Go to the documentation of this file.
65 #include "vtkRenderingLODModule.h"
130 vtkGetMacro(NumberOfCloudPoints,
int);
131 vtkSetMacro(NumberOfCloudPoints,
int);
map vtkPolyData to graphics primitives
vtkPolyDataAlgorithm * LowResFilter
void Render(vtkRenderer *, vtkMapper *) override
This causes the actor to be rendered.
void ReleaseGraphicsResources(vtkWindow *) override
Release any graphics resources that are being consumed by this actor.
vtkPolyDataMapper * LowMapper
record modification and/or execution time
virtual void UpdateOwnLODs()
int RenderOpaqueGeometry(vtkViewport *viewport) override
This method is used internally by the rendering process.
static vtkLODActor * New()
Creates a vtkLODActor with the following defaults: origin(0,0,0) position=(0,0,0) scale=(1,...
window superclass for vtkRenderWindow
an actor that supports multiple levels of detail
vtkPolyDataMapper * MediumMapper
abstract class specifies interface to map data to graphics primitives
virtual void DeleteOwnLODs()
an ordered list of mappers
represents an object (geometry & properties) in a rendered scene
a simple class to control print indentation
vtkMapperCollection * LODMappers
vtkPolyDataAlgorithm * MediumResFilter
abstract specification for Viewports
abstract superclass for all actors, volumes and annotations
virtual void SetLowResFilter(vtkPolyDataAlgorithm *)
You may plug in your own filters to decimate/subsample the input.
void Modified() override
When this objects gets modified, this method also modifies the object.
abstract specification for renderers
void AddLODMapper(vtkMapper *mapper)
Add another level of detail.
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
virtual void CreateOwnLODs()
virtual void SetMediumResFilter(vtkPolyDataAlgorithm *)
void ShallowCopy(vtkProp *prop) override
Shallow copy of an LOD actor.
Superclass for algorithms that produce only polydata as output.