VTK
vtkImageRenderManager.h
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1 /*=========================================================================
2 
3  Program: Visualization Toolkit
4  Module: vtkImageRenderManager.h
5 
6  Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
7  All rights reserved.
8  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
9 
10  This software is distributed WITHOUT ANY WARRANTY; without even
11  the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
12  PURPOSE. See the above copyright notice for more information.
13 
14 =========================================================================*/
33 #ifndef vtkImageRenderManager_h
34 #define vtkImageRenderManager_h
35 
36 #include "vtkRenderingParallelModule.h" // For export macro
38 
39 class VTKRENDERINGPARALLEL_EXPORT vtkImageRenderManager : public vtkParallelRenderManager
40 {
41 public:
44  void PrintSelf(ostream &os, vtkIndent indent) override;
45 
46 protected:
49 
50  void PreRenderProcessing() override;
51  void PostRenderProcessing() override;
52 
53 private:
55  void operator=(const vtkImageRenderManager &) = delete;
56 };
57 
58 #endif //vtkImageRenderManager_h
vtkImageRenderManager::vtkImageRenderManager
vtkImageRenderManager()
vtkParallelRenderManager
An object to control parallel rendering.
Definition: vtkParallelRenderManager.h:63
vtkImageRenderManager::PrintSelf
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
vtkImageRenderManager::New
static vtkImageRenderManager * New()
vtkImageRenderManager::PostRenderProcessing
void PostRenderProcessing() override
vtkImageRenderManager
An object to control sort-first parallel rendering.
Definition: vtkImageRenderManager.h:40
vtkIndent
a simple class to control print indentation
Definition: vtkIndent.h:40
vtkImageRenderManager::~vtkImageRenderManager
~vtkImageRenderManager() override
vtkParallelRenderManager.h
vtkImageRenderManager::PreRenderProcessing
void PreRenderProcessing() override
Here is a good place to handle processing of data before and after render.