will run much slower with this option!
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.PP
Archive builder:
.TP
\fB\-archivebuild\fR=\fIPATH\fR
system \fIPATH\fR of the base directory containing mod data to be archived/precached
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specify all mods it depends on with \fB-mod\fR=\fINAME\fR
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.TP
\fB\-archivebuild-output\fR=\fIPATH\fR
system \fIPATH\fR to output of the resulting .zip archive (use with archivebuild)
.TP
\fB\-archivebuild-compress\fR
enable deflate compression in the .zip
(no zip compression by default since it hurts compression of release packages)
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.SH "EXAMPLES"
.TP
\fB1)\fR "Bob" will host a 2 player game on the Arcadia map:
.nf
-autostart="scenarios/Arcadia 02" -autostart-host -autostart-host-players=2 -autostart-playername="Bob"
.fi
.TP
\fB2)\fR Load Alpine Lakes random map with random seed, 2 players (Athens and Britons), and player 2 is PetraBot:
.nf
-autostart="random/alpine_lakes" -autostart-seed=-1 -autostart-players=2 -autostart-civ=1:athen -autostart-civ=2:brit -autostart-ai=2:petra
.fi
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.SH "REPORTING BUGS"
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Bugs should be reported on Trac. For information on reporting problems
and finding logs, see http://trac.wildfiregames.com/wiki/ReportingErrors
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.SH COPYRIGHT
0 A.D. is released as open source: you can freely use, copy, modify and
distribute the game's source code and data files, as long as you include
attribution to Wildfire Games and let anyone freely modify and distribute any
of your own modifications to the game's files.