KEY1Parser.cpp File Reference
#include <boost/spirit/include/qi.hpp>
#include <glm/glm.hpp>
#include <memory>
#include "KEY1Parser.h"
#include "libetonyek_xml.h"
#include "IWORKDiscardContext.h"
#include "IWORKProperties.h"
#include "IWORKRecorder.h"
#include "IWORKText.h"
#include "IWORKTokenizer.h"
#include "KEYCollector.h"
#include "KEYEnum.h"
#include "KEY1ContentElement.h"
#include "KEY1Dictionary.h"
#include "KEY1DivElement.h"
#include "KEY1FillElement.h"
#include "KEY1ParserState.h"
#include "KEY1SpanElement.h"
#include "KEY1StringConverter.h"
#include "KEY1StylesContext.h"
#include "KEY1TableElement.h"
#include "KEY1Token.h"
#include "KEY1XMLContextBase.h"

Namespaces

 libetonyek
 

Variable Documentation

§ m_author

boost::optional<std::string> m_author
private

§ m_background

boost::optional<IWORKFill> m_background
private

§ m_bullet

KEY1Bullet m_bullet
private

§ m_bulletStyle

BulletStyle m_bulletStyle
private

§ m_comment

boost::optional<std::string> m_comment
private

§ m_description

boost::optional<std::string> m_description
private

§ m_displayName

boost::optional<std::string> m_displayName
private

§ m_divStyle

KEY1DivStyle m_divStyle
private

§ m_divStylePtr

IWORKStylePtr_t& m_divStylePtr
private

§ m_growHorizontally

boost::optional<bool> m_growHorizontally
private

§ m_head

boost::optional<IWORKPosition> m_head
private

§ m_imageName

boost::optional<std::string> m_imageName
private

§ m_indents

std::deque<double> m_indents
private

§ m_isMasterSlide

bool m_isMasterSlide
private

§ m_key

boost::optional<std::string> m_key
private

§ m_keywords

boost::optional<std::string> m_keywords
private

§ m_location

boost::optional<IWORKPosition> m_location
private

§ m_lockAspectRatio

bool m_lockAspectRatio
private

§ m_locked

bool m_locked
private

§ m_masterRef

optional<ID_t> m_masterRef
private

§ m_name

boost::optional<std::string> m_name
private

§ m_naturalSize

boost::optional<IWORKSize> m_naturalSize
private

§ m_notes

boost::optional<std::string> m_notes
private

§ m_opacity

boost::optional<double> m_opacity
private

§ m_opened

bool m_opened
private

§ m_paragraphStyle

IWORKStylePtr_t m_paragraphStyle
private

§ m_path

IWORKPathPtr_t m_path
private

§ m_prototype

bool m_prototype
private

§ m_recorder

std::shared_ptr<IWORKRecorder> m_recorder
private

§ m_relative

bool m_relative

§ m_size

boost::optional<IWORKSize> m_size

§ m_spanStyle

IWORKStylePtr_t m_spanStyle
private

§ m_spanStylePtr

IWORKStylePtr_t& m_spanStylePtr
private

§ m_strokeColor

boost::optional<IWORKColor> m_strokeColor
private

§ m_strokeWidth

boost::optional<double> m_strokeWidth
private

§ m_style

IWORKStylePtr_t m_style
private

§ m_styleRef

optional<ID_t> m_styleRef
private

§ m_tail

boost::optional<IWORKPosition> m_tail
private

§ m_title

boost::optional<std::string> m_title
private

§ m_transformation

boost::optional<glm::dmat3> m_transformation
private

§ m_transitionStyle

KEYTransition m_transitionStyle
private

§ m_verticalAlignment

boost::optional<IWORKVerticalAlignment> m_verticalAlignment
private

§ m_visible

boost::optional<bool> m_visible
private

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