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fwd_struct_impl.h
Go to the documentation of this file.
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/* !!!! GENERATED FILE - DO NOT EDIT !!!!
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* --------------------------------------
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*
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* This file is part of liblcf. Copyright (c) liblcf authors.
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* https://github.com/EasyRPG/liblcf - https://easyrpg.org
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*
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* liblcf is Free/Libre Open Source Software, released under the MIT License.
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* For the full copyright and license information, please view the COPYING
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* file that was distributed with this source code.
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*/
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// MSVC incorrectly treats these declarations as definitions and fails.
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#ifndef _MSC_VER
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namespace
lcf
{
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template
<>
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const
char
*
const
Struct<rpg::Actor>::name
;
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template
<>
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Field<rpg::Actor>
const
*
Struct<rpg::Actor>::fields
[];
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template
<>
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const
char
*
const
Struct<rpg::Animation>::name
;
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template
<>
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Field<rpg::Animation>
const
*
Struct<rpg::Animation>::fields
[];
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template
<>
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const
char
*
const
Struct<rpg::AnimationCellData>::name
;
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template
<>
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Field<rpg::AnimationCellData>
const
*
Struct<rpg::AnimationCellData>::fields
[];
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template
<>
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const
char
*
const
Struct<rpg::AnimationFrame>::name
;
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template
<>
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Field<rpg::AnimationFrame>
const
*
Struct<rpg::AnimationFrame>::fields
[];
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template
<>
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const
char
*
const
Struct<rpg::AnimationTiming>::name
;
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template
<>
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Field<rpg::AnimationTiming>
const
*
Struct<rpg::AnimationTiming>::fields
[];
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template
<>
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const
char
*
const
Struct<rpg::Attribute>::name
;
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template
<>
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Field<rpg::Attribute>
const
*
Struct<rpg::Attribute>::fields
[];
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template
<>
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const
char
*
const
Struct<rpg::BattleCommand>::name
;
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template
<>
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Field<rpg::BattleCommand>
const
*
Struct<rpg::BattleCommand>::fields
[];
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template
<>
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const
char
*
const
Struct<rpg::BattleCommands>::name
;
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template
<>
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Field<rpg::BattleCommands>
const
*
Struct<rpg::BattleCommands>::fields
[];
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template
<>
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const
char
*
const
Struct<rpg::BattlerAnimation>::name
;
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template
<>
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Field<rpg::BattlerAnimation>
const
*
Struct<rpg::BattlerAnimation>::fields
[];
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template
<>
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const
char
*
const
Struct<rpg::BattlerAnimationItemSkill>::name
;
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template
<>
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Field<rpg::BattlerAnimationItemSkill>
const
*
Struct<rpg::BattlerAnimationItemSkill>::fields
[];
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template
<>
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const
char
*
const
Struct<rpg::BattlerAnimationPose>::name
;
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template
<>
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Field<rpg::BattlerAnimationPose>
const
*
Struct<rpg::BattlerAnimationPose>::fields
[];
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template
<>
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const
char
*
const
Struct<rpg::BattlerAnimationWeapon>::name
;
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template
<>
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Field<rpg::BattlerAnimationWeapon>
const
*
Struct<rpg::BattlerAnimationWeapon>::fields
[];
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template
<>
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const
char
*
const
Struct<rpg::Chipset>::name
;
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template
<>
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Field<rpg::Chipset>
const
*
Struct<rpg::Chipset>::fields
[];
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template
<>
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const
char
*
const
Struct<rpg::Class>::name
;
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template
<>
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Field<rpg::Class>
const
*
Struct<rpg::Class>::fields
[];
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template
<>
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const
char
*
const
Struct<rpg::CommonEvent>::name
;
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template
<>
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Field<rpg::CommonEvent>
const
*
Struct<rpg::CommonEvent>::fields
[];
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template
<>
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const
char
*
const
Struct<rpg::Database>::name
;
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template
<>
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Field<rpg::Database>
const
*
Struct<rpg::Database>::fields
[];
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template
<>
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const
char
*
const
Struct<rpg::Encounter>::name
;
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template
<>
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Field<rpg::Encounter>
const
*
Struct<rpg::Encounter>::fields
[];
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template
<>
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const
char
*
const
Struct<rpg::Enemy>::name
;
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template
<>
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Field<rpg::Enemy>
const
*
Struct<rpg::Enemy>::fields
[];
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template
<>
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const
char
*
const
Struct<rpg::EnemyAction>::name
;
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template
<>
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Field<rpg::EnemyAction>
const
*
Struct<rpg::EnemyAction>::fields
[];
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template
<>
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const
char
*
const
Struct<rpg::Equipment>::name
;
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template
<>
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Field<rpg::Equipment>
const
*
Struct<rpg::Equipment>::fields
[];
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template
<>
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const
char
*
const
Struct<rpg::Event>::name
;
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template
<>
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Field<rpg::Event>
const
*
Struct<rpg::Event>::fields
[];
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template
<>
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const
char
*
const
Struct<rpg::EventCommand>::name
;
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template
<>
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Field<rpg::EventCommand>
const
*
Struct<rpg::EventCommand>::fields
[];
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template
<>
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const
char
*
const
Struct<rpg::EventPage>::name
;
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template
<>
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Field<rpg::EventPage>
const
*
Struct<rpg::EventPage>::fields
[];
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template
<>
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const
char
*
const
Struct<rpg::EventPageCondition>::name
;
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template
<>
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Field<rpg::EventPageCondition>
const
*
Struct<rpg::EventPageCondition>::fields
[];
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template
<>
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const
char
*
const
Struct<rpg::Item>::name
;
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template
<>
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Field<rpg::Item>
const
*
Struct<rpg::Item>::fields
[];
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template
<>
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const
char
*
const
Struct<rpg::Learning>::name
;
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template
<>
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Field<rpg::Learning>
const
*
Struct<rpg::Learning>::fields
[];
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template
<>
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const
char
*
const
Struct<rpg::Map>::name
;
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template
<>
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Field<rpg::Map>
const
*
Struct<rpg::Map>::fields
[];
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template
<>
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const
char
*
const
Struct<rpg::MapInfo>::name
;
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template
<>
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Field<rpg::MapInfo>
const
*
Struct<rpg::MapInfo>::fields
[];
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template
<>
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const
char
*
const
Struct<rpg::MoveCommand>::name
;
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template
<>
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Field<rpg::MoveCommand>
const
*
Struct<rpg::MoveCommand>::fields
[];
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template
<>
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const
char
*
const
Struct<rpg::MoveRoute>::name
;
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template
<>
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Field<rpg::MoveRoute>
const
*
Struct<rpg::MoveRoute>::fields
[];
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template
<>
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const
char
*
const
Struct<rpg::Music>::name
;
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template
<>
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Field<rpg::Music>
const
*
Struct<rpg::Music>::fields
[];
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template
<>
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const
char
*
const
Struct<rpg::Parameters>::name
;
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template
<>
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Field<rpg::Parameters>
const
*
Struct<rpg::Parameters>::fields
[];
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template
<>
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const
char
*
const
Struct<rpg::Rect>::name
;
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template
<>
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Field<rpg::Rect>
const
*
Struct<rpg::Rect>::fields
[];
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template
<>
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const
char
*
const
Struct<rpg::Save>::name
;
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template
<>
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Field<rpg::Save>
const
*
Struct<rpg::Save>::fields
[];
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template
<>
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const
char
*
const
Struct<rpg::SaveActor>::name
;
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template
<>
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Field<rpg::SaveActor>
const
*
Struct<rpg::SaveActor>::fields
[];
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template
<>
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const
char
*
const
Struct<rpg::SaveCommonEvent>::name
;
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template
<>
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Field<rpg::SaveCommonEvent>
const
*
Struct<rpg::SaveCommonEvent>::fields
[];
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template
<>
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const
char
*
const
Struct<rpg::SaveEasyRpgData>::name
;
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template
<>
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Field<rpg::SaveEasyRpgData>
const
*
Struct<rpg::SaveEasyRpgData>::fields
[];
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template
<>
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const
char
*
const
Struct<rpg::SaveEasyRpgText>::name
;
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template
<>
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Field<rpg::SaveEasyRpgText>
const
*
Struct<rpg::SaveEasyRpgText>::fields
[];
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template
<>
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const
char
*
const
Struct<rpg::SaveEasyRpgWindow>::name
;
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template
<>
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Field<rpg::SaveEasyRpgWindow>
const
*
Struct<rpg::SaveEasyRpgWindow>::fields
[];
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template
<>
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const
char
*
const
Struct<rpg::SaveEventExecFrame>::name
;
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template
<>
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Field<rpg::SaveEventExecFrame>
const
*
Struct<rpg::SaveEventExecFrame>::fields
[];
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template
<>
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const
char
*
const
Struct<rpg::SaveEventExecState>::name
;
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template
<>
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Field<rpg::SaveEventExecState>
const
*
Struct<rpg::SaveEventExecState>::fields
[];
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template
<>
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const
char
*
const
Struct<rpg::SaveInventory>::name
;
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template
<>
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Field<rpg::SaveInventory>
const
*
Struct<rpg::SaveInventory>::fields
[];
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template
<>
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const
char
*
const
Struct<rpg::SaveMapEvent>::name
;
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template
<>
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Field<rpg::SaveMapEvent>
const
*
Struct<rpg::SaveMapEvent>::fields
[];
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template
<>
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const
char
*
const
Struct<rpg::SaveMapEventBase>::name
;
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template
<>
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Field<rpg::SaveMapEventBase>
const
*
Struct<rpg::SaveMapEventBase>::fields
[];
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template
<>
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const
char
*
const
Struct<rpg::SaveMapInfo>::name
;
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template
<>
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Field<rpg::SaveMapInfo>
const
*
Struct<rpg::SaveMapInfo>::fields
[];
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template
<>
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const
char
*
const
Struct<rpg::SavePanorama>::name
;
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template
<>
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Field<rpg::SavePanorama>
const
*
Struct<rpg::SavePanorama>::fields
[];
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template
<>
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const
char
*
const
Struct<rpg::SavePartyLocation>::name
;
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template
<>
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Field<rpg::SavePartyLocation>
const
*
Struct<rpg::SavePartyLocation>::fields
[];
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template
<>
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const
char
*
const
Struct<rpg::SavePicture>::name
;
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template
<>
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Field<rpg::SavePicture>
const
*
Struct<rpg::SavePicture>::fields
[];
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template
<>
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const
char
*
const
Struct<rpg::SaveScreen>::name
;
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template
<>
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Field<rpg::SaveScreen>
const
*
Struct<rpg::SaveScreen>::fields
[];
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template
<>
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const
char
*
const
Struct<rpg::SaveSystem>::name
;
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template
<>
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Field<rpg::SaveSystem>
const
*
Struct<rpg::SaveSystem>::fields
[];
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template
<>
266
const
char
*
const
Struct<rpg::SaveTarget>::name
;
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template
<>
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Field<rpg::SaveTarget>
const
*
Struct<rpg::SaveTarget>::fields
[];
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template
<>
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const
char
*
const
Struct<rpg::SaveTitle>::name
;
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template
<>
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Field<rpg::SaveTitle>
const
*
Struct<rpg::SaveTitle>::fields
[];
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template
<>
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const
char
*
const
Struct<rpg::SaveVehicleLocation>::name
;
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template
<>
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Field<rpg::SaveVehicleLocation>
const
*
Struct<rpg::SaveVehicleLocation>::fields
[];
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template
<>
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const
char
*
const
Struct<rpg::Skill>::name
;
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template
<>
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Field<rpg::Skill>
const
*
Struct<rpg::Skill>::fields
[];
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template
<>
286
const
char
*
const
Struct<rpg::Sound>::name
;
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template
<>
288
Field<rpg::Sound>
const
*
Struct<rpg::Sound>::fields
[];
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template
<>
291
const
char
*
const
Struct<rpg::Start>::name
;
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template
<>
293
Field<rpg::Start>
const
*
Struct<rpg::Start>::fields
[];
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template
<>
296
const
char
*
const
Struct<rpg::State>::name
;
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template
<>
298
Field<rpg::State>
const
*
Struct<rpg::State>::fields
[];
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template
<>
301
const
char
*
const
Struct<rpg::Switch>::name
;
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template
<>
303
Field<rpg::Switch>
const
*
Struct<rpg::Switch>::fields
[];
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template
<>
306
const
char
*
const
Struct<rpg::System>::name
;
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template
<>
308
Field<rpg::System>
const
*
Struct<rpg::System>::fields
[];
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template
<>
311
const
char
*
const
Struct<rpg::Terms>::name
;
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template
<>
313
Field<rpg::Terms>
const
*
Struct<rpg::Terms>::fields
[];
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template
<>
316
const
char
*
const
Struct<rpg::Terrain>::name
;
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template
<>
318
Field<rpg::Terrain>
const
*
Struct<rpg::Terrain>::fields
[];
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template
<>
321
const
char
*
const
Struct<rpg::TestBattler>::name
;
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template
<>
323
Field<rpg::TestBattler>
const
*
Struct<rpg::TestBattler>::fields
[];
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template
<>
326
const
char
*
const
Struct<rpg::TreeMap>::name
;
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template
<>
328
Field<rpg::TreeMap>
const
*
Struct<rpg::TreeMap>::fields
[];
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template
<>
331
const
char
*
const
Struct<rpg::Troop>::name
;
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template
<>
333
Field<rpg::Troop>
const
*
Struct<rpg::Troop>::fields
[];
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template
<>
336
const
char
*
const
Struct<rpg::TroopMember>::name
;
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template
<>
338
Field<rpg::TroopMember>
const
*
Struct<rpg::TroopMember>::fields
[];
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template
<>
341
const
char
*
const
Struct<rpg::TroopPage>::name
;
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template
<>
343
Field<rpg::TroopPage>
const
*
Struct<rpg::TroopPage>::fields
[];
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template
<>
346
const
char
*
const
Struct<rpg::TroopPageCondition>::name
;
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template
<>
348
Field<rpg::TroopPageCondition>
const
*
Struct<rpg::TroopPageCondition>::fields
[];
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template
<>
351
const
char
*
const
Struct<rpg::Variable>::name
;
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template
<>
353
Field<rpg::Variable>
const
*
Struct<rpg::Variable>::fields
[];
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}
//namespace lcf
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#endif
357
lcf::Struct
Definition
reader_struct.h:618
lcf
Definition
dbarray.cpp:13
lcf::Field
Definition
reader_struct.h:381
src
generated
fwd_struct_impl.h
Generated on Thu Jul 18 2024 00:00:00 for liblcf by
1.11.0