Kategorie: Effekte
Ab Engineversion: 8.0 OC
nil
if not (e.g. because the effect was rejected). If the effect was accepted by another effect which is deleting itself within the same call, the return value is probably nil
. Effects can be created on objects, Global
and Scenario
. This is passed as the first parameter to the effect callbacks.nil
werden keine Timer-Aufrufe durchgeführt, und der Effekt bleibt permanent bis er durch anderwertige Aufrufe entfernt wird.Construction
, Start
and Effect
callbacks.Construction
, Start
and Effect
callbacks.Construction
, Start
and Effect
callbacks.Construction
, Start
and Effect
callbacks.