SLAB_CTOR_CONSTRUCTOR is always specified. No point in checking it.
Signed-off-by: Christoph Lameter <clameter@sgi.com>
Cc: David Howells <dhowells@redhat.com>
Cc: Jens Axboe <jens.axboe@oracle.com>
Cc: Steven French <sfrench@us.ibm.com>
Cc: Michael Halcrow <mhalcrow@us.ibm.com>
Cc: OGAWA Hirofumi <hirofumi@mail.parknet.co.jp>
Cc: Miklos Szeredi <miklos@szeredi.hu>
Cc: Steven Whitehouse <swhiteho@redhat.com>
Cc: Roman Zippel <zippel@linux-m68k.org>
Cc: David Woodhouse <dwmw2@infradead.org>
Cc: Dave Kleikamp <shaggy@austin.ibm.com>
Cc: Trond Myklebust <trond.myklebust@fys.uio.no>
Cc: "J. Bruce Fields" <bfields@fieldses.org>
Cc: Anton Altaparmakov <aia21@cantab.net>
Cc: Mark Fasheh <mark.fasheh@oracle.com>
Cc: Paul Mackerras <paulus@samba.org>
Cc: Christoph Hellwig <hch@lst.de>
Cc: Jan Kara <jack@ucw.cz>
Cc: David Chinner <dgc@sgi.com>
Cc: "David S. Miller" <davem@davemloft.net>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
I have never seen a use of SLAB_DEBUG_INITIAL. It is only supported by
SLAB.
I think its purpose was to have a callback after an object has been freed
to verify that the state is the constructor state again? The callback is
performed before each freeing of an object.
I would think that it is much easier to check the object state manually
before the free. That also places the check near the code object
manipulation of the object.
Also the SLAB_DEBUG_INITIAL callback is only performed if the kernel was
compiled with SLAB debugging on. If there would be code in a constructor
handling SLAB_DEBUG_INITIAL then it would have to be conditional on
SLAB_DEBUG otherwise it would just be dead code. But there is no such code
in the kernel. I think SLUB_DEBUG_INITIAL is too problematic to make real
use of, difficult to understand and there are easier ways to accomplish the
same effect (i.e. add debug code before kfree).
There is a related flag SLAB_CTOR_VERIFY that is frequently checked to be
clear in fs inode caches. Remove the pointless checks (they would even be
pointless without removeal of SLAB_DEBUG_INITIAL) from the fs constructors.
This is the last slab flag that SLUB did not support. Remove the check for
unimplemented flags from SLUB.
Signed-off-by: Christoph Lameter <clameter@sgi.com>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
UBI (Latin: "where?") manages multiple logical volumes on a single
flash device, specifically supporting NAND flash devices. UBI provides
a flexible partitioning concept which still allows for wear-levelling
across the whole flash device.
In a sense, UBI may be compared to the Logical Volume Manager
(LVM). Whereas LVM maps logical sector numbers to physical HDD sector
numbers, UBI maps logical eraseblocks to physical eraseblocks.
More information may be found at
http://www.linux-mtd.infradead.org/doc/ubi.html
Partitioning/Re-partitioning
An UBI volume occupies a certain number of erase blocks. This is
limited by a configured maximum volume size, which could also be
viewed as the partition size. Each individual UBI volume's size can
be changed independently of the other UBI volumes, provided that the
sum of all volume sizes doesn't exceed a certain limit.
UBI supports dynamic volumes and static volumes. Static volumes are
read-only and their contents are protected by CRC check sums.
Bad eraseblocks handling
UBI transparently handles bad eraseblocks. When a physical
eraseblock becomes bad, it is substituted by a good physical
eraseblock, and the user does not even notice this.
Scrubbing
On a NAND flash bit flips can occur on any write operation,
sometimes also on read. If bit flips persist on the device, at first
they can still be corrected by ECC, but once they accumulate,
correction will become impossible. Thus it is best to actively scrub
the affected eraseblock, by first copying it to a free eraseblock
and then erasing the original. The UBI layer performs this type of
scrubbing under the covers, transparently to the UBI volume users.
Erase Counts
UBI maintains an erase count header per eraseblock. This frees
higher-level layers (like file systems) from doing this and allows
for centralized erase count management instead. The erase counts are
used by the wear-levelling algorithm in the UBI layer. The algorithm
itself is exchangeable.
Booting from NAND
For booting directly from NAND flash the hardware must at least be
capable of fetching and executing a small portion of the NAND
flash. Some NAND flash controllers have this kind of support. They
usually limit the window to a few kilobytes in erase block 0. This
"initial program loader" (IPL) must then contain sufficient logic to
load and execute the next boot phase.
Due to bad eraseblocks, which may be randomly scattered over the
flash device, it is problematic to store the "secondary program
loader" (SPL) statically. Also, due to bit-flips it may become
corrupted over time. UBI allows to solve this problem gracefully by
storing the SPL in a small static UBI volume.
UBI volumes vs. static partitions
UBI volumes are still very similar to static MTD partitions:
* both consist of eraseblocks (logical eraseblocks in case of UBI
volumes, and physical eraseblocks in case of static partitions;
* both support three basic operations - read, write, erase.
But UBI volumes have the following advantages over traditional
static MTD partitions:
* there are no eraseblock wear-leveling constraints in case of UBI
volumes, so the user should not care about this;
* there are no bit-flips and bad eraseblocks in case of UBI volumes.
So, UBI volumes may be considered as flash devices with relaxed
restrictions.
Where can it be found?
Documentation, kernel code and applications can be found in the MTD
gits.
What are the applications for?
The applications help to create binary flash images for two purposes: pfi
files (partial flash images) for in-system update of UBI volumes, and plain
binary images, with or without OOB data in case of NAND, for a manufacturing
step. Furthermore some tools are/and will be created that allow flash content
analysis after a system has crashed..
Who did UBI?
The original ideas, where UBI is based on, were developed by Andreas
Arnez, Frank Haverkamp and Thomas Gleixner. Josh W. Boyer and some others
were involved too. The implementation of the kernel layer was done by Artem
B. Bityutskiy. The user-space applications and tools were written by Oliver
Lohmann with contributions from Frank Haverkamp, Andreas Arnez, and Artem.
Joern Engel contributed a patch which modifies JFFS2 so that it can be run on
a UBI volume. Thomas Gleixner did modifications to the NAND layer. Alexander
Schmidt made some testing work as well as core functionality improvements.
Signed-off-by: Artem B. Bityutskiy <dedekind@linutronix.de>
Signed-off-by: Frank Haverkamp <haver@vnet.ibm.com>