Uranium
Application Framework
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Platform is a special case of Scene node. More...
Public Member Functions | |
def | __init__ (self, parent) |
def | render (self, renderer) |
Can be overridden by child nodes if they need to perform special rendering. More... | |
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None | __init__ (self, Optional["SceneNode"] parent=None, bool visible=True, str name="") |
Construct a scene node. More... | |
"SceneNode" | __deepcopy__ (self, Dict[int, object] memo) |
None | setCenterPosition (self, Vector center) |
Set the center position of this node. More... | |
Optional["SceneNode"] | getParent (self) |
Get the parent of this node. More... | |
Vector | getMirror (self) |
None | setMirror (self, vector) |
Optional[MeshData] | getBoundingBoxMesh (self) |
Get the MeshData of the bounding box. More... | |
None | calculateBoundingBoxMesh (self) |
(re)Calculate the bounding box mesh. | |
bool | collidesWithBbox (self, AxisAlignedBox check_bbox) |
Return if the provided bbox collides with the bbox of this SceneNode. | |
None | addDecorator (self, SceneNodeDecorator decorator) |
Add a SceneNodeDecorator to this SceneNode. More... | |
List[SceneNodeDecorator] | getDecorators (self) |
Get all SceneNodeDecorators that decorate this SceneNode. More... | |
Optional[SceneNodeDecorator] | getDecorator (self, type dec_type) |
Get SceneNodeDecorators by type. More... | |
def | removeDecorators (self) |
Remove all decorators. | |
None | removeDecorator (self, type dec_type) |
Remove decorator by type. More... | |
Any | callDecoration (self, str function, *args, **kwargs) |
Call a decoration of this SceneNode. More... | |
bool | hasDecoration (self, str function) |
Does this SceneNode have a certain Decoration (as defined by a Decorator) More... | |
str | getName (self) |
None | setName (self, str name) |
int | getDepth (self) |
How many nodes is this node removed from the root? More... | |
None | setParent (self, Optional["SceneNode"] scene_node) |
Set the parent of this object. More... | |
bool | isVisible (self) |
Get the visibility of this node. More... | |
None | setVisible (self, bool visible) |
Set the visibility of this SceneNode. | |
Optional[MeshData] | getMeshData (self) |
Get the (original) mesh data from the scene node/object. More... | |
Optional[MeshData] | getMeshDataTransformed (self) |
Get the transformed mesh data from the scene node/object, based on the transformation of scene nodes wrt root. More... | |
numpy.ndarray | getMeshDataTransformedVertices (self) |
Get the transformed vertices from this scene node/object, based on the transformation of scene nodes wrt root. More... | |
numpy.ndarray | getMeshDataTransformedNormals (self) |
Get the transformed normals from this scene node/object, based on the transformation of scene nodes wrt root. More... | |
None | setMeshData (self, Optional[MeshData] mesh_data) |
Set the mesh of this node/object. More... | |
None | addChild (self, "SceneNode" scene_node) |
Add a child to this node and set it's parent as this node. More... | |
None | removeChild (self, "SceneNode" child) |
remove a single child More... | |
None | removeAllChildren (self) |
Removes all children and its children's children. | |
List["SceneNode"] | getChildren (self) |
Get the list of direct children. More... | |
bool | hasChildren (self) |
List["SceneNode"] | getAllChildren (self) |
Get list of all children (including it's children children children etc.) More... | |
Matrix | getWorldTransformation (self) |
Computes and returns the transformation from world to local space. More... | |
Matrix | getLocalTransformation (self) |
Returns the local transformation with respect to its parent. More... | |
def | setTransformation (self, Matrix transformation) |
Quaternion | getOrientation (self) |
Get the local orientation value. | |
Quaternion | getWorldOrientation (self) |
None | rotate (self, Quaternion rotation, int transform_space=TransformSpace.Local) |
Rotate the scene object (and thus its children) by given amount. More... | |
None | setOrientation (self, Quaternion orientation, int transform_space=TransformSpace.Local) |
Set the local orientation of this scene node. More... | |
Vector | getScale (self) |
Get the local scaling value. | |
Vector | getWorldScale (self) |
None | scale (self, Vector scale, int transform_space=TransformSpace.Local) |
Scale the scene object (and thus its children) by given amount. More... | |
None | setScale (self, Vector scale, int transform_space=TransformSpace.Local) |
Set the local scale value. More... | |
Vector | getPosition (self) |
Get the local position. | |
Vector | getWorldPosition (self) |
Get the position of this scene node relative to the world. | |
None | translate (self, Vector translation, int transform_space=TransformSpace.Local) |
Translate the scene object (and thus its children) by given amount. More... | |
None | setPosition (self, Vector position, int transform_space=TransformSpace.Local) |
Set the local position value. More... | |
None | lookAt (self, Vector target, Vector up=Vector.Unit_Y) |
Rotate this scene node in such a way that it is looking at target. More... | |
bool | isEnabled (self) |
Get whether this SceneNode is enabled, that is, it can be modified in any way. | |
None | setEnabled (self, bool enable) |
Set whether this SceneNode is enabled. More... | |
bool | isSelectable (self) |
Get whether this SceneNode can be selected. More... | |
None | setSelectable (self, bool select) |
Set whether this SceneNode can be selected. More... | |
Optional[AxisAlignedBox] | getBoundingBox (self) |
Get the bounding box of this node and its children. | |
None | setCalculateBoundingBox (self, bool calculate) |
Set whether or not to calculate the bounding box for this node. More... | |
Vector | getShear (self) |
str | getSetting (self, str key, str default_value="") |
None | setSetting (self, str key, str value) |
None | invertNormals (self) |
str | __str__ (self) |
String output for debugging. | |
Additional Inherited Members | |
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decoratorsChanged = Signal() | |
Signal for when a SceneNodeDecorator is added / removed. | |
parentChanged = Signal() | |
Emitted whenever the parent changes. | |
meshDataChanged = Signal() | |
Emitted whenever the attached mesh data object changes. | |
childrenChanged = Signal() | |
Emitted whenever the list of children of this object or any child object changes. More... | |
transformationChanged = Signal() | |
Signal. More... | |
boundingBoxChanged = Signal() | |
Platform is a special case of Scene node.
It renders a specific model as the platform of the machine. A specialised class is used due to the differences in how it needs to rendered and the fact that a platform can have a Texture. It also handles the re-loading of the mesh when the active machine is changed.
def UM.Scene.Platform.Platform.render | ( | self, | |
renderer | |||
) |
Can be overridden by child nodes if they need to perform special rendering.
If you need to handle rendering in a special way, for example for tool handles, you can override this method and render the node. Return True to prevent the view from rendering any attached mesh data.
renderer | The renderer object to use for rendering. |
Reimplemented from UM.Scene.SceneNode.SceneNode.