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include
Inventor
VRMLnodes
SoVRMLTextureCoordinate.h
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/**************************************************************************\
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*
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* This file is part of the Coin 3D visualization library.
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* Copyright (C) 1998-2007 by Systems in Motion. All rights reserved.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* ("GPL") version 2 as published by the Free Software Foundation.
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* See the file LICENSE.GPL at the root directory of this source
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* distribution for additional information about the GNU GPL.
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*
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* For using Coin with software that can not be combined with the GNU
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* GPL, and for taking advantage of the additional benefits of our
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* support services, please contact Systems in Motion about acquiring
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* a Coin Professional Edition License.
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*
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* See http://www.coin3d.org/ for more information.
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*
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* Systems in Motion, Postboks 1283, Pirsenteret, 7462 Trondheim, NORWAY.
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* http://www.sim.no/ sales@sim.no coin-support@coin3d.org
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*
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\**************************************************************************/
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#ifndef COIN_SOVRMLTEXTURECOORDINATE_H
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#define COIN_SOVRMLTEXTURECOORDINATE_H
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#include <Inventor/nodes/SoSubNode.h>
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#include <Inventor/nodes/SoNode.h>
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#include <Inventor/fields/SoMFVec2f.h>
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class
COIN_DLL_API
SoVRMLTextureCoordinate
:
public
SoNode
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{
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typedef
SoNode
inherited
;
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SO_NODE_HEADER(
SoVRMLTextureCoordinate
);
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public
:
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static
void
initClass(
void
);
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SoVRMLTextureCoordinate
(
void
);
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SoMFVec2f
point
;
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virtual
void
doAction
(
SoAction
* action );
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virtual
void
callback
(
SoCallbackAction
* action );
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virtual
void
GLRender
(
SoGLRenderAction
* action );
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virtual
void
pick
(
SoPickAction
* action );
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virtual
void
getPrimitiveCount
(
SoGetPrimitiveCountAction
* action );
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protected
:
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virtual
~SoVRMLTextureCoordinate
();
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};
// class SoVRMLTextureCoordinate
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#endif
// ! COIN_SOVRMLTEXTURECOORDINATE_H
SoAction
The SoAction class is the base class for all traversal actions.
Definition:
SoAction.h:67
SoCallbackAction
The SoCallbackAction class invokes callbacks at specific nodes.
Definition:
SoCallbackAction.h:70
SoGLRenderAction
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition:
SoGLRenderAction.h:39
SoGetPrimitiveCountAction
The SoGetPrimitiveCountAction class counts the primitives in a scene.
Definition:
SoGetPrimitiveCountAction.h:32
SoMFVec2f
The SoMFVec2f class is a container for SbVec2f vectors.
Definition:
SoMFVec2f.h:31
SoNode
The SoNode class is the base class for nodes used in scene graphs.
Definition:
SoNode.h:47
SoNode::getPrimitiveCount
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition:
SoNode.cpp:846
SoNode::doAction
virtual void doAction(SoAction *action)
Definition:
SoNode.cpp:761
SoNode::callback
virtual void callback(SoCallbackAction *action)
Definition:
SoNode.cpp:974
SoNode::pick
virtual void pick(SoPickAction *action)
Definition:
SoNode.cpp:1057
SoNode::GLRender
virtual void GLRender(SoGLRenderAction *action)
Definition:
SoNode.cpp:904
SoPickAction
The SoPickAction class is the base class for picking actions.
Definition:
SoPickAction.h:32
SoVRMLTextureCoordinate
The SoVRMLTextureCoordinate class binds texture coordinates to vertex-based geometry.
Definition:
SoVRMLTextureCoordinate.h:32
SoVRMLTextureCoordinate::point
SoMFVec2f point
Definition:
SoVRMLTextureCoordinate.h:40
Copyright © 1998-2007 by
Systems in Motion AS
. All rights reserved.
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