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27 #ifndef vtkTextureObject_h
28 #define vtkTextureObject_h
30 #include "vtkRenderingOpenGL2Module.h"
59 NumberOfDepthTextureCompareFunctions
64 #if GL_ES_VERSION_3_0 != 1
92 NumberOfMinificationModes
131 vtkGetMacro(Width,
unsigned int);
132 vtkGetMacro(Height,
unsigned int);
133 vtkGetMacro(Depth,
unsigned int);
134 vtkGetMacro(Samples,
unsigned int);
135 vtkGetMacro(Components,
int);
137 {
return this->Width*this->Height*this->Depth; }
140 vtkGetMacro(NumberOfDimensions,
int);
143 vtkSetMacro(Samples,
unsigned int);
149 vtkGetMacro(Target,
unsigned int);
156 vtkGetMacro(Handle,
unsigned int);
202 vtkSetMacro(AutoParameters,
int);
203 vtkGetMacro(AutoParameters,
int);
211 int numComps,
int dataType,
void *
data);
218 int internalFormat,
int rawType,
234 int numComps,
int dataType,
void *
data[6]);
237 #if GL_ES_VERSION_3_0 != 1
251 bool shaderSupportsTextureInt);
257 int dataType,
void *
data);
268 bool shaderSupportsTextureInt);
278 bool shaderSupportsTextureInt);
285 unsigned int depth,
int numComps,
286 int dataType,
void *
data);
295 unsigned int const depth,
int const numComps,
int const dataType);
324 bool Allocate1D(
unsigned int width,
int numComps,
int vtkType);
331 int vtkType,
int level = 0);
338 unsigned int depth,
int numComps,
348 return this->Allocate2D(width,
height, numComps, vtktype); }
350 int numComps,
int vtktype,
bool ) {
351 return this->Allocate3D(width,
height, depth, numComps, vtktype); }
375 bool shaderSupportsTextureInt);
378 bool shaderSupportsTextureInt);
388 bool shaderSupportsTextureInt);
391 bool shaderSupportsTextureInt);
417 vtkSetMacro(RequireDepthBufferFloat,
bool);
418 vtkGetMacro(RequireDepthBufferFloat,
bool);
419 vtkGetMacro(SupportsDepthBufferFloat,
bool);
429 vtkSetMacro(RequireTextureFloat,
bool);
430 vtkGetMacro(RequireTextureFloat,
bool);
431 vtkGetMacro(SupportsTextureFloat,
bool);
441 vtkSetMacro(RequireTextureInteger,
bool);
442 vtkGetMacro(RequireTextureInteger,
bool);
443 vtkGetMacro(SupportsTextureInteger,
bool);
457 vtkGetMacro(WrapS,
int);
458 vtkSetMacro(WrapS,
int);
472 vtkGetMacro(WrapT,
int);
473 vtkSetMacro(WrapT,
int);
487 vtkGetMacro(WrapR,
int);
488 vtkSetMacro(WrapR,
int);
505 vtkGetMacro(MinificationFilter,
int);
506 vtkSetMacro(MinificationFilter,
int);
517 vtkGetMacro(MagnificationFilter,
int);
518 vtkSetMacro(MagnificationFilter,
int);
526 { this->SetMagnificationFilter(val?Linear:Nearest); }
529 {
return this->MagnificationFilter==Linear; }
537 vtkSetVector4Macro(BorderColor,
float);
538 vtkGetVector4Macro(BorderColor,
float);
546 vtkSetMacro(MinLOD,
float);
547 vtkGetMacro(MinLOD,
float);
555 vtkSetMacro(MaxLOD,
float);
556 vtkGetMacro(MaxLOD,
float);
565 vtkSetMacro(BaseLevel,
int);
566 vtkGetMacro(BaseLevel,
int);
575 vtkSetMacro(MaxLevel,
int);
576 vtkGetMacro(MaxLevel,
int);
590 vtkGetMacro(DepthTextureCompare,
bool);
591 vtkSetMacro(DepthTextureCompare,
bool);
615 vtkGetMacro(DepthTextureCompareFunction,
int);
616 vtkSetMacro(DepthTextureCompareFunction,
int);
625 vtkGetMacro(GenerateMipmap,
bool);
626 vtkSetMacro(GenerateMipmap,
bool);
659 bool ) {
return true; }
677 int srcXmax,
int srcYmax,
678 int dstXmin,
int dstYmin,
679 int dstXmax,
int dstYmax,
680 int dstSizeX,
int dstSizeY,
686 int srcXmax,
int srcYmax,
687 int dstXmin,
int dstYmin,
688 int dstSizeX,
int dstSizeY,
743 vtkGetMacro(UseSRGBColorSpace,
bool);
744 vtkSetMacro(UseSRGBColorSpace,
bool);
745 vtkBooleanMacro(UseSRGBColorSpace,
bool);
797 float BorderColor[4];
void ReleaseGraphicsResources(vtkWindow *win)
Deactivate and UnBind the texture.
void CopyToFrameBuffer(int srcXmin, int srcYmin, int srcXmax, int srcYmax, int dstXmin, int dstYmin, int dstXmax, int dstYmax, int dstSizeX, int dstSizeY, vtkShaderProgram *program, vtkOpenGLVertexArrayObject *vao)
unsigned int GetDefaultInternalFormat(int vtktype, int numComps, bool shaderSupportsTextureInt)
vtkGenericOpenGLResourceFreeCallback * ResourceCallback
bool Create3DFromRaw(unsigned int width, unsigned int height, unsigned int depth, int numComps, int dataType, void *data)
Create a 3D texture from client memory numComps must be in [1-4].
bool Create1D(int numComps, vtkPixelBufferObject *pbo, bool shaderSupportsTextureInt)
Create a 1D texture using the PBO.
vtkOpenGLBufferObject * BufferObject
bool CreateCubeFromRaw(unsigned int width, unsigned int height, int numComps, int dataType, void *data[6])
Create a cube texture from 6 buffers from client memory.
void CopyToFrameBuffer(int srcXmin, int srcYmin, int srcXmax, int srcYmax, int dstXmin, int dstYmin, int dstSizeX, int dstSizeY, vtkShaderProgram *program, vtkOpenGLVertexArrayObject *vao)
void CopyToFrameBuffer(float *tcoords, float *verts, vtkShaderProgram *program, vtkOpenGLVertexArrayObject *vao)
bool AllocateProxyTexture3D(unsigned int const width, unsigned int const height, unsigned int const depth, int const numComps, int const dataType)
Create a 3D texture using the GL_PROXY_TEXTURE_3D target.
bool CreateTextureBuffer(unsigned int numValues, int numComps, int dataType, vtkOpenGLBufferObject *bo)
Create a texture buffer basically a 1D texture that can be very large for passing data into the fragm...
bool Create3D(unsigned int width, unsigned int height, unsigned int depth, int numComps, int vtktype, bool)
vtkTimeStamp SendParametersTime
record modification and/or execution time
vtkPixelBufferObject * Download()
This is used to download raw data from the texture into a pixel buffer.
~vtkTextureObject() override
void SetFormat(unsigned int glFormat)
void SetContext(vtkOpenGLRenderWindow *)
Get/Set the context.
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
abstract base class for most VTK objects
bool SupportsTextureInteger
static int GetMaximumTextureSize(vtkOpenGLRenderWindow *context)
Query and return maximum texture size (dimension) supported by the OpenGL driver for a particular con...
bool SupportsDepthBufferFloat
void SetInternalFormat(unsigned int glInternalFormat)
unsigned int GetFormat(int vtktype, int numComps, bool shaderSupportsTextureInt)
Get/Set format (OpenGL internal format) that should be used.
bool AllocateDepth(unsigned int width, unsigned int height, int internalFormat)
Create a 2D depth texture but does not initialize its values.
int GetVTKDataType()
Get the data type for the texture as a vtk type int i.e.
bool GetLinearMagnification()
bool Allocate2D(unsigned int width, unsigned int height, int numComps, int vtkType, int level=0)
Create a 2D color texture but does not initialize its values.
int GetTextureUnit()
Return the texture unit used for this texture.
void GetShiftAndScale(float &shift, float &scale)
Get the shift and scale required in the shader to return the texture values to their original range.
bool CreateDepth(unsigned int width, unsigned int height, int internalFormat, vtkPixelBufferObject *pbo)
Create a 2D depth texture using a PBO.
window superclass for vtkRenderWindow
vtkWeakPointer< vtkOpenGLRenderWindow > Context
unsigned int GetInternalFormat(int vtktype, int numComps, bool shaderSupportsTextureInt)
Get/Set internal format (OpenGL internal format) that should be used.
unsigned int GetMinificationFilterMode(int vtktype)
unsigned int GetMagnificationFilterMode(int vtktype)
bool RequireDepthBufferFloat
unsigned int GetDefaultFormat(int vtktype, int numComps, bool shaderSupportsTextureInt)
void CreateTexture()
Creates a texture handle if not already created.
vtkOpenGLHelper * ShaderProgram
unsigned int GetWrapRMode(int vtktype)
void Resize(unsigned int width, unsigned int height)
The ShaderProgram uses one or more Shader objects.
static bool IsSupported(vtkOpenGLRenderWindow *)
Check for feature support, without any optional features.
bool RequireTextureInteger
void Deactivate()
Deactivate and UnBind the texture.
a simple class to control print indentation
abstracts an OpenGL texture object.
static vtkTextureObject * New()
void CopyFromFrameBuffer(int srcXmin, int srcYmin, int dstXmin, int dstYmin, int width, int height)
Copy a sub-part of a logical buffer of the framebuffer (color or depth) to the texture object.
bool Create3D(unsigned int width, unsigned int height, unsigned int depth, int numComps, vtkPixelBufferObject *pbo, bool shaderSupportsTextureInt)
Create a 3D texture using the PBO.
void ResetFormatAndType()
Reset format, internal format, and type of the texture.
vtkOpenGLRenderWindow * GetContext()
bool Allocate1D(unsigned int width, int numComps, int vtkType)
Create a 1D color texture but does not initialize its values.
void SetDataType(unsigned int glType)
void SendParameters()
Send all the texture object parameters to the hardware if not done yet.
bool Allocate3D(unsigned int width, unsigned int height, unsigned int depth, int numComps, int vtkType)
Create a 3D color texture but does not initialize its values.
bool Create2D(unsigned int width, unsigned int height, int numComps, vtkPixelBufferObject *pbo, bool shaderSupportsTextureInt)
Create a 2D texture using the PBO.
bool Create1DFromRaw(unsigned int width, int numComps, int dataType, void *data)
Create 1D texture from client memory.
bool SupportsTextureFloat
bool IsBound()
Tells if the texture object is bound to the active texture image unit.
int GetDataType(int vtk_scalar_type)
Get the data type for the texture as GLenum type.
int GetMaximumTextureSize3D()
Overload which uses the internal context to query the maximum 3D texture size.
int GetDefaultDataType(int vtk_scalar_type)
void CopyToFrameBuffer(vtkShaderProgram *program, vtkOpenGLVertexArrayObject *vao)
Copy the texture (src) in the current framebuffer.
unsigned int GetWrapSMode(int vtktype)
bool CreateDepthFromRaw(unsigned int width, unsigned int height, int internalFormat, int rawType, void *raw)
Create a 2D depth texture using a raw pointer.
void Bind()
Bind the texture, must have been created using Create().
bool Create2D(unsigned int width, unsigned int height, int numComps, int vtktype, bool)
Create texture without uploading any data.
unsigned int GetWrapTMode(int vtktype)
static int GetMaximumTextureSize3D(vtkOpenGLRenderWindow *context)
bool Create2DFromRaw(unsigned int width, unsigned int height, int numComps, int dataType, void *data)
Create a 2D texture from client memory numComps must be in [1-4].
void SetLinearMagnification(bool val)
Tells if the magnification mode is linear (true) or nearest (false).
void DestroyTexture()
Destroy the texture.
int DepthTextureCompareFunction
The VertexArrayObject class uses, or emulates, vertex array objects.
static bool IsSupported(vtkOpenGLRenderWindow *, bool, bool, bool)
Returns if the context supports the required extensions.
abstracts an OpenGL pixel buffer object.
void Activate()
Activate and Bind the texture.
unsigned int InternalFormat