liblcf
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rpg_saveactor.cpp
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1/* !!!! GENERATED FILE - DO NOT EDIT !!!!
2 * --------------------------------------
3 *
4 * This file is part of liblcf. Copyright (c) 2021 liblcf authors.
5 * https://github.com/EasyRPG/liblcf - https://easyrpg.org
6 *
7 * liblcf is Free/Libre Open Source Software, released under the MIT License.
8 * For the full copyright and license information, please view the COPYING
9 * file that was distributed with this source code.
10 */
11
12// Headers
13#include "lcf/rpg/saveactor.h"
14
15constexpr const char* lcf::rpg::SaveActor::kEmptyName;
16namespace lcf {
17namespace rpg {
18
19std::ostream& operator<<(std::ostream& os, const SaveActor& obj) {
20 os << "SaveActor{";
21 os << "name="<< obj.name;
22 os << ", title="<< obj.title;
23 os << ", sprite_name="<< obj.sprite_name;
24 os << ", sprite_id="<< obj.sprite_id;
25 os << ", transparency="<< obj.transparency;
26 os << ", face_name="<< obj.face_name;
27 os << ", face_id="<< obj.face_id;
28 os << ", level="<< obj.level;
29 os << ", exp="<< obj.exp;
30 os << ", hp_mod="<< obj.hp_mod;
31 os << ", sp_mod="<< obj.sp_mod;
32 os << ", attack_mod="<< obj.attack_mod;
33 os << ", defense_mod="<< obj.defense_mod;
34 os << ", spirit_mod="<< obj.spirit_mod;
35 os << ", agility_mod="<< obj.agility_mod;
36 os << ", skills=";
37 for (size_t i = 0; i < obj.skills.size(); ++i) {
38 os << (i == 0 ? "[" : ", ") << obj.skills[i];
39 }
40 os << "]";
41 os << ", equipped=";
42 for (size_t i = 0; i < obj.equipped.size(); ++i) {
43 os << (i == 0 ? "[" : ", ") << obj.equipped[i];
44 }
45 os << "]";
46 os << ", current_hp="<< obj.current_hp;
47 os << ", current_sp="<< obj.current_sp;
48 os << ", battle_commands=";
49 for (size_t i = 0; i < obj.battle_commands.size(); ++i) {
50 os << (i == 0 ? "[" : ", ") << obj.battle_commands[i];
51 }
52 os << "]";
53 os << ", status=";
54 for (size_t i = 0; i < obj.status.size(); ++i) {
55 os << (i == 0 ? "[" : ", ") << obj.status[i];
56 }
57 os << "]";
58 os << ", changed_battle_commands="<< obj.changed_battle_commands;
59 os << ", class_id="<< obj.class_id;
60 os << ", row="<< obj.row;
61 os << ", two_weapon="<< obj.two_weapon;
62 os << ", lock_equipment="<< obj.lock_equipment;
63 os << ", auto_battle="<< obj.auto_battle;
64 os << ", super_guard="<< obj.super_guard;
65 os << ", battler_animation="<< obj.battler_animation;
66 os << "}";
67 return os;
68}
69
70} // namespace rpg
71} // namespace lcf
std::ostream & operator<<(std::ostream &os, const Actor &obj)
Definition: rpg_actor.cpp:18
Definition: dbarray.cpp:13