kernel-ark/arch/powerpc/platforms/ps3/setup.c
Geert Uytterhoeven fbdb3e5be3 [PATCH] ps3: Preallocate bootmem memory for ps3fb
Preallocate bootmem memory for the PS3 frame buffer device, which needs a
large block of physically-contiguous memory. The size of this memory block is
configurable:
  - The config option CONFIG_FB_PS3_DEFAULT_SIZE_M allows to specify the
    default amount of memory (in MiB) allocated to the virtual frame buffer.
  - The early boot parameter `ps3fb=xxx' allows to override the default value.
    It will be rounded up to a multiple of 1 MiB, if needed.

Signed-off-by: Geert Uytterhoeven <Geert.Uytterhoeven@sonycom.com>
Signed-off-by: Geoff Levand <geoffrey.levand@am.sony.com>
Cc: James Simmons <jsimmons@infradead.org>
Cc: Benjamin Herrenschmidt <benh@kernel.crashing.org>
Cc: Paul Mackerras <paulus@samba.org>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2007-02-12 09:48:44 -08:00

229 lines
5.1 KiB
C

/*
* PS3 platform setup routines.
*
* Copyright (C) 2006 Sony Computer Entertainment Inc.
* Copyright 2006 Sony Corp.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include <linux/kernel.h>
#include <linux/delay.h>
#include <linux/fs.h>
#include <linux/root_dev.h>
#include <linux/console.h>
#include <linux/kexec.h>
#include <linux/bootmem.h>
#include <asm/machdep.h>
#include <asm/firmware.h>
#include <asm/time.h>
#include <asm/iommu.h>
#include <asm/udbg.h>
#include <asm/prom.h>
#include <asm/lv1call.h>
#include "platform.h"
#if defined(DEBUG)
#define DBG(fmt...) udbg_printf(fmt)
#else
#define DBG(fmt...) do{if(0)printk(fmt);}while(0)
#endif
int ps3_get_firmware_version(union ps3_firmware_version *v)
{
int result = lv1_get_version_info(&v->raw);
if (result) {
v->raw = 0;
return -1;
}
return result;
}
EXPORT_SYMBOL_GPL(ps3_get_firmware_version);
static void ps3_power_save(void)
{
/*
* lv1_pause() puts the PPE thread into inactive state until an
* irq on an unmasked plug exists. MSR[EE] has no effect.
* flags: 0 = wake on DEC interrupt, 1 = ignore DEC interrupt.
*/
lv1_pause(0);
}
static void ps3_panic(char *str)
{
DBG("%s:%d %s\n", __func__, __LINE__, str);
#ifdef CONFIG_SMP
smp_send_stop();
#endif
printk("\n");
printk(" System does not reboot automatically.\n");
printk(" Please press POWER button.\n");
printk("\n");
for (;;) ;
}
static void prealloc(struct ps3_prealloc *p)
{
if (!p->size)
return;
p->address = __alloc_bootmem(p->size, p->align, __pa(MAX_DMA_ADDRESS));
if (!p->address) {
printk(KERN_ERR "%s: Cannot allocate %s\n", __FUNCTION__,
p->name);
return;
}
printk(KERN_INFO "%s: %lu bytes at %p\n", p->name, p->size,
p->address);
}
#ifdef CONFIG_FB_PS3
struct ps3_prealloc ps3fb_videomemory = {
.name = "ps3fb videomemory",
.size = CONFIG_FB_PS3_DEFAULT_SIZE_M*1024*1024,
.align = 1024*1024 /* the GPU requires 1 MiB alignment */
};
#define prealloc_ps3fb_videomemory() prealloc(&ps3fb_videomemory)
static int __init early_parse_ps3fb(char *p)
{
if (!p)
return 1;
ps3fb_videomemory.size = _ALIGN_UP(memparse(p, &p),
ps3fb_videomemory.align);
return 0;
}
early_param("ps3fb", early_parse_ps3fb);
#else
#define prealloc_ps3fb_videomemory() do { } while (0)
#endif
static void __init ps3_setup_arch(void)
{
union ps3_firmware_version v;
DBG(" -> %s:%d\n", __func__, __LINE__);
ps3_get_firmware_version(&v);
printk(KERN_INFO "PS3 firmware version %u.%u.%u\n", v.major, v.minor,
v.rev);
ps3_spu_set_platform();
ps3_map_htab();
#ifdef CONFIG_SMP
smp_init_ps3();
#endif
#ifdef CONFIG_DUMMY_CONSOLE
conswitchp = &dummy_con;
#endif
prealloc_ps3fb_videomemory();
ppc_md.power_save = ps3_power_save;
DBG(" <- %s:%d\n", __func__, __LINE__);
}
static void __init ps3_progress(char *s, unsigned short hex)
{
printk("*** %04x : %s\n", hex, s ? s : "");
}
static int __init ps3_probe(void)
{
unsigned long htab_size;
unsigned long dt_root;
DBG(" -> %s:%d\n", __func__, __LINE__);
dt_root = of_get_flat_dt_root();
if (!of_flat_dt_is_compatible(dt_root, "PS3"))
return 0;
powerpc_firmware_features |= FW_FEATURE_PS3_POSSIBLE;
ps3_os_area_init();
ps3_mm_init();
ps3_mm_vas_create(&htab_size);
ps3_hpte_init(htab_size);
DBG(" <- %s:%d\n", __func__, __LINE__);
return 1;
}
#if defined(CONFIG_KEXEC)
static void ps3_kexec_cpu_down(int crash_shutdown, int secondary)
{
DBG(" -> %s:%d\n", __func__, __LINE__);
if (secondary) {
int cpu;
for_each_online_cpu(cpu)
if (cpu)
ps3_smp_cleanup_cpu(cpu);
} else
ps3_smp_cleanup_cpu(0);
DBG(" <- %s:%d\n", __func__, __LINE__);
}
static void ps3_machine_kexec(struct kimage *image)
{
unsigned long ppe_id;
DBG(" -> %s:%d\n", __func__, __LINE__);
lv1_get_logical_ppe_id(&ppe_id);
lv1_configure_irq_state_bitmap(ppe_id, 0, 0);
ps3_mm_shutdown();
ps3_mm_vas_destroy();
default_machine_kexec(image);
DBG(" <- %s:%d\n", __func__, __LINE__);
}
#endif
define_machine(ps3) {
.name = "PS3",
.probe = ps3_probe,
.setup_arch = ps3_setup_arch,
.init_IRQ = ps3_init_IRQ,
.panic = ps3_panic,
.get_boot_time = ps3_get_boot_time,
.set_rtc_time = ps3_set_rtc_time,
.get_rtc_time = ps3_get_rtc_time,
.calibrate_decr = ps3_calibrate_decr,
.progress = ps3_progress,
#if defined(CONFIG_KEXEC)
.kexec_cpu_down = ps3_kexec_cpu_down,
.machine_kexec = ps3_machine_kexec,
.machine_kexec_prepare = default_machine_kexec_prepare,
.machine_crash_shutdown = default_machine_crash_shutdown,
#endif
};