13#include "lcf/rpg/battleranimationitemskill.h"
18std::ostream&
operator<<(std::ostream& os,
const BattlerAnimationItemSkill& obj) {
19 os <<
"BattlerAnimationItemSkill{";
20 os <<
"unknown02="<< obj.unknown02;
21 os <<
", type="<< obj.type;
22 os <<
", weapon_animation_id="<< obj.weapon_animation_id;
23 os <<
", movement="<< obj.movement;
24 os <<
", after_image="<< obj.after_image;
25 os <<
", attacks="<< obj.attacks;
26 os <<
", ranged="<< obj.ranged;
27 os <<
", ranged_animation_id="<< obj.ranged_animation_id;
28 os <<
", ranged_speed="<< obj.ranged_speed;
29 os <<
", battle_animation_id="<< obj.battle_animation_id;
30 os <<
", pose="<< obj.pose;
std::ostream & operator<<(std::ostream &os, const Actor &obj)