kernel-ark/include/asm-m32r/vga.h

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#ifndef _ASM_M32R_VGA_H
#define _ASM_M32R_VGA_H
/*
* Access to VGA videoram
*
* (c) 1998 Martin Mares <mj@ucw.cz>
*/
/*
* On the PC, we can just recalculate addresses and then
* access the videoram directly without any black magic.
*/
#define VGA_MAP_MEM(x,s) (unsigned long)phys_to_virt(x)
#define vga_readb(x) (*(x))
#define vga_writeb(x,y) (*(y) = (x))
#endif /* _ASM_M32R_VGA_H */