vdr  2.4.0
cDiseqcs Member List

This is the complete list of members for cDiseqcs, including all inherited members.

Add(cListObject *Object, cListObject *After=NULL)cListBase
cConfig(const char *NeedsLocking=NULL)cConfig< cDiseqc >inline
cList(const char *NeedsLocking=NULL)cList< cDiseqc >inline
cListBase(const char *NeedsLocking=NULL)cListBaseprotected
Contains(const cListObject *Object) constcListBase
countcListBaseprotected
Count(void) constcListBaseinline
Del(cListObject *Object, bool DeleteObject=true)cListBase
FileName(void)cConfig< cDiseqc >inline
First(void) constcList< cDiseqc >inline
First(void)cList< cDiseqc >inline
Get(int Device, int Source, int Frequency, char Polarization, const cScr **Scr) constcDiseqcs
cConfig< cDiseqc >::Get(int Index) constcList< cDiseqc >inline
cConfig< cDiseqc >::Get(int Index)cList< cDiseqc >inline
Ins(cListObject *Object, cListObject *Before=NULL)cListBase
Last(void) constcList< cDiseqc >inline
Last(void)cList< cDiseqc >inline
lastObjectcListBaseprotected
Load(const char *FileName, bool AllowComments=false, bool MustExist=false)cDiseqcs
Lock(cStateKey &StateKey, bool Write=false, int TimeoutMs=0) constcListBase
Move(int From, int To)cListBasevirtual
Move(cListObject *From, cListObject *To)cListBase
needsLockingcListBaseprotected
Next(const cDiseqc *Object) constcList< cDiseqc >inline
Next(const cDiseqc *Object)cList< cDiseqc >inline
objectscListBaseprotected
Prev(const cDiseqc *Object) constcList< cDiseqc >inline
Prev(const cDiseqc *Object)cList< cDiseqc >inline
Save(void) constcConfig< cDiseqc >inline
SetExplicitModify(void)cListBase
SetModified(void)cListBase
SetSyncStateKey(cStateKey &StateKey)cListBaseinline
SetUseGarbageCollector(void)cListBaseinline
Sort(void)cListBase
stateLockcListBasemutableprotected
useGarbageCollectorcListBaseprotected
~cConfig()cConfig< cDiseqc >inlinevirtual
~cListBase()cListBasevirtual