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13 #include <vdr/player.h>
14 #include <vdr/tools.h>
The cOsd class is the interface to the "On Screen Display".
void NextPicture(int Direction)
void DisplayCaption(void)
cString HandleUnderscores(const char *s)
bool alwaysDisplayCaption
cPictureControl(cPictureEntry *Pictures, const cPictureEntry *PictureEntry, bool SlideShow=false)
static const char * LastDisplayed(void)
virtual cString GetHeader(void)
This can be used by players that don't play a cRecording, but rather do something completely differen...
const cPictureEntry * pictureEntry
virtual eOSState ProcessKey(eKeys Key)
void NextDirectory(int Direction)
static cString lastDisplayed
virtual ~cPictureControl()