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25 #ifndef vtkOpenVRCamera_h
26 #define vtkOpenVRCamera_h
28 #include "vtkRenderingOpenVRModule.h"
66 return this->PoseTransform.Get(); }
77 double LeftEyePose[3];
78 double RightEyePose[3];
void GetHMDEyePoses(vtkRenderer *)
vtkNew< vtkTransform > PoseTransform
vtkMatrix4x4 * LeftEyeProjection
vtkMatrix4x4 * RightEyeTCDCMatrix
vtkMatrix4x4 * RightEyeProjection
void ApplyEyePose(vtkOpenVRRenderWindow *, bool left, double factor)
represent and manipulate 3x3 transformation matrices
virtual void GetTrackingToDCMatrix(vtkMatrix4x4 *&TCDCMatrix)
Provides a matrix to go from absolute OpenVR tracking coordinates to device coordinates.
vtkTransform * GetPhysicalToWorldTransform()
static vtkOpenVRCamera * New()
a simple class to control print indentation
represent and manipulate 4x4 transformation matrices
void GetHMDEyeProjections(vtkRenderer *)
virtual void Render(vtkRenderer *ren)
Implement base class method.
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
abstract specification for renderers
vtkMatrix4x4 * LeftEyeTCDCMatrix
virtual void GetKeyMatrices(vtkRenderer *ren, vtkMatrix4x4 *&WCVCMatrix, vtkMatrix3x3 *&normalMatrix, vtkMatrix4x4 *&VCDCMatrix, vtkMatrix4x4 *&WCDCMatrix)