Commit Graph

5 Commits

Author SHA1 Message Date
Benjamin Tissoires
d881427253 HID: use hid_hw_request() instead of direct call to usbhid
This allows the hid drivers to be independent from the transport layer.

The patch was constructed by replacing all occurences of
usbhid_submit_report() by its hid_hw_request() counterpart.
Then, drivers not requiring USB_HID anymore have their USB_HID
dependency cleaned in the Kconfig file.

Finally, few drivers still depends on USB_HID. Many of them
are requiring the io wait callback. They are found in the next patch.

Signed-off-by: Benjamin Tissoires <benjamin.tissoires@gmail.com>
Reviewed-by: Mika Westerberg <mika.westerberg@linux.intel.com>

For the sensor-hub part:
Tested-by: Mika Westerberg <mika.westerberg@linux.intel.com>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>
2013-02-25 13:26:41 +01:00
H Hartley Sweeten
f425458eaf HID: Use module_hid_driver macro
Use the new module_hid_driver macro in all HID drivers that have
a simple register/unregister init/exit.

This also converts the hid drivers that test for a failure of
hid_register_driver() and report the failure. Using module_hid_driver
in those drivers removes the failure message.

Signed-off-by: H Hartley Sweeten <hsweeten@visionengravers.com>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>
2013-01-03 10:27:31 +01:00
Andy Shevchenko
e2e78e71d1 HID: holtekff: use %*ph to dump small buffers
Signed-off-by: Andy Shevchenko <andriy.shevchenko@linux.intel.com>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>
2012-09-10 23:00:32 +02:00
Paul Gortmaker
8f86a2c3cb hid: Add module.h to fix up implicit users of it
A pending cleanup will mean that module.h won't be implicitly
everywhere anymore.  Make sure the modular drivers in clocksource
are actually calling out for <module.h> explicitly in advance.

Signed-off-by: Paul Gortmaker <paul.gortmaker@windriver.com>
2011-10-31 19:31:17 -04:00
Anssi Hannula
d946e65e2a HID: add FF support for Holtek On Line Grip based gamepads
Add force feedback support for Holtek On Line Grip based HID devices.

The protocol is more complex than that of most other rumblepads, but the
device still needs to be handled as a memoryless one.

Tested by Cleber de Mattos Casali with a 1241:5015 "Clone Joypad Super
Power Fire" gamepad, with help from Hendrik Iben <hendrik_iben@web.de>.

Signed-off-by: Anssi Hannula <anssi.hannula@iki.fi>
Tested-by: Cleber de Mattos Casali <clebercasali@yahoo.com.br>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>
2011-06-27 12:40:00 +02:00