Qt Quick 3D - HelloCube Example


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  import QtQuick 2.14
  import QtQuick.Window 2.14
  import QtQuick3D 1.14

  Window {
      id: window
      width: 640
      height: 640
      visible: true
      color: "black"

      Rectangle {
          id: qt_logo
          width: 230
          height: 230
          anchors.top: parent.top
          anchors.left: parent.left
          anchors.margins: 10
          color: "transparent"

          layer.enabled: true

          Rectangle {
              anchors.fill: parent
              color: "black"

              Image {
                  anchors.fill: parent
                  source: "qt_logo.png"
              }
              Text {
                  id: text
                  anchors.bottom: parent.bottom
                  anchors.left: parent.left
                  color: "white"
                  font.pixelSize: 17
                  text: qsTr("The Future is Written with Qt")
              }

              transform: Rotation {
                  id: rotation
                  origin.x: qt_logo.width / 2
                  origin.y: qt_logo.height / 2
                  axis { x: 1; y: 0; z: 0 }
              }

              PropertyAnimation {
                  id: flip1
                  target: rotation
                  property: "angle"
                  duration: 600
                  to: 180
                  from: 0
              }
              PropertyAnimation {
                  id: flip2
                  target: rotation
                  property: "angle"
                  duration: 600
                  to: 360
                  from: 180
              }
          }
      }

      View3D {
          id: view
          anchors.fill: parent
          camera: camera
          renderMode: View3D.Overlay

          PerspectiveCamera {
              id: camera
              position: Qt.vector3d(0, 200, -300)
              rotation: Qt.vector3d(30, 0, 0)
          }

          DirectionalLight {
              rotation: Qt.vector3d(30, 0, 0)
          }

          Model {
              id: cube
              visible: true
              position: Qt.vector3d(0, 0, 0)
              source: "#Cube"
              materials: [ DefaultMaterial {
                      diffuseMap: Texture {
                          id: texture
                          sourceItem: qt_logo
                          flipV: true
                      }
                  }
              ]
              rotation: Qt.vector3d(0, 90, 0)

              SequentialAnimation on rotation {
                  loops: Animation.Infinite
                  PropertyAnimation {
                      duration: 5000
                      to: Qt.vector3d(360, 0, 360)
                      from: Qt.vector3d(0, 0, 0)
                  }
              }
          }
      }

      MouseArea {
          id: mouseArea
          anchors.fill: qt_logo

          Text {
              id: clickme
              anchors.top: mouseArea.top
              anchors.horizontalCenter: mouseArea.horizontalCenter
              font.pixelSize: 17
              text: "Click me!"
              color: "white"

              SequentialAnimation on color {
                  loops: Animation.Infinite
                  ColorAnimation { duration: 400; from: "white"; to: "black" }
                  ColorAnimation { duration: 400; from: "black"; to: "white" }
              }

              states: [
                  State {
                      name: "flipped";
                      AnchorChanges {
                          target: clickme
                          anchors.top: undefined
                          anchors.bottom: mouseArea.bottom
                      }
                  }
              ]
          }

          onClicked: {
              if (clickme.state == "flipped") {
                  clickme.state = "";
                  flip2.start();
              } else {
                  clickme.state = "flipped";
                  flip1.start();
              }
          }
      }
  }