Qt Quick 3D - Custom Materials Example


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  import QtQuick 2.14
  import QtQuick.Window 2.14
  import QtQuick3D 1.14
  import QtQuick3D.Materials 1.14

  Window {
      width: 1280
      height: 720
      visible: true
      title: "Custom Materials Example"

      View3D {
          anchors.fill: parent
          camera: camera

          environment: SceneEnvironment {
              clearColor: "#848895"
              backgroundMode: SceneEnvironment.Color
              probeBrightness: 1000
              lightProbe: Texture {
                  source: "maps/OpenfootageNET_garage-1024.hdr"
              }
              multisampleAAMode: SceneEnvironment.SSAA
          }

          PerspectiveCamera {
              id: camera
              position: Qt.vector3d(0, 0, -600)
          }

          WeirdShape {
              customMaterial: AluminumMaterial {
                  bump_amount: 5.0
              }
              position: Qt.vector3d(150, 150, 100)
          }

          WeirdShape {
              customMaterial: CopperMaterial {}
              position: Qt.vector3d(-150, -150, 100)
          }

          Model {
              position: Qt.vector3d(-300, 0, -100)
              scale: Qt.vector3d(2.5, 2.5, 2.5)
              source: "#Sphere"
              materials: [ FrostedGlassSinglePassMaterial {
                      roughness: 0.1
                      reflectivity_amount: 0.9
                      glass_ior: 1.9
                      glass_color: Qt.vector3d(0.85, 0.85, 0.9)
                  }
              ]
          }

          Model {
              position: Qt.vector3d(300, 0, -100)
              scale: Qt.vector3d(2.5, 2.5, 2.5)
              source: "#Sphere"
              materials: [ PlasticStructuredRedMaterial {
                      material_ior: 1.55
                      bump_factor: 0.1
                  }
              ]
          }
      }
  }