vdr  2.4.1
cTimers Member List

This is the complete list of members for cTimers, including all inherited members.

Add(cTimer *Timer, cTimer *After=NULL)cTimers
cConfig< cTimer >::Add(cListObject *Object, cListObject *After=NULL)cListBase
allowCommentscConfig< cTimer >private
cConfig(const char *NeedsLocking=NULL)cConfig< cTimer >inline
Clear(void)cConfig< cTimer >inlineprivatevirtual
cList(const char *NeedsLocking=NULL)cList< cTimer >inline
cListBase(const char *NeedsLocking=NULL)cListBaseprotected
Contains(const cListObject *Object) constcListBase
countcListBaseprotected
Count(void) constcListBaseinline
cTimers(void)cTimers
Del(cTimer *Timer, bool DeleteObject=true)cTimers
cConfig< cTimer >::Del(cListObject *Object, bool DeleteObject=true)cListBase
DeleteExpired(void)cTimers
fileNamecConfig< cTimer >private
FileName(void)cConfig< cTimer >inline
First(void) constcList< cTimer >inline
First(void)cList< cTimer >inline
Get(int Index) constcList< cTimer >inline
Get(int Index)cList< cTimer >inline
GetById(int Id, const char *Remote=NULL) constcTimers
GetById(int Id, const char *Remote=NULL)cTimersinline
GetMatch(time_t t) constcTimers
GetMatch(time_t t)cTimersinline
GetMatch(const cEvent *Event, eTimerMatch *Match=NULL) constcTimers
GetMatch(const cEvent *Event, eTimerMatch *Match=NULL)cTimersinline
GetMaxPriority(void) constcTimers
GetNextActiveTimer(void) constcTimers
GetTimer(const cTimer *Timer) constcTimers
GetTimer(const cTimer *Timer)cTimersinline
GetTimersRead(cStateKey &StateKey, int TimeoutMs=0)cTimersstatic
GetTimersWrite(cStateKey &StateKey, int TimeoutMs=0)cTimersstatic
Ins(cTimer *Timer, cTimer *Before=NULL)cTimers
cConfig< cTimer >::Ins(cListObject *Object, cListObject *Before=NULL)cListBase
Last(void) constcList< cTimer >inline
Last(void)cList< cTimer >inline
lastDeleteExpiredcTimersprivate
lastObjectcListBaseprotected
lastTimerIdcTimersprivatestatic
Load(const char *FileName)cTimersstatic
cConfig< cTimer >::Load(const char *FileName=NULL, bool AllowComments=false, bool MustExist=false)cConfig< cTimer >inline
Lock(cStateKey &StateKey, bool Write=false, int TimeoutMs=0) constcListBase
Move(int From, int To)cListBasevirtual
Move(cListObject *From, cListObject *To)cListBase
needsLockingcListBaseprotected
NewTimerId(void)cTimersstatic
Next(const cTimer *Object) constcList< cTimer >inline
Next(const cTimer *Object)cList< cTimer >inline
objectscListBaseprotected
Prev(const cTimer *Object) constcList< cTimer >inline
Prev(const cTimer *Object)cList< cTimer >inline
Save(void) constcConfig< cTimer >inline
SetEvents(const cSchedules *Schedules)cTimers
SetExplicitModify(void)cListBase
SetModified(void)cListBase
SetSyncStateKey(cStateKey &StateKey)cListBaseinline
SetUseGarbageCollector(void)cListBaseinline
Sort(void)cListBase
stateLockcListBasemutableprotected
StoreRemoteTimers(const char *ServerName=NULL, const cStringList *RemoteTimers=NULL)cTimers
timerscTimersprivatestatic
useGarbageCollectorcListBaseprotected
UsesChannel(const cChannel *Channel) constcTimers
~cConfig()cConfig< cTimer >inlinevirtual
~cListBase()cListBasevirtual