Sayonara Player
Functions
Set Namespace Reference

Detailed Description

Set namespace defines the setting: Which key and which type.

Functions

 INST (bool, LFM_Active) INST(int
 
LFM_ScrobbleTimeSec INST (StringPair, LFM_Login) INST(QString
 
LFM_ScrobbleTimeSec LFM_Username INST (QString, LFM_Password) INST(bool
 
LFM_ScrobbleTimeSec LFM_Username LFM_Corrections INST (bool, LFM_ShowErrors) INST(QString
 
LFM_ScrobbleTimeSec LFM_Username LFM_Corrections LFM_SessionKey INST (int, Eq_Last) INST(QList< EQ_Setting >
 
LFM_ScrobbleTimeSec LFM_Username LFM_Corrections LFM_SessionKey Eq_List INST (bool, Eq_Gauss) INST(bool
 
LFM_ScrobbleTimeSec LFM_Username LFM_Corrections LFM_SessionKey Eq_List Lib_Show INST (QString, Lib_Path) INST(BoolList
 
LFM_ScrobbleTimeSec LFM_Username LFM_Corrections LFM_SessionKey Eq_List Lib_Show Lib_ColsTitle INST (BoolList, Lib_ColsArtist) INST(BoolList
 
template<typename KeyClassInstance , typename T >
void listen (T *t, void(T::*fn)(), bool run=true)
 
template<typename KeyClassInstance >
void shout ()