kernel-ark/drivers/input/gameport/ns558.c
Alexander Nyberg 22d0def9d0 [PATCH] ns558 list handling fix
Need to use list_for_entry_safe(), as we're removing items during the
traversal.  list_for_each_entry() uses the first ptr also as an iterator, if
you kfree() it slab takes it, might poison it and then you try to use it to
iterate to the next object in list.

Cc: Vojtech Pavlik <vojtech@suse.cz>
Cc: Dmitry Torokhov <dmitry.torokhov@gmail.com>
Signed-off-by: Andrew Morton <akpm@osdl.org>
Signed-off-by: Linus Torvalds <torvalds@osdl.org>
2005-08-10 11:03:02 -07:00

292 lines
7.2 KiB
C

/*
* $Id: ns558.c,v 1.43 2002/01/24 19:23:21 vojtech Exp $
*
* Copyright (c) 1999-2001 Vojtech Pavlik
* Copyright (c) 1999 Brian Gerst
*/
/*
* NS558 based standard IBM game port driver for Linux
*/
/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Should you need to contact me, the author, you can do so either by
* e-mail - mail your message to <vojtech@ucw.cz>, or by paper mail:
* Vojtech Pavlik, Simunkova 1594, Prague 8, 182 00 Czech Republic
*/
#include <asm/io.h>
#include <linux/module.h>
#include <linux/ioport.h>
#include <linux/config.h>
#include <linux/init.h>
#include <linux/delay.h>
#include <linux/gameport.h>
#include <linux/slab.h>
#include <linux/pnp.h>
MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>");
MODULE_DESCRIPTION("Classic gameport (ISA/PnP) driver");
MODULE_LICENSE("GPL");
static int ns558_isa_portlist[] = { 0x201, 0x200, 0x202, 0x203, 0x204, 0x205, 0x207, 0x209,
0x20b, 0x20c, 0x20e, 0x20f, 0x211, 0x219, 0x101, 0 };
struct ns558 {
int type;
int io;
int size;
struct pnp_dev *dev;
struct gameport *gameport;
struct list_head node;
};
static LIST_HEAD(ns558_list);
/*
* ns558_isa_probe() tries to find an isa gameport at the
* specified address, and also checks for mirrors.
* A joystick must be attached for this to work.
*/
static int ns558_isa_probe(int io)
{
int i, j, b;
unsigned char c, u, v;
struct ns558 *ns558;
struct gameport *port;
/*
* No one should be using this address.
*/
if (!request_region(io, 1, "ns558-isa"))
return -EBUSY;
/*
* We must not be able to write arbitrary values to the port.
* The lower two axis bits must be 1 after a write.
*/
c = inb(io);
outb(~c & ~3, io);
if (~(u = v = inb(io)) & 3) {
outb(c, io);
release_region(io, 1);
return -ENODEV;
}
/*
* After a trigger, there must be at least some bits changing.
*/
for (i = 0; i < 1000; i++) v &= inb(io);
if (u == v) {
outb(c, io);
release_region(io, 1);
return -ENODEV;
}
msleep(3);
/*
* After some time (4ms) the axes shouldn't change anymore.
*/
u = inb(io);
for (i = 0; i < 1000; i++)
if ((u ^ inb(io)) & 0xf) {
outb(c, io);
release_region(io, 1);
return -ENODEV;
}
/*
* And now find the number of mirrors of the port.
*/
for (i = 1; i < 5; i++) {
release_region(io & (-1 << (i - 1)), (1 << (i - 1)));
if (!request_region(io & (-1 << i), (1 << i), "ns558-isa"))
break; /* Don't disturb anyone */
outb(0xff, io & (-1 << i));
for (j = b = 0; j < 1000; j++)
if (inb(io & (-1 << i)) != inb((io & (-1 << i)) + (1 << i) - 1)) b++;
msleep(3);
if (b > 300) { /* We allow 30% difference */
release_region(io & (-1 << i), (1 << i));
break;
}
}
i--;
if (i != 4) {
if (!request_region(io & (-1 << i), (1 << i), "ns558-isa"))
return -EBUSY;
}
ns558 = kcalloc(1, sizeof(struct ns558), GFP_KERNEL);
port = gameport_allocate_port();
if (!ns558 || !port) {
printk(KERN_ERR "ns558: Memory allocation failed.\n");
release_region(io & (-1 << i), (1 << i));
kfree(ns558);
gameport_free_port(port);
return -ENOMEM;
}
memset(ns558, 0, sizeof(struct ns558));
ns558->io = io;
ns558->size = 1 << i;
ns558->gameport = port;
port->io = io;
gameport_set_name(port, "NS558 ISA Gameport");
gameport_set_phys(port, "isa%04x/gameport0", io & (-1 << i));
gameport_register_port(port);
list_add(&ns558->node, &ns558_list);
return 0;
}
#ifdef CONFIG_PNP
static struct pnp_device_id pnp_devids[] = {
{ .id = "@P@0001", .driver_data = 0 }, /* ALS 100 */
{ .id = "@P@0020", .driver_data = 0 }, /* ALS 200 */
{ .id = "@P@1001", .driver_data = 0 }, /* ALS 100+ */
{ .id = "@P@2001", .driver_data = 0 }, /* ALS 120 */
{ .id = "ASB16fd", .driver_data = 0 }, /* AdLib NSC16 */
{ .id = "AZT3001", .driver_data = 0 }, /* AZT1008 */
{ .id = "CDC0001", .driver_data = 0 }, /* Opl3-SAx */
{ .id = "CSC0001", .driver_data = 0 }, /* CS4232 */
{ .id = "CSC000f", .driver_data = 0 }, /* CS4236 */
{ .id = "CSC0101", .driver_data = 0 }, /* CS4327 */
{ .id = "CTL7001", .driver_data = 0 }, /* SB16 */
{ .id = "CTL7002", .driver_data = 0 }, /* AWE64 */
{ .id = "CTL7005", .driver_data = 0 }, /* Vibra16 */
{ .id = "ENS2020", .driver_data = 0 }, /* SoundscapeVIVO */
{ .id = "ESS0001", .driver_data = 0 }, /* ES1869 */
{ .id = "ESS0005", .driver_data = 0 }, /* ES1878 */
{ .id = "ESS6880", .driver_data = 0 }, /* ES688 */
{ .id = "IBM0012", .driver_data = 0 }, /* CS4232 */
{ .id = "OPT0001", .driver_data = 0 }, /* OPTi Audio16 */
{ .id = "YMH0006", .driver_data = 0 }, /* Opl3-SA */
{ .id = "YMH0022", .driver_data = 0 }, /* Opl3-SAx */
{ .id = "PNPb02f", .driver_data = 0 }, /* Generic */
{ .id = "", },
};
MODULE_DEVICE_TABLE(pnp, pnp_devids);
static int ns558_pnp_probe(struct pnp_dev *dev, const struct pnp_device_id *did)
{
int ioport, iolen;
struct ns558 *ns558;
struct gameport *port;
if (!pnp_port_valid(dev, 0)) {
printk(KERN_WARNING "ns558: No i/o ports on a gameport? Weird\n");
return -ENODEV;
}
ioport = pnp_port_start(dev, 0);
iolen = pnp_port_len(dev, 0);
if (!request_region(ioport, iolen, "ns558-pnp"))
return -EBUSY;
ns558 = kcalloc(1, sizeof(struct ns558), GFP_KERNEL);
port = gameport_allocate_port();
if (!ns558 || !port) {
printk(KERN_ERR "ns558: Memory allocation failed\n");
kfree(ns558);
gameport_free_port(port);
return -ENOMEM;
}
ns558->io = ioport;
ns558->size = iolen;
ns558->dev = dev;
ns558->gameport = port;
gameport_set_name(port, "NS558 PnP Gameport");
gameport_set_phys(port, "pnp%s/gameport0", dev->dev.bus_id);
port->dev.parent = &dev->dev;
port->io = ioport;
gameport_register_port(port);
list_add_tail(&ns558->node, &ns558_list);
return 0;
}
static struct pnp_driver ns558_pnp_driver = {
.name = "ns558",
.id_table = pnp_devids,
.probe = ns558_pnp_probe,
};
#else
static struct pnp_driver ns558_pnp_driver;
#endif
static int pnp_registered = 0;
static int __init ns558_init(void)
{
int i = 0;
if (pnp_register_driver(&ns558_pnp_driver) >= 0)
pnp_registered = 1;
/*
* Probe ISA ports after PnP, so that PnP ports that are already
* enabled get detected as PnP. This may be suboptimal in multi-device
* configurations, but saves hassle with simple setups.
*/
while (ns558_isa_portlist[i])
ns558_isa_probe(ns558_isa_portlist[i++]);
return (list_empty(&ns558_list) && !pnp_registered) ? -ENODEV : 0;
}
static void __exit ns558_exit(void)
{
struct ns558 *ns558, *safe;
list_for_each_entry_safe(ns558, safe, &ns558_list, node) {
gameport_unregister_port(ns558->gameport);
release_region(ns558->io & ~(ns558->size - 1), ns558->size);
kfree(ns558);
}
if (pnp_registered)
pnp_unregister_driver(&ns558_pnp_driver);
}
module_init(ns558_init);
module_exit(ns558_exit);