The Coverity checker found that sscape_sb_enable never get's assigned any
value different from 0, and therefore some code paths are impossible.
This patch removes this variable and the dead code paths.
Signed-off-by: Adrian Bunk <bunk@stusta.de>
Signed-off-by: Andrew Morton <akpm@osdl.org>
Signed-off-by: Linus Torvalds <torvalds@osdl.org>
This patch removes #if's for kernel 2.2 .
Signed-off-by: Adrian Bunk <bunk@stusta.de>
Signed-off-by: Andrew Morton <akpm@osdl.org>
Signed-off-by: Linus Torvalds <torvalds@osdl.org>
static declaration follows non static
Signed-off-by: Dave Jones <davej@redhat.com>
Signed-off-by: Andrew Morton <akpm@osdl.org>
Signed-off-by: Linus Torvalds <torvalds@osdl.org>
This patch contains cleanups including the following:
- make needlessly global code static
Signed-off-by: Adrian Bunk <bunk@stusta.de>
Signed-off-by: Andrew Morton <akpm@osdl.org>
Signed-off-by: Linus Torvalds <torvalds@osdl.org>
Checking a pointer for NULL before calling kfree() on it is redundant,
kfree() deals with NULL pointers just fine.
This patch removes such checks from sound/
This patch also makes another, but closely related, change.
It avoids casting pointers about to be kfree()'ed.
Signed-off-by: Jesper Juhl <juhl-lkml@dif.dk>
Signed-off-by: Andrew Morton <akpm@osdl.org>
Signed-off-by: Linus Torvalds <torvalds@osdl.org>
rme96xx busmaster_malloc miscalculates and fails to set PageReserved on any
page of char *buf; but busmaster_free does it right, so do the same (I
don't have the card, just noticed this while sifting for rmap BUGs).
Signed-off-by: Hugh Dickins <hugh@veritas.com>
Signed-off-by: Andrew Morton <akpm@osdl.org>
Signed-off-by: Linus Torvalds <torvalds@osdl.org>
This patch adds dummy gameport_register_port, gameport_unregister_port
and gameport_set_phys functions to gameport.h for the case when a driver
can't use gameport.
This fixes the compilation of some OSS drivers with GAMEPORT=n without
the need to #if inside every single driver.
This patch also removes the non-working and now obsolete SOUND_GAMEPORT.
This patch is also an alternative solution for ALSA drivers with similar
problems (but #if's inside the drivers might have the advantage of
saving some more bytes of gameport is not available).
The only user-visible change is that for GAMEPORT=m the affected OSS
drivers are now allowed to be built statically (but they won't have
gameport support).
Signed-off-by: Adrian Bunk <bunk@stusta.de>
Signed-off-by: Vojtech Pavlik <vojtech@suse.cz>
Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
The following patch works around the misdetection of the CXT48 codec as a
modem by the OSS ac97 driver.
Signed-off-by: Herbert Xu <herbert@gondor.apana.org.au>
Signed-off-by: Andrew Morton <akpm@osdl.org>
Signed-off-by: Linus Torvalds <torvalds@osdl.org>
This patch fixes an array overflow found by the Coverity checker.
Signed-off-by: Adrian Bunk <bunk@stusta.de>
Signed-off-by: Andrew Morton <akpm@osdl.org>
Signed-off-by: Linus Torvalds <torvalds@osdl.org>
Dumb typo - __get_free_page() takes gfp mask (in this case -
GFP_KERNEL), not the page size...
Signed-off-by: Al Viro <viro@parcelfarce.linux.theplanet.co.uk>
Signed-off-by: Linus Torvalds <torvalds@osdl.org>
Compiling SOUND_AD1889 with PCI=n results in the following compile
error:
sound/built-in.o(.text+0x24f0c): In function `ad1889_remove':
: undefined reference to `pci_release_region'
This patch adds the missing dependency on PCI.
Signed-off-by: Adrian Bunk <bunk@stusta.de>
Signed-off-by: Andrew Morton <akpm@osdl.org>
Signed-off-by: Linus Torvalds <torvalds@osdl.org>
opl3sa2: Fix "irq"-parameter name typo for parameter description.
Signed-off-by: Magnus Damm <damm@opensource.se>
Signed-off-by: Andrew Morton <akpm@osdl.org>
Signed-off-by: Linus Torvalds <torvalds@osdl.org>
This fixes u32 vs. pm_message_t confusion in remaining places. Fortunately
there's few of them.
Signed-off-by: Pavel Machek <pavel@suse.cz>
Signed-off-by: Andrew Morton <akpm@osdl.org>
Signed-off-by: Linus Torvalds <torvalds@osdl.org>
Initial git repository build. I'm not bothering with the full history,
even though we have it. We can create a separate "historical" git
archive of that later if we want to, and in the meantime it's about
3.2GB when imported into git - space that would just make the early
git days unnecessarily complicated, when we don't have a lot of good
infrastructure for it.
Let it rip!