kernel-ark/include/uapi
David Herrmann d09bbfd2a8 input: document gamepad API and add extra keycodes
Until today all gamepad input drivers report their data differently. It is
nearly impossible to write applications for more than one device in a
generic way. Therefore, this patch introduces a uniform gamepad API which
will be used for all new drivers.

Instead of mapping buttons by their labels, we now map them by position.
This allows applications to work with any gamepad regardless of the labels
on the buttons. Furthermore, we standardize the ABS_* codes for analog
triggers and sticks.

For D-Pads the long overdue BTN_DPAD_* codes are introduced. They should
be fairly obvious how to use. To avoid confusion, the action buttons now
have BTN_EAST/SOUTH/WEST/NORTH aliases.

Reported-by: Todd Showalter <todd@electronjump.com>
Acked-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
Signed-off-by: David Herrmann <dh.herrmann@gmail.com>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>
2013-06-27 11:51:31 +02:00
..
asm-generic net: add option to enable error queue packets waking select 2013-03-31 19:44:20 -04:00
drm drm: Kill user_modes list and the associated ioctls 2013-04-30 10:03:07 +10:00
linux input: document gamepad API and add extra keycodes 2013-06-27 11:51:31 +02:00
mtd
rdma IB/uverbs: Implement memory windows support in uverbs 2013-02-21 11:59:09 -08:00
scsi FCoE Updates for 3.9 2013-03-01 09:10:08 +00:00
sound ALSA: add DSD formats 2013-04-18 10:02:33 +02:00
video UAPI: (Scripted) Disintegrate include/video 2012-12-20 17:14:26 +00:00
xen
Kbuild