liblcf
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rpg_saveeventexecframe.cpp
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1/* !!!! GENERATED FILE - DO NOT EDIT !!!!
2 * --------------------------------------
3 *
4 * This file is part of liblcf. Copyright (c) 2021 liblcf authors.
5 * https://github.com/EasyRPG/liblcf - https://easyrpg.org
6 *
7 * liblcf is Free/Libre Open Source Software, released under the MIT License.
8 * For the full copyright and license information, please view the COPYING
9 * file that was distributed with this source code.
10 */
11
12// Headers
13#include "lcf/rpg/saveeventexecframe.h"
14
15namespace lcf {
16namespace rpg {
17
18std::ostream& operator<<(std::ostream& os, const SaveEventExecFrame& obj) {
19 os << "SaveEventExecFrame{";
20 os << "commands=";
21 for (size_t i = 0; i < obj.commands.size(); ++i) {
22 os << (i == 0 ? "[" : ", ") << obj.commands[i];
23 }
24 os << "]";
25 os << ", current_command="<< obj.current_command;
26 os << ", event_id="<< obj.event_id;
27 os << ", triggered_by_decision_key="<< obj.triggered_by_decision_key;
28 os << ", subcommand_path=";
29 for (size_t i = 0; i < obj.subcommand_path.size(); ++i) {
30 os << (i == 0 ? "[" : ", ") << obj.subcommand_path[i];
31 }
32 os << "]";
33 os << ", maniac_event_info="<< obj.maniac_event_info;
34 os << ", maniac_event_id="<< obj.maniac_event_id;
35 os << ", maniac_event_page_id="<< obj.maniac_event_page_id;
36 os << ", maniac_loop_info_size="<< obj.maniac_loop_info_size;
37 os << ", maniac_loop_info=";
38 for (size_t i = 0; i < obj.maniac_loop_info.size(); ++i) {
39 os << (i == 0 ? "[" : ", ") << obj.maniac_loop_info[i];
40 }
41 os << "]";
42 os << "}";
43 return os;
44}
45
46} // namespace rpg
47} // namespace lcf
std::ostream & operator<<(std::ostream &os, const Actor &obj)
Definition: rpg_actor.cpp:18
Definition: dbarray.cpp:13