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31 #ifndef vtkUnstructuredGridVolumeRayIntegrator_h
32 #define vtkUnstructuredGridVolumeRayIntegrator_h
34 #include "vtkRenderingVolumeModule.h"
a superclass for volume ray integration functions
virtual void Integrate(vtkDoubleArray *intersectionLengths, vtkDataArray *nearIntersections, vtkDataArray *farIntersections, float color[4])=0
Given a set of intersections (defined by the three arrays), compute the piecewise integration of the ...
represents a volume (data & properties) in a rendered scene
abstract base class for most VTK objects
abstract superclass for arrays of numeric data
~vtkUnstructuredGridVolumeRayIntegrator() override
a simple class to control print indentation
virtual void Initialize(vtkVolume *volume, vtkDataArray *scalars)=0
Set up the integrator with the given properties and scalars.
vtkUnstructuredGridVolumeRayIntegrator()
dynamic, self-adjusting array of double
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.