wlmaker
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button.h File Reference
#include "cursor.h"
#include "interactive.h"
#include <wlr/types/wlr_buffer.h>
#include <wlr/types/wlr_scene.h>
Include dependency graph for button.h:
This graph shows which files directly or indirectly include this file:

Go to the source code of this file.

Functions

wlmaker_interactive_twlmaker_button_create (struct wlr_scene_buffer *wlr_scene_buffer_ptr, wlmaker_cursor_t *cursor_ptr, wlmaker_interactive_callback_t button_callback, void *button_callback_arg, struct wlr_buffer *button_released_ptr, struct wlr_buffer *button_pressed_ptr, struct wlr_buffer *button_blurred_ptr)
 
void wlmaker_button_set_textures (wlmaker_interactive_t *interactive_ptr, struct wlr_buffer *button_released_ptr, struct wlr_buffer *button_pressed_ptr, struct wlr_buffer *button_blurred_ptr)
 

Detailed Description

Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at

https://www.apache.org/licenses/LICENSE-2.0

Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License.

Function Documentation

◆ wlmaker_button_create()

wlmaker_interactive_t * wlmaker_button_create ( struct wlr_scene_buffer * wlr_scene_buffer_ptr,
wlmaker_cursor_t * cursor_ptr,
wlmaker_interactive_callback_t button_callback,
void * button_callback_arg,
struct wlr_buffer * button_released_ptr,
struct wlr_buffer * button_pressed_ptr,
struct wlr_buffer * button_blurred_ptr )

Creates a button interactive.

Parameters
wlr_scene_buffer_ptrBuffer scene node to contain the button.
cursor_ptr
button_callbackWill be called if/when the button is clicked.
button_callback_argExtra arg to |button_callback|.
button_released_ptrWLR buffer, button texture in "released" state. The button will hold a consumer lock on it.
button_pressed_ptrWLR buffer, button texture in "pressed" state. The button will hold a consumer lock on it.
button_blurred_ptrWLR buffer, button texture in "blurred" state. The button will hold a consumer lock on it.
Returns
A pointer to the interactive. Must be destroyed via |_button_destroy|.

◆ wlmaker_button_set_textures()

void wlmaker_button_set_textures ( wlmaker_interactive_t * interactive_ptr,
struct wlr_buffer * button_released_ptr,
struct wlr_buffer * button_pressed_ptr,
struct wlr_buffer * button_blurred_ptr )

Sets (replaces) the textures for the button interactive.

Parameters
interactive_ptr
button_released_ptrWLR buffer, button texture in "released" state. The button will hold a consumer lock on it.
button_pressed_ptrWLR buffer, button texture in "pressed" state. The button will hold a consumer lock on it.
button_blurred_ptrWLR buffer, button texture in "blurred" state. The button will hold a consumer lock on it.