Class ActionScriptTarget

java.lang.Object
org.antlr.codegen.Target
org.antlr.codegen.ActionScriptTarget

public class ActionScriptTarget extends Target
  • Constructor Details

    • ActionScriptTarget

      public ActionScriptTarget()
  • Method Details

    • getTargetCharLiteralFromANTLRCharLiteral

      public String getTargetCharLiteralFromANTLRCharLiteral(CodeGenerator generator, String literal)
      Description copied from class: Target
      Convert from an ANTLR char literal found in a grammar file to an equivalent char literal in the target language. For most languages, this means leaving 'x' as 'x'. Actually, we need to escape ' ' so that it doesn't get converted to \n by the compiler. Convert the literal to the char value and then to an appropriate target char literal. Expect single quotes around the incoming literal.
      Overrides:
      getTargetCharLiteralFromANTLRCharLiteral in class Target
    • getTokenTypeAsTargetLabel

      public String getTokenTypeAsTargetLabel(CodeGenerator generator, int ttype)
      Description copied from class: Target
      Target must be able to override the labels used for token types
      Overrides:
      getTokenTypeAsTargetLabel in class Target
    • encodeIntAsCharEscape

      public String encodeIntAsCharEscape(int v)
      ActionScript doesn't support Unicode String literals that are considered "illegal" or are in the surrogate pair ranges. For example "/uffff" will not encode properly nor will "/ud800". To keep things as compact as possible we use the following encoding if the int is below 255, we encode as hex literal If the int is between 255 and 0x7fff we use a single unicode literal with the value If the int is above 0x7fff, we use a unicode literal of 0x80hh, where hh is the high-order bits followed by \xll where ll is the lower order bits of a 16-bit number. Ideally this should be improved at a future date. The most optimal way to encode this may be a compressed AMF encoding that is embedded using an Embed tag in ActionScript.
      Overrides:
      encodeIntAsCharEscape in class Target
      Parameters:
      v -
      Returns:
    • getTarget64BitStringFromValue

      public String getTarget64BitStringFromValue(long word)
      Convert long to two 32-bit numbers separted by a comma. ActionScript does not support 64-bit numbers, so we need to break the number into two 32-bit literals to give to the Bit. A number like 0xHHHHHHHHLLLLLLLL is broken into the following string: "0xLLLLLLLL, 0xHHHHHHHH" Note that the low order bits are first, followed by the high order bits. This is to match how the BitSet constructor works, where the bits are passed in in 32-bit chunks with low-order bits coming first.
      Overrides:
      getTarget64BitStringFromValue in class Target
    • writeHexWithPadding

      private void writeHexWithPadding(StringBuffer buf, String digits)
    • chooseWhereCyclicDFAsGo

      protected org.antlr.stringtemplate.StringTemplate chooseWhereCyclicDFAsGo(Tool tool, CodeGenerator generator, Grammar grammar, org.antlr.stringtemplate.StringTemplate recognizerST, org.antlr.stringtemplate.StringTemplate cyclicDFAST)