kernel-ark/arch/powerpc/boot/dts/wii.dts
Albert Herranz 7a09116c01 powerpc: wii: device tree
Add a device tree source file for the Nintendo Wii video game console.

Signed-off-by: Albert Herranz <albert_herranz@yahoo.es>
Acked-by: Segher Boessenkool <segher@kernel.crashing.org>
Acked-by: Benjamin Herrenschmidt <benh@kernel.crashing.org>
Signed-off-by: Grant Likely <grant.likely@secretlab.ca>
2009-12-12 22:24:29 -07:00

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/*
* arch/powerpc/boot/dts/wii.dts
*
* Nintendo Wii platform device tree source
* Copyright (C) 2008-2009 The GameCube Linux Team
* Copyright (C) 2008,2009 Albert Herranz
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
*/
/dts-v1/;
/*
* This is commented-out for now.
* Until a later patch is merged, the kernel can use only the first
* contiguous RAM range and will BUG() if the memreserve is outside
* that range.
*/
/*/memreserve/ 0x10000000 0x0004000;*/ /* DSP RAM */
/ {
model = "nintendo,wii";
compatible = "nintendo,wii";
#address-cells = <1>;
#size-cells = <1>;
chosen {
bootargs = "root=/dev/mmcblk0p2 rootwait udbg-immortal";
};
memory {
device_type = "memory";
reg = <0x00000000 0x01800000 /* MEM1 24MB 1T-SRAM */
0x10000000 0x04000000>; /* MEM2 64MB GDDR3 */
};
cpus {
#address-cells = <1>;
#size-cells = <0>;
PowerPC,broadway@0 {
device_type = "cpu";
reg = <0>;
clock-frequency = <729000000>; /* 729MHz */
bus-frequency = <243000000>; /* 243MHz core-to-bus 3x */
timebase-frequency = <60750000>; /* 243MHz / 4 */
i-cache-line-size = <32>;
d-cache-line-size = <32>;
i-cache-size = <32768>;
d-cache-size = <32768>;
};
};
/* devices contained in the hollywood chipset */
hollywood {
#address-cells = <1>;
#size-cells = <1>;
compatible = "nintendo,hollywood";
ranges = <0x0c000000 0x0c000000 0x01000000
0x0d000000 0x0d000000 0x00800000
0x0d800000 0x0d800000 0x00800000>;
interrupt-parent = <&PIC0>;
video@0c002000 {
compatible = "nintendo,hollywood-vi",
"nintendo,flipper-vi";
reg = <0x0c002000 0x100>;
interrupts = <8>;
};
processor-interface@0c003000 {
compatible = "nintendo,hollywood-pi",
"nintendo,flipper-pi";
reg = <0x0c003000 0x100>;
PIC0: pic0 {
#interrupt-cells = <1>;
compatible = "nintendo,flipper-pic";
interrupt-controller;
};
};
dsp@0c005000 {
#address-cells = <1>;
#size-cells = <1>;
compatible = "nintendo,hollywood-dsp",
"nintendo,flipper-dsp";
reg = <0x0c005000 0x200>;
interrupts = <6>;
};
gamepad-controller@0d006400 {
compatible = "nintendo,hollywood-si",
"nintendo,flipper-si";
reg = <0x0d006400 0x100>;
interrupts = <3>;
};
audio@0c006c00 {
compatible = "nintendo,hollywood-ai",
"nintendo,flipper-ai";
reg = <0x0d006c00 0x20>;
interrupts = <6>;
};
/* External Interface bus */
exi@0d006800 {
compatible = "nintendo,hollywood-exi",
"nintendo,flipper-exi";
reg = <0x0d006800 0x40>;
virtual-reg = <0x0d006800>;
interrupts = <4>;
};
usb@0d040000 {
compatible = "nintendo,hollywood-usb-ehci",
"usb-ehci";
reg = <0x0d040000 0x100>;
interrupts = <4>;
interrupt-parent = <&PIC1>;
};
usb@0d050000 {
compatible = "nintendo,hollywood-usb-ohci",
"usb-ohci";
reg = <0x0d050000 0x100>;
interrupts = <5>;
interrupt-parent = <&PIC1>;
};
usb@0d060000 {
compatible = "nintendo,hollywood-usb-ohci",
"usb-ohci";
reg = <0x0d060000 0x100>;
interrupts = <6>;
interrupt-parent = <&PIC1>;
};
sd@0d070000 {
compatible = "nintendo,hollywood-sdhci",
"sdhci";
reg = <0x0d070000 0x200>;
interrupts = <7>;
interrupt-parent = <&PIC1>;
};
sdio@0d080000 {
compatible = "nintendo,hollywood-sdhci",
"sdhci";
reg = <0x0d080000 0x200>;
interrupts = <8>;
interrupt-parent = <&PIC1>;
};
ipc@0d000000 {
compatible = "nintendo,hollywood-ipc";
reg = <0x0d000000 0x10>;
interrupts = <30>;
interrupt-parent = <&PIC1>;
};
PIC1: pic1@0d800030 {
#interrupt-cells = <1>;
compatible = "nintendo,hollywood-pic";
reg = <0x0d800030 0x10>;
interrupt-controller;
interrupts = <14>;
};
GPIO: gpio@0d8000c0 {
#gpio-cells = <2>;
compatible = "nintendo,hollywood-gpio";
reg = <0x0d8000c0 0x40>;
gpio-controller;
/*
* This is commented out while a standard binding
* for i2c over gpio is defined.
*/
/*
i2c-video {
#address-cells = <1>;
#size-cells = <0>;
compatible = "i2c-gpio";
gpios = <&GPIO 15 0
&GPIO 14 0>;
clock-frequency = <250000>;
no-clock-stretching;
scl-is-open-drain;
sda-is-open-drain;
sda-enforce-dir;
AVE: audio-video-encoder@70 {
compatible = "nintendo,wii-audio-video-encoder";
reg = <0x70>;
};
};
*/
};
control@0d800100 {
compatible = "nintendo,hollywood-control";
reg = <0x0d800100 0x300>;
};
disk@0d806000 {
compatible = "nintendo,hollywood-di";
reg = <0x0d806000 0x40>;
interrupts = <2>;
};
};
};