19#ifndef vtkLICNoiseHelper_h
20#define vtkLICNoiseHelper_h
22#include "vtkRenderingLICOpenGL2Module.h"
99 float*
Generate(
int type,
int& sideLen,
int& grainLize,
float minNoiseVal,
float maxNoiseVal,
100 int nLevels,
double impulseProb,
float impulseBgNoiseVal,
int seed);
114 float* GenerateUniform(
int sideLen,
int grainLize,
float minNoiseVal,
float maxNoiseVal,
115 int nLevels,
double impulseProb,
float impulseBgNoiseVal,
int seed);
120 float* GenerateGaussian(
int sideLen,
int grainLize,
float minNoiseVal,
float maxNoiseVal,
121 int nLevels,
double impulseProb,
float impulseBgNoiseVal,
int seed);
126 float* GeneratePerlin(
int sideLen,
int grainLize,
float minNoiseVal,
float maxNoiseVal,
127 int nLevels,
double impulseProb,
float impulseBgNoiseVal,
int seed);
135 int ShouldGenerateValue(
double prob);
142 void GetValidDimensionAndGrainSize(
int type,
int& dim,
int& grainSize);
topologically and geometrically regular array of data
void DeleteValues(unsigned char *vals)
Delete the passed in array of values.
vtkLICRandomNoise2D()=default
static vtkImageData * GetNoiseResource()
float * Generate(int type, int &sideLen, int &grainLize, float minNoiseVal, float maxNoiseVal, int nLevels, double impulseProb, float impulseBgNoiseVal, int seed)
Generate a patch of random gray scale values along with an alpha channel (in vtk array format).
An interface to a random number generator.
vtkLICRandomNumberGeneratorInterface()
~vtkLICRandomNumberGeneratorInterface()
double GetRandomNumber()
Get a random number in the range of 0 to 1.
void SetSeed(int seedVal)
Seed the random number generator.
Park and Miller Sequence of pseudo random numbers.
double GetValue() override
Current value.
void Next() override
Move to the next number in the random sequence.
static vtkMinimalStandardRandomSequence * New()
Standard methods for instantiation, type information, and printing.
void SetSeed(int value)
Set the seed of the random sequence.
virtual void Delete()
Delete a VTK object.