Uranium
Application Framework
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This class is responsible for keeping track of what objects are selected It uses signals to notify others of changes in the selection It also has a convenience function that allows it to apply a single operation to all selected objects. More...
Public Member Functions | |
None | add (cls, SceneNode object) |
None | remove (cls, SceneNode object) |
bool | getFaceSelectMode (cls) |
None | setFaceSelectMode (cls, bool select) |
None | setFace (cls, SceneNode object, int face_id) |
None | unsetFace (cls, Optional["SceneNode"] object=None) |
None | toggleFace (cls, SceneNode object, int face_id) |
None | hoverFace (cls, SceneNode object, int face_id) |
None | unhoverFace (cls, Optional["SceneNode"] object=None) |
int | getCount (cls) |
Get number of selected objects. | |
List[SceneNode] | getAllSelectedObjects (cls) |
Optional[Tuple[SceneNode, int]] | getSelectedFace (cls) |
Optional[Tuple[SceneNode, int]] | getHoverFace (cls) |
AxisAlignedBox | getBoundingBox (cls) |
Optional[SceneNode] | getSelectedObject (cls, int index) |
Get selected object by index. More... | |
bool | isSelected (cls, SceneNode object) |
def | clear (cls) |
def | clearFace (cls) |
bool | hasSelection (cls) |
Check if anything is selected at all. | |
Vector | getSelectionCenter (cls) |
def | applyOperation (cls, operation, *args, **kwargs) |
Apply an operation to the entire selection. More... | |
Static Public Attributes | |
selectionChanged = Signal() | |
selectionCenterChanged = Signal() | |
selectedFaceChanged = Signal() | |
hoverFaceChanged = Signal() | |
This class is responsible for keeping track of what objects are selected It uses signals to notify others of changes in the selection It also has a convenience function that allows it to apply a single operation to all selected objects.
def UM.Scene.Selection.Selection.applyOperation | ( | cls, | |
operation, | |||
* | args, | ||
** | kwargs | ||
) |
Apply an operation to the entire selection.
This will create and push an operation onto the operation stack. Dependent on whether there is one item selected or multiple it will be just the operation or a grouped operation containing the operation for each selected node.
operation | Class The operation to create and push. It should take a SceneNode as first positional parameter. |
args | The additional positional arguments passed along to the operation constructor. |
kwargs | The additional keyword arguments that will be passed along to the operation constructor. |
Optional[SceneNode] UM.Scene.Selection.Selection.getSelectedObject | ( | cls, | |
int | index | ||
) |
Get selected object by index.
index | index of the object to return |