liblcf
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ldb_sound.cpp
Go to the documentation of this file.
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/* !!!! GENERATED FILE - DO NOT EDIT !!!!
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* --------------------------------------
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*
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* This file is part of liblcf. Copyright (c) liblcf authors.
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* https://github.com/EasyRPG/liblcf - https://easyrpg.org
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*
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* liblcf is Free/Libre Open Source Software, released under the MIT License.
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* For the full copyright and license information, please view the COPYING
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* file that was distributed with this source code.
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*/
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// Headers
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#include "lcf/ldb/reader.h"
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#include "lcf/ldb/chunks.h"
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#include "
reader_struct_impl.h
"
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namespace
lcf
{
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// Read Sound.
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template
<>
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char
const
*
const
Struct<rpg::Sound>::name
=
"Sound"
;
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static
TypedField<rpg::Sound, std::string>
static_name(
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&rpg::Sound::name,
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LDB_Reader::ChunkSound::name,
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"name"
,
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1,
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0
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);
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static
TypedField<rpg::Sound, int32_t>
static_volume(
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&rpg::Sound::volume,
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LDB_Reader::ChunkSound::volume,
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"volume"
,
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0,
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0
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);
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static
TypedField<rpg::Sound, int32_t>
static_tempo(
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&rpg::Sound::tempo,
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LDB_Reader::ChunkSound::tempo,
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"tempo"
,
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0,
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0
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);
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static
TypedField<rpg::Sound, int32_t>
static_balance(
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&rpg::Sound::balance,
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LDB_Reader::ChunkSound::balance,
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"balance"
,
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0,
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0
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);
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template
<>
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Field<rpg::Sound>
const
*
Struct<rpg::Sound>::fields
[] = {
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&static_name,
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&static_volume,
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&static_tempo,
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&static_balance,
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NULL
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};
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template
class
Struct<rpg::Sound>
;
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}
//namespace lcf
lcf::Struct
Definition
reader_struct.h:618
lcf
Definition
dbarray.cpp:13
reader_struct_impl.h
lcf::Field
Definition
reader_struct.h:381
lcf::TypedField
Definition
reader_struct.h:414
src
generated
ldb_sound.cpp
Generated on Thu Jul 18 2024 00:00:00 for liblcf by
1.11.0