kernel-ark/arch/ppc/8xx_io/cs4218.h
Jörn Engel 6ab3d5624e Remove obsolete #include <linux/config.h>
Signed-off-by: Jörn Engel <joern@wohnheim.fh-wedel.de>
Signed-off-by: Adrian Bunk <bunk@stusta.de>
2006-06-30 19:25:36 +02:00

167 lines
5.2 KiB
C

#ifndef _cs4218_h_
/*
* Hacked version of linux/drivers/sound/dmasound/dmasound.h
*
*
* Minor numbers for the sound driver.
*
* Unfortunately Creative called the codec chip of SB as a DSP. For this
* reason the /dev/dsp is reserved for digitized audio use. There is a
* device for true DSP processors but it will be called something else.
* In v3.0 it's /dev/sndproc but this could be a temporary solution.
*/
#define _cs4218_h_
#include <linux/types.h>
#define SND_NDEVS 256 /* Number of supported devices */
#define SND_DEV_CTL 0 /* Control port /dev/mixer */
#define SND_DEV_SEQ 1 /* Sequencer output /dev/sequencer (FM
synthesizer and MIDI output) */
#define SND_DEV_MIDIN 2 /* Raw midi access */
#define SND_DEV_DSP 3 /* Digitized voice /dev/dsp */
#define SND_DEV_AUDIO 4 /* Sparc compatible /dev/audio */
#define SND_DEV_DSP16 5 /* Like /dev/dsp but 16 bits/sample */
#define SND_DEV_STATUS 6 /* /dev/sndstat */
/* #7 not in use now. Was in 2.4. Free for use after v3.0. */
#define SND_DEV_SEQ2 8 /* /dev/sequencer, level 2 interface */
#define SND_DEV_SNDPROC 9 /* /dev/sndproc for programmable devices */
#define SND_DEV_PSS SND_DEV_SNDPROC
/* switch on various prinks */
#define DEBUG_DMASOUND 1
#define MAX_AUDIO_DEV 5
#define MAX_MIXER_DEV 4
#define MAX_SYNTH_DEV 3
#define MAX_MIDI_DEV 6
#define MAX_TIMER_DEV 3
#define MAX_CATCH_RADIUS 10
#define le2be16(x) (((x)<<8 & 0xff00) | ((x)>>8 & 0x00ff))
#define le2be16dbl(x) (((x)<<8 & 0xff00ff00) | ((x)>>8 & 0x00ff00ff))
#define IOCTL_IN(arg, ret) \
do { int error = get_user(ret, (int *)(arg)); \
if (error) return error; \
} while (0)
#define IOCTL_OUT(arg, ret) ioctl_return((int *)(arg), ret)
static inline int ioctl_return(int *addr, int value)
{
return value < 0 ? value : put_user(value, addr);
}
#define HAS_RECORD
/*
* Initialization
*/
/* description of the set-up applies to either hard or soft settings */
typedef struct {
int format; /* AFMT_* */
int stereo; /* 0 = mono, 1 = stereo */
int size; /* 8/16 bit*/
int speed; /* speed */
} SETTINGS;
/*
* Machine definitions
*/
typedef struct {
const char *name;
const char *name2;
void (*open)(void);
void (*release)(void);
void *(*dma_alloc)(unsigned int, gfp_t);
void (*dma_free)(void *, unsigned int);
int (*irqinit)(void);
#ifdef MODULE
void (*irqcleanup)(void);
#endif
void (*init)(void);
void (*silence)(void);
int (*setFormat)(int);
int (*setVolume)(int);
int (*setBass)(int);
int (*setTreble)(int);
int (*setGain)(int);
void (*play)(void);
void (*record)(void); /* optional */
void (*mixer_init)(void); /* optional */
int (*mixer_ioctl)(u_int, u_long); /* optional */
int (*write_sq_setup)(void); /* optional */
int (*read_sq_setup)(void); /* optional */
int (*sq_open)(mode_t); /* optional */
int (*state_info)(char *, size_t); /* optional */
void (*abort_read)(void); /* optional */
int min_dsp_speed;
int max_dsp_speed;
int version ;
int hardware_afmts ; /* OSS says we only return h'ware info */
/* when queried via SNDCTL_DSP_GETFMTS */
int capabilities ; /* low-level reply to SNDCTL_DSP_GETCAPS */
SETTINGS default_hard ; /* open() or init() should set something valid */
SETTINGS default_soft ; /* you can make it look like old OSS, if you want to */
} MACHINE;
/*
* Low level stuff
*/
typedef struct {
ssize_t (*ct_ulaw)(const u_char *, size_t, u_char *, ssize_t *, ssize_t);
ssize_t (*ct_alaw)(const u_char *, size_t, u_char *, ssize_t *, ssize_t);
ssize_t (*ct_s8)(const u_char *, size_t, u_char *, ssize_t *, ssize_t);
ssize_t (*ct_u8)(const u_char *, size_t, u_char *, ssize_t *, ssize_t);
ssize_t (*ct_s16be)(const u_char *, size_t, u_char *, ssize_t *, ssize_t);
ssize_t (*ct_u16be)(const u_char *, size_t, u_char *, ssize_t *, ssize_t);
ssize_t (*ct_s16le)(const u_char *, size_t, u_char *, ssize_t *, ssize_t);
ssize_t (*ct_u16le)(const u_char *, size_t, u_char *, ssize_t *, ssize_t);
} TRANS;
/*
* Sound queue stuff, the heart of the driver
*/
struct sound_queue {
/* buffers allocated for this queue */
int numBufs; /* real limits on what the user can have */
int bufSize; /* in bytes */
char **buffers;
/* current parameters */
int locked ; /* params cannot be modified when != 0 */
int user_frags ; /* user requests this many */
int user_frag_size ; /* of this size */
int max_count; /* actual # fragments <= numBufs */
int block_size; /* internal block size in bytes */
int max_active; /* in-use fragments <= max_count */
/* it shouldn't be necessary to declare any of these volatile */
int front, rear, count;
int rear_size;
/*
* The use of the playing field depends on the hardware
*
* Atari, PMac: The number of frames that are loaded/playing
*
* Amiga: Bit 0 is set: a frame is loaded
* Bit 1 is set: a frame is playing
*/
int active;
wait_queue_head_t action_queue, open_queue, sync_queue;
int open_mode;
int busy, syncing, xruns, died;
};
#define SLEEP(queue) interruptible_sleep_on_timeout(&queue, HZ)
#define WAKE_UP(queue) (wake_up_interruptible(&queue))
#endif /* _cs4218_h_ */