Uranium
Application Framework
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A render pass subclass that renders everything with the default parameters. More...
Public Member Functions | |
def | __init__ (self, width, height) |
def | render (self) |
Render the contents of this render pass. More... | |
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None | __init__ (self, str name, int width, int height, int priority=0) |
str | getName (self) |
Get the name of this RenderPass. More... | |
Tuple[int, int] | getSize (self) |
int | getPriority (self) |
Get the priority of this RenderPass. More... | |
None | setSize (self, int width, int height) |
Set the size of this render pass. More... | |
None | bind (self) |
Bind the render pass so it can be rendered to. More... | |
None | release (self) |
Release the render pass. More... | |
int | getTextureId (self) |
Get the texture ID of this render pass so it can be reused by other passes. More... | |
QImage | getOutput (self) |
Get the pixel data produced by this render pass. More... | |
Additional Inherited Members | |
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int | MaximumPriority = 999 |
The maximum priority of a render pass. More... | |
A render pass subclass that renders everything with the default parameters.
This class provides the basic rendering of the objects in the scene.
def UM.View.DefaultPass.DefaultPass.render | ( | self | ) |
Render the contents of this render pass.
This method should be reimplemented by subclasses to perform the actual rendering of the render pass.
Reimplemented from UM.View.RenderPass.RenderPass.