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Sayonara Player
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Set namespace defines the setting: Which key and which type.
Functions | |
INST (bool, LFM_Active) INST(int | |
LFM_ScrobbleTimeSec | INST (StringPair, LFM_Login) INST(QString |
LFM_ScrobbleTimeSec LFM_Username | INST (QString, LFM_Password) INST(bool |
LFM_ScrobbleTimeSec LFM_Username LFM_Corrections | INST (bool, LFM_ShowErrors) INST(QString |
LFM_ScrobbleTimeSec LFM_Username LFM_Corrections LFM_SessionKey | INST (int, Eq_Last) INST(QList< EQ_Setting > |
LFM_ScrobbleTimeSec LFM_Username LFM_Corrections LFM_SessionKey Eq_List | INST (bool, Eq_Gauss) INST(bool |
LFM_ScrobbleTimeSec LFM_Username LFM_Corrections LFM_SessionKey Eq_List Lib_Show | INST (QString, Lib_Path) INST(BoolList |
LFM_ScrobbleTimeSec LFM_Username LFM_Corrections LFM_SessionKey Eq_List Lib_Show Lib_ColsTitle | INST (BoolList, Lib_ColsArtist) INST(BoolList |
template<typename KeyClassInstance , typename T > | |
void | listen (T *t, void(T::*fn)(), bool run=true) |
template<typename KeyClassInstance > | |
void | shout () |