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SoSeparator.h
1#ifndef COIN_SOSEPARATOR_H
2#define COIN_SOSEPARATOR_H
3
4/**************************************************************************\
5 *
6 * This file is part of the Coin 3D visualization library.
7 * Copyright (C) 1998-2007 by Systems in Motion. All rights reserved.
8 *
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU General Public License
11 * ("GPL") version 2 as published by the Free Software Foundation.
12 * See the file LICENSE.GPL at the root directory of this source
13 * distribution for additional information about the GNU GPL.
14 *
15 * For using Coin with software that can not be combined with the GNU
16 * GPL, and for taking advantage of the additional benefits of our
17 * support services, please contact Systems in Motion about acquiring
18 * a Coin Professional Edition License.
19 *
20 * See http://www.coin3d.org/ for more information.
21 *
22 * Systems in Motion, Postboks 1283, Pirsenteret, 7462 Trondheim, NORWAY.
23 * http://www.sim.no/ sales@sim.no coin-support@coin3d.org
24 *
25\**************************************************************************/
26
27#include <Inventor/nodes/SoSubNode.h>
28#include <Inventor/fields/SoSFEnum.h>
29#include <Inventor/nodes/SoGroup.h>
30
31class SoState;
32class SoSeparatorP;
33
34class COIN_DLL_API SoSeparator : public SoGroup {
35 typedef SoGroup inherited;
36
37 SO_NODE_HEADER(SoSeparator);
38
39public:
40 static void initClass(void);
41 SoSeparator(void);
42 SoSeparator(const int nchildren);
43
45 OFF, ON, AUTO
46 };
47
52
53 virtual void doAction(SoAction * action);
54 virtual void GLRender(SoGLRenderAction * action);
55 virtual void GLRenderBelowPath(SoGLRenderAction * action);
56 virtual void GLRenderInPath(SoGLRenderAction * action);
57 virtual void GLRenderOffPath(SoGLRenderAction * action);
58 virtual void callback(SoCallbackAction * action);
59 virtual void getBoundingBox(SoGetBoundingBoxAction * action);
60 virtual void getMatrix(SoGetMatrixAction * action);
61 virtual void handleEvent(SoHandleEventAction * action);
62 virtual void rayPick(SoRayPickAction * action);
63 virtual void search(SoSearchAction * action);
64 virtual void getPrimitiveCount(SoGetPrimitiveCountAction * action);
65 virtual void audioRender(SoAudioRenderAction * action);
66
67 virtual void notify(SoNotList * nl);
68
69 static void setNumRenderCaches(const int howmany);
70 static int getNumRenderCaches(void);
71 virtual SbBool affectsState(void) const;
72
73protected:
74 virtual ~SoSeparator();
75
76 virtual SbBool cullTest(SoState * state);
77 virtual SbBool cullTest(SoGLRenderAction * action, int & cullresults);
78 virtual SbBool readInstance(SoInput * in, unsigned short flags);
79
80private:
81 void commonConstructor(void);
82 SbBool cullTestNoPush(SoState * state);
83 SoSeparatorP * pimpl;
84 static int numrendercaches;
85};
86
87#endif // !COIN_SOSEPARATOR_H
The SoAction class is the base class for all traversal actions.
Definition: SoAction.h:67
The SoAudioRenderAction class renders the aural parts of the scene graph.
Definition: SoAudioRenderAction.h:30
The SoCallbackAction class invokes callbacks at specific nodes.
Definition: SoCallbackAction.h:70
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition: SoGLRenderAction.h:39
The SoGetBoundingBoxAction class calculates bounding boxes for nodes and subgraphs.
Definition: SoGetBoundingBoxAction.h:34
The SoGetMatrixAction class is an action for accumulating the transformation matrix of a subgraph.
Definition: SoGetMatrixAction.h:35
The SoGetPrimitiveCountAction class counts the primitives in a scene.
Definition: SoGetPrimitiveCountAction.h:32
The SoGroup class is a node which managed other node instances.
Definition: SoGroup.h:31
virtual void GLRender(SoGLRenderAction *action)
Definition: SoGroup.cpp:513
virtual void doAction(SoAction *action)
Definition: SoGroup.cpp:462
virtual void audioRender(SoAudioRenderAction *action)
Definition: SoGroup.cpp:620
virtual void getMatrix(SoGetMatrixAction *action)
Definition: SoGroup.cpp:591
virtual SbBool readInstance(SoInput *in, unsigned short flags)
Definition: SoGroup.cpp:278
virtual void search(SoSearchAction *action)
Definition: SoGroup.cpp:648
virtual void handleEvent(SoHandleEventAction *action)
Definition: SoGroup.cpp:613
virtual void callback(SoCallbackAction *action)
Definition: SoGroup.cpp:584
virtual void getBoundingBox(SoGetBoundingBoxAction *action)
Definition: SoGroup.cpp:476
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition: SoGroup.cpp:771
The SoHandleEventAction class distributes user events to the scene.
Definition: SoHandleEventAction.h:36
The SoInput class is an abstraction of file import functionality.
Definition: SoInput.h:55
virtual void notify(SoNotList *l)
Definition: SoNode.cpp:423
virtual void GLRenderOffPath(SoGLRenderAction *action)
Definition: SoNode.cpp:939
virtual SbBool affectsState(void) const
Definition: SoNode.cpp:783
virtual void GLRenderInPath(SoGLRenderAction *action)
Definition: SoNode.cpp:927
virtual void GLRenderBelowPath(SoGLRenderAction *action)
Definition: SoNode.cpp:915
virtual void rayPick(SoRayPickAction *action)
Definition: SoNode.cpp:1087
The SoNotList class is a list of SoNotRec notification records.
Definition: SoNotification.h:34
The SoRayPickAction class does ray intersection with scene graphs.
Definition: SoRayPickAction.h:40
The SoSFEnum class is a container for an enum value.
Definition: SoSFEnum.h:31
The SoSearchAction class provides methods for searching through scene graphs.
Definition: SoSearchAction.h:32
The SoSeparator class is a state-preserving group node.
Definition: SoSeparator.h:34
SoSFEnum boundingBoxCaching
Definition: SoSeparator.h:49
CacheEnabled
Definition: SoSeparator.h:44
@ OFF
Definition: SoSeparator.h:45
SoSFEnum renderCaching
Definition: SoSeparator.h:48
SoSFEnum renderCulling
Definition: SoSeparator.h:50
SoSFEnum pickCulling
Definition: SoSeparator.h:51
The SoState class manages the Coin scenegraph traversal state data.
Definition: SoState.h:35

Copyright © 1998-2007 by Systems in Motion AS. All rights reserved.

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