Uranium
Application Framework
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Abstract base class for different rendering implementations. More...
Public Member Functions | |
None | __init__ (self) |
None | beginRendering (self) |
Signal the beginning of the rendering process. More... | |
None | queueNode (self, SceneNode node, **kwargs) |
Queue a node to be rendered. More... | |
None | render (self) |
Render everything that was set up to be rendered. | |
None | endRendering (self) |
Finish rendering, finalize and clear state. | |
None | addRenderPass (self, RenderPass render_pass) |
Add a render pass that should be rendered. More... | |
None | removeRenderPass (self, RenderPass render_pass) |
Remove a render pass from the list of render passes to render. More... | |
Optional[RenderPass] | getRenderPass (self, str name) |
Get a render pass by name. More... | |
SortedListWithKey | getRenderPasses (self) |
Get the list of all render passes that should be rendered. | |
Abstract base class for different rendering implementations.
The renderer is used to perform rendering of objects. It abstracts away any details about the underlying graphics API that is used to render. It is designed to perform different stages of rendering, with the application indicating which objects should be rendered but the actual rendering process happening after a sorting step.
None UM.View.Renderer.Renderer.addRenderPass | ( | self, | |
RenderPass | render_pass | ||
) |
Add a render pass that should be rendered.
render_pass | The render pass to add. |
None UM.View.Renderer.Renderer.beginRendering | ( | self | ) |
Signal the beginning of the rendering process.
This should set up any required state before any actual rendering happens.
Reimplemented in UM.Qt.QtRenderer.QtRenderer.
Optional[RenderPass] UM.View.Renderer.Renderer.getRenderPass | ( | self, | |
str | name | ||
) |
Get a render pass by name.
name | The name of the render pass to get. |
None UM.View.Renderer.Renderer.queueNode | ( | self, | |
SceneNode | node, | ||
** | kwargs | ||
) |
Queue a node to be rendered.
node | The node to queue for rendering. |
kwargs | Keyword arguments. Most of these are passed to the RenderBatch constructor directly. See RenderBatch for all available options. In addition, the parameter "shader" is available, which determines the shader to render with. When not specified, it defaults to a simple vertex color shader. |
None UM.View.Renderer.Renderer.removeRenderPass | ( | self, | |
RenderPass | render_pass | ||
) |
Remove a render pass from the list of render passes to render.
render_pass | The render pass to remove. |