Uranium
Application Framework
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Class to hold a list of verts and possibly how (and if) they are connected. More...
Public Member Functions | |
def | __init__ (self, vertices=None, normals=None, indices=None, colors=None, uvs=None, file_name=None, center_position=None, zero_position=None, type=MeshType.faces, attributes=None) |
def | __del__ (self) |
Triggered when this file is deleted. More... | |
def | set (self, vertices=Reuse, normals=Reuse, indices=Reuse, colors=Reuse, uvs=Reuse, file_name=Reuse, center_position=Reuse, zero_position=Reuse, attributes=Reuse) |
Create a new MeshData with specified changes. More... | |
def | getHash (self) |
def | getCenterPosition (self) |
def | getZeroPosition (self) |
def | getType (self) |
def | getFaceCount (self) |
def | getVertices (self) |
Get the array of vertices. | |
def | getVertexCount (self) |
Get the number of vertices. | |
def | getVertex (self, index) |
Get a vertex by index. | |
def | hasNormals (self) |
Return whether this mesh has vertex normals. More... | |
def | getNormals (self) |
Return the list of vertex normals. More... | |
def | hasIndices (self) |
Return whether this mesh has indices. More... | |
def | getIndices (self) |
Get the array of indices. More... | |
def | hasColors (self) |
def | getColors (self) |
def | hasUVCoordinates (self) |
def | getFileName (self) |
def | getTransformed |
Transform the meshdata, center and zero position by given Matrix. More... | |
def | getExtents |
Get the extents of this mesh. More... | |
def | getVerticesAsByteArray (self) |
Get all vertices of this mesh as a bytearray. More... | |
def | getNormalsAsByteArray (self) |
Get all normals of this mesh as a bytearray. More... | |
def | getIndicesAsByteArray (self) |
Get all indices as a bytearray. More... | |
def | getColorsAsByteArray (self) |
def | getUVCoordinatesAsByteArray (self) |
def | getConvexHull (self) |
Gets the Convex Hull of this mesh. More... | |
def | getConvexHullVertices (self) |
Gets the convex hull points. More... | |
def | getConvexHullTransformedVertices |
Gets transformed convex hull points. More... | |
def | hasAttribute |
def | getAttribute |
the return value is a dict with at least keys opengl_name, opengl_type, value | |
def | attributeNames (self) |
Return attribute names in alphabetical order The sorting assures that the order is always the same. More... | |
def | toString (self) |
Class to hold a list of verts and possibly how (and if) they are connected.
This class stores three numpy arrays that contain the data for a mesh. Vertices are stored as a two-dimensional array of floats with the rows being individual vertices and the three columns being the X, Y and Z components of the vertices. Normals are stored in the same manner and kept in sync with the vertices. Indices are stored as a two-dimensional array of integers with the rows being the individual faces and the three columns being the indices that refer to the individual vertices.
attributes: a dict with {"value", "opengl_type", "opengl_name"} type in vector2f, vector3f, uniforms, ...
def UM.Mesh.MeshData.MeshData.__del__ | ( | self | ) |
Triggered when this file is deleted.
The file will then no longer be watched for changes.
def UM.Mesh.MeshData.MeshData.attributeNames | ( | self, | |
List, | |||
str | |||
) |
Return attribute names in alphabetical order The sorting assures that the order is always the same.
def UM.Mesh.MeshData.MeshData.getConvexHull | ( | self, | |
Optional, | |||
scipy, | |||
spatial, | |||
ConvexHull | |||
) |
Gets the Convex Hull of this mesh.
def UM.Mesh.MeshData.MeshData.getConvexHullTransformedVertices | ( | self, | |
transformation | |||
) |
Gets transformed convex hull points.
def UM.Mesh.MeshData.MeshData.getConvexHullVertices | ( | self, | |
numpy, | |||
ndarray | |||
) |
Gets the convex hull points.
def UM.Mesh.MeshData.MeshData.getExtents | ( | self, | |
matrix | |||
) |
Get the extents of this mesh.
matrix | The transformation matrix from model to world coordinates. |
def UM.Mesh.MeshData.MeshData.getIndices | ( | self, | |
numpy, | |||
ndarray | |||
) |
Get the array of indices.
def UM.Mesh.MeshData.MeshData.getIndicesAsByteArray | ( | self, | |
Optional, | |||
bytes | |||
) |
Get all indices as a bytearray.
def UM.Mesh.MeshData.MeshData.getNormals | ( | self, | |
numpy, | |||
ndarray | |||
) |
Return the list of vertex normals.
def UM.Mesh.MeshData.MeshData.getNormalsAsByteArray | ( | self, | |
Optional, | |||
bytes | |||
) |
Get all normals of this mesh as a bytearray.
def UM.Mesh.MeshData.MeshData.getTransformed | ( | self, | |
transformation | |||
) |
Transform the meshdata, center and zero position by given Matrix.
transformation | 4x4 homogenous transformation matrix |
def UM.Mesh.MeshData.MeshData.getVerticesAsByteArray | ( | self, | |
Optional, | |||
bytes | |||
) |
Get all vertices of this mesh as a bytearray.
def UM.Mesh.MeshData.MeshData.hasIndices | ( | self, | |
bool | |||
) |
Return whether this mesh has indices.
def UM.Mesh.MeshData.MeshData.hasNormals | ( | self, | |
bool | |||
) |
Return whether this mesh has vertex normals.
def UM.Mesh.MeshData.MeshData.set | ( | self, | |
vertices = Reuse , |
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normals = Reuse , |
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indices = Reuse , |
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colors = Reuse , |
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uvs = Reuse , |
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file_name = Reuse , |
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center_position = Reuse , |
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zero_position = Reuse , |
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attributes = Reuse , |
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MeshData | |||
) |