diff --git a/Documentation/leds/well-known-leds.txt b/Documentation/leds/well-known-leds.txt index 4a8b9dc4bf52..2160382c86be 100644 --- a/Documentation/leds/well-known-leds.txt +++ b/Documentation/leds/well-known-leds.txt @@ -16,6 +16,20 @@ but then try the legacy ones, too. Notice there's a list of functions in include/dt-bindings/leds/common.h . +* Gamepads and joysticks + +Game controllers may feature LEDs to indicate a player number. This is commonly +used on game consoles in which multiple controllers can be connected to a system. +The "player LEDs" are then programmed with a pattern to indicate a particular +player. For example, a game controller with 4 LEDs, may be programmed with "x---" +to indicate player 1, "-x--" to indicate player 2 etcetera where "x" means on. +Input drivers can utilize the LED class to expose the individual player LEDs +of a game controller using the function "player". +Note: tracking and management of Player IDs is the responsibility of user space, +though drivers may pick a default value. + +Good: "input*:*:player-{1,2,3,4,5} + * Keyboards Good: "input*:*:capslock" diff --git a/include/dt-bindings/leds/common.h b/include/dt-bindings/leds/common.h index 52b619d44ba2..3be89a7c20a9 100644 --- a/include/dt-bindings/leds/common.h +++ b/include/dt-bindings/leds/common.h @@ -60,6 +60,13 @@ #define LED_FUNCTION_MICMUTE "micmute" #define LED_FUNCTION_MUTE "mute" +/* Used for player LEDs as found on game controllers from e.g. Nintendo, Sony. */ +#define LED_FUNCTION_PLAYER1 "player-1" +#define LED_FUNCTION_PLAYER2 "player-2" +#define LED_FUNCTION_PLAYER3 "player-3" +#define LED_FUNCTION_PLAYER4 "player-4" +#define LED_FUNCTION_PLAYER5 "player-5" + /* Miscelleaus functions. Use functions above if you can. */ #define LED_FUNCTION_ACTIVITY "activity" #define LED_FUNCTION_ALARM "alarm"